Archive for the ‘ Spes Magna News ’ Category

Fear the Huzuni

It’s been a little quiet around this site for a few days. Busy, busy, busy. I’ve got about 30 pages of Rantz’s Fair Multitude, my next PDF, typed up and semi-formatted. Obviously, my original goal of having this product done by the end of October has fallen apart, but that’s okay. I’d rather it get released later than I planned (or not at all) than it get rushed to the “presses” and end up a mess.

What with today being a holy of obligation for us Catholics, I took the day off from work. I’m right now hanging out at Houston Community College’s Katy campus waiting for my son Christopher to get done with the mandatory exam he has to take before he starts college classes for dual credit for both high school and college. Once he’s done with the test, I’m going to head home, take care of little bit of paper work for school, and then probably relax until this evening when it’s time to go to Mass.

Part of the hanging out/relaxing equation involves typing stuff, including what you’re reading now. I’d like to keep updating this site two or three times a week with OSR stuff, but to do that I have to use my down time to get ahead of the curve.

Anyhoo, enough about me. Let’s look at a new monster inspired by a combination of Stephen King’s Pet Sematary and George Gershwin’s “My Man’s Gone Now”. A version of this monster was featured in the Halloween game of Little Fears that I ran.

Huzuni are a demonic creatures that feed on sorrow, grief, and pain. They enter our world through tears in the barriers that normally keep hellish planes separate from the mortal realm. These tears can be caused by tears shed in desperate sorrow by people who refuse to accept the reality of their losses, who instead, often unwittingly, bargain with chaotic powers for a second chance to be with their deceased loved ones. Huzuni wait hungrily for the chance to slip free of their infernal realm in order to cause more death and pain. A huzun’s natural form varies, but they are invariably a distorted and horrible parody of humanoid. Features are always twisted, out of proportion. Limbs have too many elbows, too many knees. They scuttle about on all fours as much as they walk on their feet.

Many people cannot see a huzuni for what it really is unless it chooses to reveal itself. Children who’ve not yet reached puberty and animals always see the monster’s true form. Otherwise, only intelligent creatures with more than 4 Hit Dice can hope to pierce a huzun’s sinister false form, and even then doing so requires a saving throw. These demons’ false forms vary, but are always seemingly normal and harmless. They often appear in the form of deceased loved ones, especially if those loved ones were children. Some huzuni look like common domestic animals, such as dogs.

Huzuni have the horrifying power of autodismemberment, which permits them to tear their bodies apart into as many three pieces. Each piece darts about independently, and can attack with the demon’s claws and fangs, depending on which body parts a particular piece has. For example, a huzuni could split into three pieces, an armless torso that could bite and two separate arms that can slither about like serpents and claw. Even pieces without apparent sensory organs can still see and hear. Each piece can be attacked and damaged as if the monster were whole.

A huzun’s most dreaded attack is its ability to manifest its foes’ darkest fears, affecting all desired targets within 30 feet who can see the monster. Targets who fails their saving throw against manifested fears can do nothing but stand helplessly, overwhelmed by the terrifying sights and sounds conjured up by the huzun. This fear effect lasts 2d4 minutes.

For Swords & Wizardry:

Hit Dice: 8
Armor Class: 3 [16]
Attacks: 2 claws (1d8), 1 bite (1d6)
Saving Throw: 8
Special: +1 or better weapon to hit, autodismemberment, false form, magic resistance (35%), manifest fear
Move: 12
Alignment: Chaotic
Challenge Level/XP: 12/2,000

November 1st, 2013  in Spes Magna News 1 Comment »

Rantz’s Fair Multitude

Coming soon to a virtual store near you: Rantz’s Fair Multitude!

This currently-under-production PDF features more than 20 pages of new magic items, monsters, places of power, and spells. Much — but not all — of this material has been gleaned from this very website, and then expanded, improved, and clarified for your Old School needs. Rantz’s Fair Multitude should be available by the end of October.

In related Spes Magna news, A Medieval Holiday is on sale for a mere $0.75 at DriveThruRPG between now and the middle of December. This special code is your link to the savings. With A Medieval Holiday, you get everything you need to host a Pathfinder-compatible medieval banquet in your home (except the groceries, guests, and other things that won’t fit in a PDF, of course).

Huzzah!

New from Spes Magna…

For the first time in a while, it’s been a busy month for Spes Magna Games. I have three new products out at both Paizo.com and DriveThruRPG (links over in that left-side margin). Two are free; one is for-sale. Get your PDFs while supplies last! (Get it? They’re PDFs. The supplies always last. Ha!)

That’s a Goblin!?

Catch your players off guard with That’s a Goblin!?. This Old School supplement presents 23 goblin mutations, 15 fey goblin abilities, 3 goblin subspecies, and 6 goblin tactical specialties. Mix and match to create scores of different goblins!

That’s a Goblin!? also includes Tributary of Terror, a mini-adventure taking place within Reyr’s Well, a detailed fantasy hamlet suitable for just about any campaign world.

Check out this 5-star review at DriveThruRPG!

Ars Natatoris

Dive into adventure with Ars Natatoris! This brief product presents swimming and drowning rules compatible with a wide range of old-school games.

Check out this 4-star review at DriveThruRPG.

The Accordian Files Playtest Packet

The Accordian Files pits the forces of accord, the player characters, against the forces of discord, controlled by the Discord Master. In the zipped file, you’ll find all you need to playtest this new, rules-lite RPG.

* The Player’s Book tells you everything you need to know to make and run a character.
* The Discord Master’s Book offers helpful advice and insight for presenting the forces of chaos in your game.
* The Ghost in the Washing Machine presents an introductory adventure that pits the heroes against a sinister business owner.

Join the good fight today!

July 10th, 2013  in Spes Magna News No Comments »

Coming Soon: That’s a Goblin!?

Soon to be released, That’s a Goblin!?, Spes Magna’s first OSR game supplement. Written as compatible with Swords & Wizardry but usable with other OSR fantasy RPGs, That’s a Goblin!? introduces ways to make your game’s goblins different.

The free preview PDF at this link presents 23 random goblin mutations. The final version of the PDF in the works includes not only the goblin mutations but also goblin types, tactics, weapons, and stat blocks for sample goblins.

Spes Magna Presents The Accordian Files!

The Accordian Files is a complete RPG that pits the forces of accord (the player characters) against the forces of discord (run by the Discord Master). Three books comprise the system: The Player’s Book, The Discord Master’s Book, and the introductory adventure, The Ghost in the Washing Machine. All three PDFs fit on 24 pages, or you can use the PocketMod versions to fit the entire game on three sheets of paper folded up small enough to fit in your back or shirt pocket. Here’re the linkies:

Regular PDF Versions
* The Player’s Book
* The Discord Master’s Book
* The Ghost in the Washing Machine

PocketMod Versions
* The Player’s Book
* The Discord Master’s Book
* The Ghost in the Washing Machine

Enjoy!