Archive for June 11th, 2025

Bayou of Feathers 2

If you don’t have Atelier Clandestin‘s Sandbox Generator, you ought to check it out. I purchased the PDF and printed it, hole-punching the pages to fit in a three-brad folder. I used Sandbox Generator (SG hereafter) with my groups of student players last school year, and it was great fun for them and me.

(Nota Bene: The product link in the previous paragraph is an affiliate link. If you click and purchase, I get a small bit of pocket change.)

The centerpiece of SG is the hex map. With my students, I used the pictured hex map. Seven clusters of 19 hexes each make up the map, and each hex is two miles across. A section of the map template I used with my student groups can be seen right to the right. There are six clusters of hexes surrounding the 19 hexes of the center cluster.

The first step for a cluster? Determining the biome for each 2-mile hex. SG‘s biomes are determined by first rolling 1d10 for the starting hex. After this, I roll 1d10 on the “Next hexes” chart, which yields a 50% chance of repeating the previous hex’s biome.

For example:

The table above shows the unedited results of 19d10 rolls. Most of the region is grassland surrounding a stretch of forest that starts in the center hex and extends to the north and northwest. There are more forests and some mountains in the southwest as well as hills in the west.

Linking this to my previous post about the Bayou of Feathers, the lack of marshlands becomes noticeable. This isn’t a problem. I can edit the biomes as I see fit. I change hexes 6 and 16 to marsh, sandwiching the biome between the mountains and the hills in hexes 15 and 17, respectively. Thus:

This puts last post’s community of refugees somewhere within about 21 square miles of marshland situated in the southwest of the center cluster of hexes on my sandbox map.

In the next post in this Bayou of Feathers series, I’ll randomly generator features for 18 of the 19 hexes in the center cluster. Either hex 6 or 16 will be location of the refugee community, which really does need a name.

June 11th, 2025  in RPG No Comments »