Minions of Set
Today? The last conversion from the Egyptian Mythos chapter of the AD&D Deities & Demigods for use with 5E D&D.
[Minions of Set] appear in black scaly platemail and use broadswords. They are fully intelligent and act as go-betweens for Set and mankind. These beings never need to check morale. (Deities & Demigods, pages 54)
Minion of Set
Medium fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 45 (6d8+18)
Speed 30 ft.
Ability Scores STR 16 (+3), DEX 13 (+1), CON 16 (+3), INT 14 (+2), WIS 13 (+1), CHA 15 (+2)
Saving Throws STR +9, CON +9
Skills Intimidation +5
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Common, Infernal
Challenge 5 (1,800 XP)
Devil’s Sight. Magical darkness doesn’t impede the minion’s darkvision.
Infernal Fortitude. The minion adds double its normal proficiency bonus to Strength and Constitution saving throws.
Magic Resistance. The minion has advantage on saving throws against spells and other magical effects.
Shapechanger. The minion can use its action to polymorph into a beast form that resembles a giant snake (Large, 30 ft., swim 30 ft.), a brown bear (Large, 40 ft., climb 30 ft.), a giant crocodile (Huge, 30 ft., swim 30 ft.), or a giant scorpion (Large, 40 ft.), or back into its true form. Its statistics are the same in each form, except for the size and speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Actions
Multiattack. The minion makes two attacks regardless of form. In beast form, it uses each attack mode one time.
Broadsword (True Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Bite (Brown Bear Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Claws (Brown Bear Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
Bite (Giant Crocodile Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 19 (3d10+3) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the minion can’t bite another target.
Tail (Giant Crocodile Form Only). Melee Weapon Attack: +3 to hit, reach 10 ft., one target that is not grappled by the minion. Hit: 12 (2d8+3) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Bite (Giant Snake Form Only). Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Constrict (Giant Snake Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the minion can’t constrict another target.
Claw (Giant Scorpion Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, and the target is grappled (escape DC 15). The minion has two claws in giant scorpion form, each of which can grapple only one target.
Sting (Giant Scorpion Form Only). Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.