The Fungi from Yuggoth
The Fungi from Yuggoth have left the AD&D Deities & Demigods and are coming to your 5E D&D to perform various horrifying experiments. Watch the skies.
These red, bat-winged creatures somewhat resemble lobsters in that they have many legs, feelers, and eyestalks, and forearms that end in great pincers. Though they appear as crustaceans, they are actually fungus creatures. (Deities & Demigods, page 46)
Mi-Go
Medium plant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 27 (5d8+5)
Speed 45 ft., fly 90 ft.
Ability Scores STR 10 (+0), DEX 15 (+2), CON 12 (+1), INT 17 (+3), WIS 15 (+2), CHA 6 (-2)
Skills Medicine +7
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 12
Languages Mi-Go (a language of pincer-clicks and color changes)
Challenge 2 (450 XP)
Extraterrestrial Nature. The Mi-Go does not require air. It can survive in a vacuum. It can fly through the vacuum of space.
Psionic Sensitivity. The Mi-Go has advantage on Wisdom (Perception) checks to notice the presence of creatures with an Intelligence of 2 or greater and to perceive the presence of psionic effects.
Surgical Expertise. The Mi-Go adds twice its proficiency bonus to Wisdom (Medicine) checks.
Actions
Multiattack. The Mi-Go attacks twice with its pincers.
Pincers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.
Brain Surgery. The Mi-Go can surgically remove an incapacitated creature’s brain and store that brain in a Brain Cylinder (see below) so that the brain continues to live. The brainless body is reduced to 0 hit points with the normal results.
Special Mi-Go Items
The Mi-Go utilize advanced technology. Here are a few examples:
Brain Cylinder. This shiny metal cylinder is about 1 foot high and 8 inches in diameter. It has three triangular sockets. The fluids and alien circuitry within the cylinder can sustain a brain and enable the brain to interface with Mi-Go technology, such as a system of speakers and microphones that permit the brain to speak and hear. Each week a brain spends within a Brain Cylinder, the creature must make a DC 13 Wisdom saving throw or lose 2 (1d4) points of Intelligence, Wisdom, and Charisma. The brain expires if any score reaches 0.
Electric Weapon. The Mi-Go’s Electric Weapon appears to be made of some alien, blackish metal cast in a warty, ovoid shape. Strange circuitry covers the weapon’s surface. When held correctly, the weapon projects a 20-foot-long, 5-foot-wide line of bluish sparks. Each creature in the line must make a DC 13 Constitution saving throw. A creature takes 5 (1d10) lightning damage on a failed save, or half as much on a successful one. If the creature’s saving throw fails by 5 or more, the target is incapacitated for 1 minute. The incapacitated target may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Living Armor. Alien biotechnology grows these slimy, chitinous segments of fungal armor that have total weight of 20 pounds. Living Armor is medium armor that bestows AC 16 + Dexterity modifier (maximum +2). Each week it is used by a non-Mi-Go wearer, the amount of protection degrades by 1 point since only Mi-Go naturally secrete the nutrients the Living Armor needs. Also, when a non-Mi-Go removes the Living Armor, the wearer takes 2 (1d4) points of damage as the fungal plates are torn from hair and skin.
Mist Projector. This cluster of twisted metal tubes projects a 10-foot-long, 10-foot-wide cone of icy mist. Each creature in the cone must make a DC 13 Dexterity saving throw. A creature takes 7 (2d6) cold damage on a failed save, or half as much on a successful one.