Posts Tagged ‘ Swords & Wizardry ’

The Grippli for S&W and MF

So, it seems there’s a lot of internet drama about a certain game company and certain people associated with that game company who’ve done and said Bad Things. Since social media’s main function is to encourage gossip and conclusion jumping in order to drive up ad revenue for Very Rich People, many gamers are gossiping and griping and leaping from one place to another. I made the mistake of wandering into a social media thread complaining about the ubiquity of this gossip, griping, and leaping, and about how such things have taken over the content of at least one social media subgroup.

Two thoughts wandered into my head as I read the often stupefying comments:

  1. There’s no good reason to read any of this.
  2. Social media content of This versus That is a ratio. Tired of That? Then post some of This.

It’s been a while since I posted anything related to either frogs, Swords & Wizardy, or Mutant Future. Regarding the first topic, it appears I like posting about frogs. Here’s a froggy-themed index of previous posts:

OSR Games

The Anuran Antres of the Sinister Salientians

Firefrog

Frog Wraiths

Giant Heliotrope Frog

Hypnotoad

Kung Frogman

Lesser Servants of Wastri

Mutant Frogs

Savage Worlds

Bullywugs

Wastri & Minions for 5E

Killer Frog

Hopefuls & Skewers

Priest of Wastri

Wastri the Hopping Prophet

And now for an old monster made new again for two of my favorite OSR systems, I summon forth the grippli from AD&D’s Monster Manual II, published way back in 1983:

The grippli resemble small, intelligent, humanoid tree frogs. They eat insects and fruit. Grippli hands and feet are adapted for easy movement through tree branches. They have 700-year life spans and produce few offspring. Grippli live in swamps and rain forests. Their gray-green skin gives them natural camouflage…. Grippli are not warlike. They love bright colors and have been known to make raids to steal bright colored clothing for their huts. They defend themselves with snares, nets, poisoned darts and bolts, and occasionally a sword or dagger. Grippli see equally well during the day and night, but they cannot see in total darkness. A grippli lair is built on the ground and consists of mud and wood huts (Monster Manual II 71).

For Swords & Wizardry

Hit Dice: 1+1 (2+2 for guards, 3+3 for tribe mother)
Armor Class: 9 [11] (8 [12] for guards, 7 [13] for tribe mother)
Attack (Damage): Weapon
Move: 9/15 swimming
Save: 17, 16, or 14
Alignment: Neutrality
Challenge Level/XP: 1 HD (2/30), guards (3/60), tribe mother (5/240)
Special: Surprise on 1-4

A tribe mother leads a grippli lair. A tribe mother is immune to poison. Once per day, she can emit a noxious cloud of musk. The cloud spreads to a 20-foot radius around the tribe mother. Grippli within the cloud become fiercely inspired, gaining a +1 bonus on to-hit rolls for 1d4+1 rounds. Other creatures caught in the cloud must make a saving throw to avoid being rendered helpless for 1d4+1 rounds due to nausea. Those who make the saving throw are helpless for as long as they remain in the cloud plus one more round. The cloud lasts for three rounds unless dispersed by strong winds.

A tribe mother has 1d3 guards who also serve as her mates. These guards have a +1 damage bonus due to the size and strength.

For Mutant Future

Number Encountered: 1d10 (5d6)
Alignment: Neutral
Movement: 90′ (30′), Fly 150′ (50′)
Armor Class: 8 (7 for guards, 6 for tribe mother)
Hit Dice: 3 (5 for guards, 7 for tribe mother)
Attacks: 1 (weapon)
Damage: weapon
Save: L3 (L4 for guards, L5 for tribe mother)
Morale: 7
Hoard Class: XIII
XP: 80 (500 for guards, 1490 for tribe mother)

Mutations: Chameleon Epidermis, Night Vision

A guard has a +1 modifier on to-hit and damage rolls due to his greater strength. A tribe mother is immune to poison. Once per day, she may release a toxic cloud that fills a 20-foot radius with Class 10 poison. Grippli are not only immune to the cloud, but the musk grants them a +1 to-hit bonus due to increased aggression. These effects last for 1d6 rounds.

July 2nd, 2021  in RPG No Comments »

The Anuran Antres of the Sinister Salientians

A short post today to announce that Matt Jackson’s CoronaCon! Map 2 has been posted. What’s more, I wrote a short dungeon crawl for the map. If your Swords & Wizardry heroes have defended the tiny village from the devotees of the Hopping Prophet, it might be time to take the fight those wicked cultists. If so, your heroes can track them back to their lair and attempt to end their evil once and for all.

Download The Anuran Antres of the Sinister Salientians today!

Also, on the topic of S&W adventures, I’ve bundled my three Dangerous Places scenarios into, well, a bundle, which is available at DriveThruRPG for $2.50. For that price, you get Goshari: The City in a Cave, The Bishop’s Secret, and Narvon’s Sinister Stair. Click here for more information.

Huzzah!

March 19th, 2020  in RPG No Comments »

CoronaCon: The Hopping Prophet!

