Archive for the ‘ Spes Magna News ’ Category

A Request from Spes Magna Games

I established Spes Magna Games roundabout December 2009. Between then and now, I’ve written and published almost 20 gaming PDFs, mostly for The Pathfinder Roleplaying Game. On average, I guesstimate I’ve made about $25 a month from the sale of my PDFs. That’s not a lot; I’m in no danger of retiring early, but that’s okay. I run Spes Magna Games because I love the hobby.

Those of you who follow this site know that I teach at a small, open-enrollment public charter school in Katy, Texas. I’ve been there three years. Aristoi Classical Academy strives mightily to offer tuition-free the sort of classical education normally available only in private schools charging several thousand dollars a year per student. As far as I know, we’re the only public school in Texas that offers a classical education.

A few years before I started teaching at Aristoi, the previous administration irresponsibly took out way too much debt in the form of bonds. The school’s debt situation the year before last was bad enough that the Texas Education Agency could’ve shut us down. This year we’re no longer in danger of being closed because of bad debt. Our current administration has worked heroically, and this year our debt has been reduced by about $1.4 million dollars (approximately half of the overall debt). We did this by cutting some salaries, freezing others, streamlining costs, eliminating overhead, consolidating jobs, et cetera. About a half a million dollars was saved through these efforts.

The state education commission has been so impressed by Aristoi’s financial and educational accomplishments that we have been approved to expand our enrollment from 325 to 440 students for the upcoming school. We’ve also been green-lighted to add a 9th grade class for the 2014-2015 school. To fully meet the needs of our incoming, larger student body, we need more space. Aristoi’s school board and administration have a plan to grow the school’s facilities.

Part of that plan includes raising $550,000 for construction and purchasing adjacent, undeveloped land.

At Aristoi, we don’t teach to a state test. We educate the whole child, mind, body, and spirit, and seek to fill the students’ hearts with great tales of heroes such as Jason and Argonauts, Don Quixote, George Washington, Stuart Little, Sherlock Holmes, and Frederick Douglass, to name just a few. I know classical education works better than traditional public education for many students because I’ve seen the difference it can make in the lives of children, including my own.

I’ve been a gamer longer than I’ve been a teacher, and I’ve also seen the hearts of gamers in action. We gamers know the value of education, the importance of friends, and about the wonders of imagination that can be inspired by great stories. So, here I am, asking for donations. But I’m not forgetting the lesson I learned from First Lieutenant Freehill while I was stationed at Schofield Barracks, Hawaii. I’m not asking anyone to do something I’m not willing to do.

Spes Magna Games has donated $50 to Aristoi’s indiegogo campaign. I’m asking you to donate one-tenth of that amount just one time. Help us at Aristoi inspire our students to aspire toward lives of heroic virtue.

Thanks for your time and attention.

June 18th, 2013  in Spes Magna News No Comments »

Pay What You Want?

I decided to experiment with the new “Pay What You Want” option at DriveThruRPG. Currently, these PDFs are available for prices ranging from free to however much money you think they’re worth:

Ars Metamagica: Underwhelmed by metamagic feats? Wish your casters had more flexibility when modifying their spells? Then get Ars Metamagica today. This 13-page, printer-friendly PDF describes an alternate metamagic system that replaces metamagic feats with a metamagic check mechanic.

Dodeca Decor: What will your players do when they see claw marks on the ceiling? Find a dead three-headed snake? Detect a thick, reptilian odor? These are just three of more than 144 details that Dodeca Decor randomly adds to your game, all contained in 13 printer-friendly PDF pages.

Dodeca Encounters: Dodeca Encounters includes two blank tables on a page on which GMs can create their own customized random encounter tables. Each table uses 1d12 plus 1d8 to generate a number between 2 and 20 with most of the numbers falling into Average Party level +0 or -1 range.

Dodeca Weather: Dodeca Weather helps restore the noble d12 to a position of respectability and importance by making it the randomizer that determines your campaign’s weather from day to day. This printer-friendly, 20-page PDF presents a plethora of tables that help GMs determine daily weather by taking into account season, climate, altitude, and terrain.

Gazae et Monstri: This 14-page PDF includes 6 magic items and 5 monsters drawn from Greek and Roman myth. Arm your fighter with the cesti of Eryx. Quest for Pandora’s box. Trade blows with the mighty Antaeus, or match wits with the terrifying Python.

