Archive for the ‘ Spes Magna News ’ Category

Rantz’s Fair Multitude at DriveThruRPG

Welcome to Rantz’s Fair Multitude! This Old-School game supplement offers 30 pages of ideas to challenge and reward your players. Among the multitude, you’ll find the following:

* Nine new magic items, including Demon Cymbals and Nails of Prynn
* More than 25 new monsters (with plot hooks), including the book golem, hungry ghosts, and the Seekers of the Eternal Flame
* Six special places you can drop into your campaign, including the Bridge of the Damned and Stadgaar Manor
* Eight new spells, including Arcasparv’s Doomful Gullet and Valfoxell’s Adventitious Pretense
* Brief descriptions for a 12 deity pantheon, including Cro, the God of Truth, Chaos, and Opposites

Rantz’s Fair Multitude can be purchased for $1.50 at DriveThruRPG with special discount.

November 26th, 2013  in RPG, Spes Magna News No Comments »

Holiday Gaming?

The holidays are often a time that mess with my gaming schedule, which kind of bugs me. Back when I didn’t have a wife, children, a mortgage, et cetera, the holidays were a time when there was more rather than less gaming. To help remedy this situation, I’m hosting two games in the next couple of weeks, more or less open to whomever RSVPs before I end up with a group larger than will fit in my house.

On November 29, we’re going to play 3:16 Carnage Amongst the Stars, which is published by Box Ninja Games. Here’s the exciting hook text for “Stormbringer Coming!”:

“Lissen up, troopers! We’re headin’ from the fryin’ pan into the biggest, hottest [expletive deleted] fire you’ve ever seen. The bugs got us by the [expletive deleted], but, [expletive deleted] it, we’ve got one chance to pull our [expletive deleted] out of the grinder. Squad Alpha, you’re going to steal a shuttle, ride it up to Stormbringer, and then nuke the bugs from orbit. The rest of us are going to run interference. We’re all dead anyways, but we’re sure as [expletive deleted] gonna take these [expletive deleted] down with us! Hoo-ah!”

About a week later, on December 7, we’re going to play Barbarians of Lemuria, which is published by Beyond Belief Games. Here’s the exciting hook text for “Battle Axis”:

You’ve faced the horrific hordes of evil before, but never like this. Thunder sticks? Rolling golems? Metal wagons hauling away women and children? You might not understand much about what’s going on, but it’s time to cleave some skulls and send some of these “Not Zees” screaming into the pits of hell!

So, how does your gaming play out over the holidays?

P.S. Speaking of holidays and gaming, did you know that you can get my A Medieval Holiday for $0.75 with this special discount code (which expires after December 15)?

November 24th, 2013  in Spes Magna News No Comments »

Metro Gnomes

Ever had one those game days where not enough people show up to play? Heck, sometimes even missing one player is missing enough to make continuing your current campaign difficult. Other days, maybe people are just kind of tired of the same game with the same characters, or perhaps you just kept putting off session prep until it’s too late.

Enter Metro Gnomes! It’s different, and it’s great for a one-shot, beer-and-pretzels sort of experience. All you need to play is this adventure, a copy of the free Geodesic Gnomes roleplaying game by Dyson Logos, and an assortment of d8s. Toss in a couple of pencils, some beverages, and some munchies, and you’re good to go for some gaming glory.

But what is Metro Gnomes? Read on:

You are a filthy, disease-ridden gnome trying to eke out the most meager of existences in the polluted crawlspaces of the city. You are all members of the same clan, living off the grid in St. Louis, one of the dome-covered cities that was constructed after the ecological collapse of the biosphere in the 23rd century. This adventure tells one of your family’s stories. Maybe the last of your family’s stories. It all starts after after a pleasant cook-out is interrupted by rude neighbors and a nuclear disaster.

Get your copy today for a mere $0.75 with this special discount code.

November 23rd, 2013  in Spes Magna News 1 Comment »

The Quid Novi? Collection

When I started Spes Magna Games back in 2009, I also started Quid Novi?, a twice-monthly e-mail newsletter of gaming goodness that eventually became a monthly PDF of gaming goodness which has now fallen by the wayside. The Quid Novi? Collection includes the 10 individual PDFs as originally published.

