The Hissing Grassland?

So, I purchased Deck of Worlds from The Story Engine. It arrived in a sturdy box.

Inside the box, six unequally sized decks of cards rest in separate niches. Each deck came shrink-wrapped, which I understand why, but, man, do my old fingers have a hard time with shrink-wrapping. Each deck is one of six different types of cards: Regions, Landmarks, Namesakes, Origins, Attributes, and Advents.

The basic use of Deck of Worlds is to create microsettings. This is done by dealing out one card from each deck in the order listed above. Below are the six cards I ended up with.

Once the cards are dealt, cards two through five are “built” up around the Region card, making choices for each card as seems best. Landmarks and Advents come with two options. The other cards present four options. Once the choices were made, I ended up with this configuration of cards for my first Deck of Worlds microsetting.

Thus, I have the Hissing Grassland with its Village Built with Blood Money. The Region is subject to Seasonal Flooding. The Contents of an Important Archive Are Being Held Hostage in the Village.

I like it.

If you’re interested in more information, check out this ten-minute tutorial as well as the links in the first paragraph above.

March 22nd, 2025  in RPG No Comments »

St. Patrick’s Day Magic Items

How about two magic items for Shadowdark inspired by St. Patrick, Catholic bishop and missionary?

Bodhrán of St. Patrick

An aged goatskin stretched tight across a circular wooden frame about 15 inches in diameter and about 4 inches deep. The player beats the drum its wooden cipín, one end of which doubles as a hex key to tighten or loosen the skin.

Benefit. When played while casting turn undead, the bodhrán changes the target of the spell from undead creatures to reptilian creatures.

Curse. Only a Lawful priest may safely use the Bodhrán of St. Patrick. Others who attempt to use this relic suffer disadvantage on WIS checks for 24 hours.

Iron Bell of St. Patrick

A simple handbell about 8 inches high made of iron and bronze, carried within a decorative shrine composed of bronze, silver, gold, glass, and rock crystal.

Benefit. When rang while casting turn undead, the bell changes the target of the spell from undead creatures to infernal creatures.

Curse. Only a Lawful priest may safely use the Iron Bell of St. Patrick. Others who attempt to use this relic are struck deaf for 24 hours.

March 17th, 2025  in RPG No Comments »

Ice Mephit for Shadowdark

Another old monster made a new monster for Shadowdark. The art below is copyright 2015 by Dean Spencer and is used with permission (all rights reserved).

Mephit, Ice

A mephit, a wicked creature from some strange borderland between planes elemental and infernal, loves to torment the weak.

AC 14, HP 14, ATK 2 claws +2 (1d3 plus 1 point of cold damage) or spew ice +2 (see below), MV double near (fly), S +0, D +1, C +1, I +0, W +1, Ch -1, AL C, LV 3

Extremely Cold. Touching with bare skin causes 1 point of cold damage.

Gate Other Mephits. Once per day, 1-in-4 chance to summon another ice mephit. A summoned ice mephit cannot use this ability for a day.

Spew Ice. Single target within double near. Inflicts 1d8+1 points of cold damage, or 50% chance of extinguishing a torch or 25% chance of extinguishing a lantern if carried by the target.

March 15th, 2025  in RPG No Comments »

The Paddingtonian and a Golem

I’ve a couple new offerings for Shadowdark today.

First, at this link right here, you can download a new class: the Paddingtonian! With his Hard Stare and Jars of Marmalade, the Paddingtonian is an asset to any group of crawlers.

Second, a new monster, which is really an old monster updated for Shadowdark.

Golem, Bronze

A tall, broad statue cast in bronze that moves to block your path.

AC 16, HP 45, ATK 2 slam +7 (2d6), MV near, S +4, D -1, C +4, I -3, W +1, Ch -3, AL N, LV 9

Golem. Immune to damage from cold or nonmagical sources. Healed by fire.

Crush. Deals an extra die of damage if it hits the same target with both slams.

Slowed by Lightning. Immune to lightning damage, but speed is halved for 1d4 rounds.

February 19th, 2025  in RPG No Comments »

Your Gummi Doom Draws Nigh!

The Borderlands

My The Borderlands campaign continues, as does the growth of the campaign’s Scabard site.

Middangeard

I’ve made more progress on my homage to D&D of the late 1970s to early 1980s. The player’s guide to Middangeard now sits at almost 5,000 words. I estimate that puts it about 20-25% complete, at least in rough draft form.

Also!

A new monster!

Bear, Gelatinous

A mighty, translucent bear-shaped slime that thrives in arctic environments.

AC 12, HP 29, ATK 2 slams +5 (1d10 + toxic), MV near (climb), S +4, D +1, C +3, I -3, W +1, Ch -3, AL N, LV 6

Arctic-Born. Cold immune.

Crush. Deals an extra die of damage if it hits the same target with both slams.

Engulf. If crush hits, DC 12 STR or trapped inside cube. Engulfed targets automatically take 1d8 damage each round. DC 12 STR on turn to escape. Fail checks if paralyzed.

Rubbery. Half damage from stabbing weapons.

Toxin. DC 15 CON or paralyzed 1d4 rounds.

January 18th, 2025  in RPG No Comments »