Making Craft Work: Do you wish the rules for the Craft skill made sense? Do you wish it were possible to craft equipment and still have time to adventure? Well, your wishes are our commands! Making Craft Work presents a new system for the Craft skill that uses complexity rather than price to determine how long it takes to finish an item. This is an 8-page, black-and-white PDF.

Quid Novi? Perilous Penguin Edition: Do you know what’s Quid Novi? Well, now you can find out with this free PDF. The Perilous Penguin Edition presents the complete contents of one of Spes Magna’s Quid Novi? e-letters. Included in the Perilous Penguin Edition are a strange disease, a magical glove, two arctic creatures, an arcane trap, a dangerous haunt, and a musical cantrip.

The Baykok: Baykoks stalk forests. Since they favor humanoid prey, they tend to stay close to communities, especially frontier settlements. A baykok, however, seldom ventures within the confines of a community. Instead, it prefers to haunt the outskirts and near wilderness, hunting people who venture into the woods.

The Swamp Isle of the Croaking Priestess: The Croaking Priestess and her boggard followers run a brisk business trading magical potions for sacrificial victims. Local marshfolk have suffered the predations of wicked swamp denizens long enough. They need adventurers to head into the muck, assault the Swamp Isle, and finally put an end to the Croaking Priestess’s evil.

Trekking to the Side: Trekking to the Side features two short adventures originally published for Quid Novi? subscribers in June and July 2012. The Ruined Fort is suitable for 5th-7th level PCs. The Coming Storm is suitable for 9th-11th level PCs. In addition to the short adventures, this printer-friendly PDF includes a new monster, new haunts, new afflictions, and more.

June 14th, 2013  in Spes Magna News No Comments »

E Is for Elanor

Whew! Week one of the blogging challenge is just about done. I was doing okay until day five. I didn’t start working on this post until 9:00 p.m. last night, which, after the week I’ve had, is a bit after my bedtime. Still, with drooping eyes, with throbbing temples, I plodded through, Pandora playing a mix of 50s doo-wop, reggae, and 80s new wave.

I’ve been using A to Z as an excuse to get more writing done for Tiamat’s Throne, focusing on the different planets in the sector conquered by the dragons. This post is supposed to be a more detailed write-up of Elanor, similar to what I’ve done recently for Castor and Deneb. Alas, this was not to be. Instead, you get this, namely me writing about how I come up with planet descriptions.

Here’s the big secret: It’s almost entirely random, using the various tables found in the Stars Without Number rules. I tweak things a bit here and there, but pretty much what you end up reading about is what I generated with my dice. For example, here’s the very-rough-draft-indeed version of Elanor:

Atmosphere: Breathable mix
Temperature: Temperate
Biosphere: Human-miscible
Population: Tens of thousands
Tech Level: 3
World Tags: Heavy Mining, Altered Humanity
Reason for Colonization: Research outpost
Original Government: Autocracy
Current Government: Republic
Traits: Resigned, Warlike
Conflict: Land – The land is just a proxy; one side simply wishes to destroy the other, and so uses the dispute as an excuse for conflict. Both sides are confident that their diplomats can force a concession, and are holding back from war at present. Outsiders are vigorously recruited for the struggle for possession.

What I need to do now is take this raw, mostly random data and make it fit into Tiamat’s Throne. I say “mostly random” because I added the Altered Humanity tag without it coming up via a die roll. Elanor is the planet where one is most likely to encounter the malgrandegulos, the gengineered dwarf-like race created by the Eugenics Commissars for mining work.

What I think is most interesting about Elanor is the comparatively small population and the nature of the conflict on the planet. I’m envisioning a few, mutually hostile city-states. Each city-state controls an important mining interest and associated territory, but as resources in the territory become scarce, pressure to expand and remain profitable leads to conflict over unclaimed land. Diplomats from the various city-states vie against each other for negotiated advantages, preferring bloodless politics to the sort that comes out of the barrel of a gun.

The one thing I’m not sure I like about Elanor is the low tech level. Tech level 4 is imperial standard. Elanor’s lower tech level greatly limits her ability to engage in interplanetary travel and trade. This seems odd for a planet whose natural resources are vital to imperial interests. Perhaps this can be explained away by including an imperial fleet stationed off-world but still in Elanor’s system. The malgrandegulos mine using tech roughly equivalent to what we have today, and imperial agents take care of the shipment to extraplanetary markets.