About 80% of the content in the Quid Novi? Collection is for the Pathfinder Roleplaying Game. You get two short adventures, and curses, diseases, magic items, haunts, monsters, giant lilypads, spells, and a Psionics domain for clerics. The other 20% of the collection was written for Old School gaming, and includes two short adventures as well as curses, magic items, prismatic mists, monsters, deadly mushrooms, and spells

Caveat emptor: If you were a Quid Novi? subscriber, you’ve got no reason to buy this collection. You already received all of these PDFs for free. The zipped file for sale includes 10 separate, bookmarked PDFs.

With this special discount code for DriveThruRPG, you can get The Quid Novi? Collection for $1.50, half off its regular price.

November 19th, 2013  in Quid Novi?, Spes Magna News No Comments »

Fear the Huzuni

It’s been a little quiet around this site for a few days. Busy, busy, busy. I’ve got about 30 pages of Rantz’s Fair Multitude, my next PDF, typed up and semi-formatted. Obviously, my original goal of having this product done by the end of October has fallen apart, but that’s okay. I’d rather it get released later than I planned (or not at all) than it get rushed to the “presses” and end up a mess.

What with today being a holy of obligation for us Catholics, I took the day off from work. I’m right now hanging out at Houston Community College’s Katy campus waiting for my son Christopher to get done with the mandatory exam he has to take before he starts college classes for dual credit for both high school and college. Once he’s done with the test, I’m going to head home, take care of little bit of paper work for school, and then probably relax until this evening when it’s time to go to Mass.

Part of the hanging out/relaxing equation involves typing stuff, including what you’re reading now. I’d like to keep updating this site two or three times a week with OSR stuff, but to do that I have to use my down time to get ahead of the curve.

Anyhoo, enough about me. Let’s look at a new monster inspired by a combination of Stephen King’s Pet Sematary and George Gershwin’s “My Man’s Gone Now”. A version of this monster was featured in the Halloween game of Little Fears that I ran.

Huzuni are a demonic creatures that feed on sorrow, grief, and pain. They enter our world through tears in the barriers that normally keep hellish planes separate from the mortal realm. These tears can be caused by tears shed in desperate sorrow by people who refuse to accept the reality of their losses, who instead, often unwittingly, bargain with chaotic powers for a second chance to be with their deceased loved ones. Huzuni wait hungrily for the chance to slip free of their infernal realm in order to cause more death and pain. A huzun’s natural form varies, but they are invariably a distorted and horrible parody of humanoid. Features are always twisted, out of proportion. Limbs have too many elbows, too many knees. They scuttle about on all fours as much as they walk on their feet.

Many people cannot see a huzuni for what it really is unless it chooses to reveal itself. Children who’ve not yet reached puberty and animals always see the monster’s true form. Otherwise, only intelligent creatures with more than 4 Hit Dice can hope to pierce a huzun’s sinister false form, and even then doing so requires a saving throw. These demons’ false forms vary, but are always seemingly normal and harmless. They often appear in the form of deceased loved ones, especially if those loved ones were children. Some huzuni look like common domestic animals, such as dogs.

Huzuni have the horrifying power of autodismemberment, which permits them to tear their bodies apart into as many three pieces. Each piece darts about independently, and can attack with the demon’s claws and fangs, depending on which body parts a particular piece has. For example, a huzuni could split into three pieces, an armless torso that could bite and two separate arms that can slither about like serpents and claw. Even pieces without apparent sensory organs can still see and hear. Each piece can be attacked and damaged as if the monster were whole.

A huzun’s most dreaded attack is its ability to manifest its foes’ darkest fears, affecting all desired targets within 30 feet who can see the monster. Targets who fails their saving throw against manifested fears can do nothing but stand helplessly, overwhelmed by the terrifying sights and sounds conjured up by the huzun. This fear effect lasts 2d4 minutes.

For Swords & Wizardry:

Hit Dice: 8
Armor Class: 3 [16]
Attacks: 2 claws (1d8), 1 bite (1d6)
Saving Throw: 8
Special: +1 or better weapon to hit, autodismemberment, false form, magic resistance (35%), manifest fear
Move: 12
Alignment: Chaotic
Challenge Level/XP: 12/2,000

November 1st, 2013  in Spes Magna News 1 Comment »