Day 3 – The Paindeer
Merry Third Day of Christmas!
This day, I shift from 5E D&D to Mutant Future, the game of mutants in the future.
Paindeer appear much like ordinary reindeer, but their large eyes show intelligence. It is common for paindeer to wear simple items of humanoid apparrel, such as caps or scarfs. They also make use of tools, including gizmos and medical equipment. The paindeer live in strictly regimented communities in which each family is typically led by the eldest married male. Clever and territorial, paindeer aggressively defend their domains. They honor physical strength, and much of their education system emphasizes various “paindeer games” that inculcate skills and attitudes useful for discipline and combat. About one in a hundred paindeer is born with an unusual mutation similar to optic emissions, but with the generated energy coming from the paindeer’s nose. Few of these rare paindeer survive to adulthood as the community exiles the mutant in early adolescence for a period of not less than several years. Those that survive and return are viewed with awe and afforded special status.
Paindeer
Number Encountered: 2-12 (40-80)
Alignment: Neutral
Movement: 240′ (80′), fly 120′ (40′)
Armor Class: 7
Hit Dice: 4
Attacks: 1 (butt, +4 to hit)
Damage: 1d8+1d6
Save: L4
Morale: 7
Hoard Class: XV
XP: 245
Mutations: Martial Affinity, Neural Telekinesis (120 lbs.), Psionic Flight