Bayou of Feathers 3
Since the settlement of refugees in the Bayou of Feathers needs a name and other information, I put off adding more detail to the region’s hexes and turn to page 27 in Atelier Clandestin‘s Sandbox Generator.
(Nota Bene: That product link is still an affiliate link. If you click and purchase, I get a small bit of pocket change.)
The refugees live in a hamlet, the smallest settlement type. I roll 1d30 to determine the pattern for the hamlet’s name, getting a 12. The name pattern is “D-by-sea”, where D is the component table on which I roll next, which means roll 1d24. I do, and I get a 20.
The refugees’ hamlet is Unvary-by-sea, but since they’re not by a sea, I tweak it a bit to Unvary-by-Water. Since I’ve said that Unvary-by-Water occupies “a few clustered islands”, I’ll also roll 1d3+2 to determine the number of islands. Unvary-by-Water is divided between four small islands.
Next I turn to the section on hamlets. I roll 1d12 for the main building, 1d3 for layout, 2d6 for disposition, and 1d6 for a secret, doing so for each of the four islands. The results are as follows:
Island One: 12, 3, 7, 1
Island Two: 9, 2, 5, 5
Island Three: 2, 3, 9, 2
Island Four: 4, 3, 4, 6
This means:
Island One has a watchtower. The layout is a row. The residents’ disposition is neutral, and they are secretly cannibals.
Island Two has a tavern. The layout is round. The residents’ disposition is neutral, and they are secretly lycanthropes or vampires.
Island Three has a chapel. The layout is a row. The residents’ disposition is welcoming, and they are secretly cultists.
Island Four has a manor. The layout is a row. The residents’ disposition is hostile, and they are secretly murderers.
Since all four islands are really the same community, these results call for some interpretation. In general, the residents of Unvary-by-Water are neutral toward visitors. I’ve overlap between cannibal, lycanthrope or vampire, and murder. I don’t like the vampires choice, which leaves lycanthropes. But what kind of lycanthrope? Since they’ve relocated to a marsh, the obvious-to-me choice is the alligator. So, the community of refugees turn out to be a cult of were-alligators who fled into the Bayou of Feathers so that they could both practice the rituals of their alligator cult and occasionally devour travelers in relative peace.
Well, I did not expect the refugee community to end up like that!
This is the great virtue of relying on a combination of random tables and GM fiat. The tables suggest combinations of traits that I doubt I would have come up with on my own. This makes the unfolding hexcrawl world both a surprise to GM and player alike.