C Is for Castor

In the early 27th century, the Homeland Fellowship, a monarchical colonial effort, settled on Castor, establishing a liaison outpost as a first step toward opening diplomatic relations with other worlds in the sector. For a time, the Homeland Fellowship court on Castor was a thing of wonder: heraldric flags, orders of knights, aristocratic ambassadors, and the architectural wonders, with pillared foundations, scroll buttresses, numerous mosaics, squared support piers, and flat-topped towers.

Then came the irruption of magic and the rage of the dragons. Castor suffered worse than most other worlds, for the dead refused to stay in their graves. The monarchy collapsed, and the knightly orders stepped into the breach. Centuries of internecine warfare followed. Even today, in the Age of the Phoenix, Castor remains a world wracked by conflict and terror.

Castor’s population lives precariously behind the walls of a half dozen fortified cities that rely on technology generally equivalent to 19th-century Earth. Castoran society is controlled by quasi-religious military orders under the supreme command of a council of generals. Almost all commerce and wealth on Castor is controlled by members of the military. The martial quartermaster class has taken on most of the roles performed by the businesses class on other worlds. Unskilled labor is performed by Castorans unfit for military service.

This large civilian class is widely discriminated against, being forbidden to run businesses, possess significant wealth, or own land. The Castoran civilian class’s reputation for sloth and vice is not unmerited. Among them, cultural patterns inimical to success within the competitive military orders have become deeply ingrained. Nevertheless, exceptional civilians can be rewarded with contractor status, which comes with entrepreneurial and property privileges.

Social norms reward ambitiousness, especially within the military by demonstrated courage in defense of the cities. The military and contractor elite also evince cosmopolitan pretensions. Martial ceremonies, balls, and faux ambassadorial functions are common. It is no secret that Castor’s ruling generals would welcome renewed contact with other worlds, but this goal remains elusive. The military lacks the technology to make contact on its own, and Castor languishes under a planetary quarantine due to its undead plague.

While most worlds have intermittent problems with the undead, Castor is overrun with them. Her cities exist in a state of constant siege. The most prominent undead menace are the hordes of zombies. Tens of thousands of zombies surround the cities, and more wander the wilderness between Castor’s urban centers. Other undead monsters are less common, but more dangerous, especially those that can fly such as ghosts and spectres. These types of monsters can not only bypass city walls, but they can also threaten the dirigibles that link the cities via the airways.

Despite the planetary quarantine, groups of adventurers sometimes travel to Castor. Caches of pretech can be found in ancient ruins by those willing and able to brave Castor’s undead terrors.

Castor at a Glance
Population: 755,000
Atmosphere: Breathable but dense. Use those pressure masks!
Climate: Tropical
Government: Military Dictatorship
Tech Level: 2

Castoran Characters: Any character can be from Castor, but growing up on such a backward world has consequences. At 1st level, no native Castoran character can have more than rank 0 in many skills due to Castor’s limited tech level. Skills such as Combat (Energy Weapons, Psitech), Computer, Culture (Alien, Spacer, Traveller, World other than Castor), Exosuit, Tech (Any), or Vehicle (Grav, Space) are restricted. Native Castorans do not need pressure masks to breathe heavy atmospheres that are otherwise capable of supporting human life.

Welcome to Clockwyse!

If you’re already signed up for Quid Novi?, it’s not secret that I botched the deadline for issue two. February was a bit on the rough side for me. I’m still working on issue two, the main part of which is “Garrison of the Gargoyle Gerent”, a short Swords & Wizardry adventure for 3rd-4th level characters. There will be also be, of course, a new magic item (or two), a new spell (or two), a new monster (or two), et cetera, with the strong possibility that material for Stars Without Number will end up in the mix as well.

At the same time I’m finishing up issue two, I’m planning issue three. After all, I do have Spring Break coming up, and I’ve got nothing better to do (as far as I know). With issue three, information about Clockwyse will start to appear. I want to detail this town for use as a game location suitable for most fantasy campaigns.

Well, I’m not sure “detail” is the right verb for my infinitive, but I at least want to provide fuzzy outlines. Regardless, I think I have some good ideas for Clockwyse. Probably not good enough to expect people to pay money for them, but certainly good enough to spend my time on in order to provide Quid Novi? subscribers some free stuff.

Of course, if you’re not a Quid Novi? subscriber, you’ll miss out on all of this upcoming gratis gaming goodness. If you’d like to remedy this potential problem, look to the left for the link to the Quid Novi? subscription page.

(Dig all that alliteration!)

February 28th, 2013  in Quid Novi?, Spes Magna News No Comments »