Matt Jackson is at it again, this time offering up a walled village map to kick off CoronaCon!, and you can take a gander at the map by clicking here. Shortly after I gandered at the aforelinked post, I saw one of those hybrid animal pictures. The photomanipulator had added a jungle frog’s head to the neck of a large-breed dog. Something like a mastiff. For the Facebook group in which I saw the frog hound, I added 5 D&D stats for the creature, noting that frog hounds are used by devotees of Wastri the Hopping Prophet to hunt demihumans.

Of all the minor deities of Greyhawk, Wastri is my favorite. What DM could fail to love the demi-god of bigotry, self-deception, and amphibians? According to the Dragon magazine “The Deities & Demigods of the World of Greyhawk”, penned by E. Gary Gygax for issue 71 way back in March 1983:

Wastri, the Hopping Prophet, Hammer of Demi-humans, dwells on the Prime Material Plane (now in the region of the Vast Swamp). It is he who preaches the ultimate superiority of humankind. While humanoids can serve, demi-humans are fit only to be slain — especially dwarves, gnomes, and halflings. These, with the aid of his gray-clad “Servants,” he hunts with his toad packs and exterminates whenever possible (Dragon 71, March 1983, p. 56).

I mean, seriously, that is all sorts of awesome, and it gets better. Wastri’s chief Servant, his “Immaculate Image”, is a 12th/6th-level cleric/monk who hops like a giant toad. Wastri’s “Lesser Servants” work “to breed and maintain superior toads.” And there are Wastri’s ceremonies that “involve sacrifices, strange musical instruments, and croaking chants.”

Ha!

So, what’s this got to do with Matt’s CoronaCon! map? Simple. Someone playing Swords & Wizardry has to defend the tiny village from these guys.

Lesser Servants of Wastri
Hit Dice: 1, 2, 3, or 4
Armor Class: 7 [12]
Attack (Damage): Weapon (1d8+1)
Move: 12/6 swimming
Save: 17, 16, 14, or 13
Alignment: Chaos
Challenge Level/XP: 1 HD (1/15), 2 HD (2/30), 3 HD (4/120), 4 HD (5/240)
Special: Speak with Amphibians, Spells (2+ HD)

The Lesser Servants of Wastri form the bulk of the Hopping Prophet’s clergy. A Lesser Servant casts spells as a Cleric of a level equal to the Lesser Servant’s Hit Dice. These wicked beings fight with polearms and wear leather armor. Once per day, a 4-HD Lesser Servant can jump 30 feet forward, clearing a height of up to 15 feet.

March 18th, 2020  in RPG No Comments »

The Old School Holiday Adventure Bundle

Ho, ho, hozzah!

The Old School Holiday Adventure bundle is now ready for you to stuff into someone’s virtual stocking. For $11, you get these OSR-compatible products:

Goshahri: The City in a Cave
The Bishop’s Secret
Narvon’s Sinister Stair
Aquatic Depths & Denizens
Chance Encounters
Demi-Human Adventurers
El Mariachi de Combate
Fearsome Creatures of the Lumberwoods
Gruß vom Krampus!
Map Collection I
Map Collection II
Rantz’s Fair Multitude
Shallows & Sharks: Old School Fantasy Version
That’s a Goblin!?
The Bard
The Magus

That’s 16 titles full of adventures, monsters, magic items, character classes, and more.

December 8th, 2018  in RPG No Comments »

Q – The Winged Serpent!

Yes, that’s right. Quetzalcoatl lives in the Chrysler Building and Shelly Desai offers sacrifices while David Carradine and Richard Roundtree try to stop the monster and the murders while dealing with the vainglorious Michael Moriarty, who delivers a performance so method that it’s almost a caricature, especially within the context of a joyfully B-movie. Trivia: David Carradine’s half-brother Bruce plays “The Victim”.

Q – The Winged Serpent: The only 80s monster/crime drama that features a police officer/mime silently emoting his horror and anguish while watching a fellow officer die off-screen.

(Nota Bene: All links below are affiliate links.)

*****

For The Black Hack

Q (HD 8)

Part bird, part serpent. It’s Q, and it hungers for sacrifices!

Claws: STR (2 Close) 5 dmg
Gotcha! Deals Ongoing Damage that requires a STR Test to end.

Bite: DEX (1 Nearby) 9 dmg
Bloodthirsty! Deals double damage against targets below one-half their maximum HP.

*****

For Swords & Wizardry

Q
Hit Dice: 8
Armor Class: 6 [13]
Attack (Damage): 2 Claws (1d6), 1 Bite (2d8)
Move: 9/15 (when flying)
Save: 8
Alignment: Chaos
Challenge Level/XP: 9/1,100
Special: Grab

If Q’s target is hit with a claw and fails its saving throw, Q holds the target, struggling, until a saving throw is successful.

*****

For Warhammer Fantasy Roleplay

Q
Alignment: Chaotic
Psychological Traits: Q causes fear in all living creatures.
Special Rules: Q flies as a swooper, and the Move score given below is for ground movement. Q attacks with one bite and two claws. Its claws inflict one-half Strength damage.

Basic Profile
M 3, WS 75, BS 0, S 6, T 5, W 40, I 30, A 3, Dex -, Ld 45, Int 30, Cl 45, WP 45, Fel

October 31st, 2018  in RPG No Comments »