Archive for May 18th, 2018

Bumpy-Headed Aliens & Animal People

Did you know I’ve released another PDF? Well, you do now.

Get your copy of Demi-Human Adventurers today, and expand your Swords & Wizardry White Box fantasy game with four new character classes: the Dwarf, the Elf, the Gnome, and the Halfling. Each race-as-class option presents ten levels of demi-human adventuring to thrill and delight your fellow gamers.

Next, an update on the domestic front. The Powers That Be that oversee the homeschooling program hosted by my parish have approved my “Introduction to Story Games” course. In addition to teaching writing and editing skills, we’ll also game. I have both Skill Centric Role Play by David Holmes and Hero Kids by Hero Forge Games en route to the house.

Huzzah!

On the movie front, I’ve recently watched 1959’s soporific Invasion of the Animal People, starring Barbara Wilson, Robert Burton, and Stan Gester, and, once again, the voice of John Carradine. Bumpy headed aliens invade Lapland, unleashing a giant shaggy monster that doesn’t do much more than lumber about and growl. I’ve heard that Rymdinvasion i Lappland, the original Swedish version, is better. It certainly couldn’t be worse.

Presenting the Bumpy-Headed Alien and the Animal Person, the first for Mutant Future and the second for Swords & Wizardry White Box.

Bumpy-Headed Alien
Alignment: Neutral
Movement: 120′ (40′)
Armor Class: 8
Hit Dice: 6
Attacks: 1 (weapon)
Damage: weapon
Save: L6
Morale: 7
Hoard Class: XVIII
XP: 1,070

Mutations: Ability Boost (WIL), Empathy, plus one other beneficial mutation

The bumpy-headed alien might not be an alien; it could be a Mutant Human. Regardless, it possesses impressive mental abilities (2d4+10 INT and 2d6+6 WIL). By focusing its mental energies, the bumpy-headed alien increases its willpower, making its empathic powers even more dangerous. The bumpy-headed alien often has access to technology combined with knowledge about how to use it.

Animal Person
Armor Class: 4 [15]
Hit Dice: 10
Attacks: Claw or Stomp (2d6)
Special: Immune to cold and piercing weapons
Move: 12
Save: 9
HDE/XP: 11/1,700

An animal person stands nearly 20 feet tall. Covered with long, shaggy fur, it walks on two blunt, elephantine feet. In combat, it attacks with its powerful claws or else stomps on its victim. An animal person is impervious to cold, and it cannot be harmed by piercing weapons such as arrows or spears.

May 18th, 2018  in Spes Magna News No Comments »