Original Edition Role Playing Appreciation Day

As the fine folk at Gamers & Grognards remind us, “Original Edition Role Playing Appreciation Day is Saturday May 5th!” That’s tomorrow. So, here I go with some ways you too can celebrate.

First, check out my OGL OSR titles currently on sale at DriveThruRPG. I’ve got adventures, character classes, monsters, and more.

Second, click on this link to read through a plethora of posts related to Swords & Wizardry, one of my favorite OSR games. If you’ve been remiss in your OSR duties and you don’t own Swords & Wizardry, you can make amends by purchasing it today. Click here to start atoning.

And, third and most important, see that picture below? If you click on it, you can open and download a two-page PDF that presents El Mariachi de Combate, a complete character class that let’s you fulfill your long-deferred dream of roleplaying a musical luchador. Seriously, I can’t be the only person with that dream.

¡Olé!

May 4th, 2018  in Spes Magna News No Comments »

Invisible Invaders

May is here, which means in a couple of weeks, I’ll have been married twenty-five years to wife Katrina. That’s half my life. How humbling to think that despite my many flaws that one person would stand by me for two-and-a-half decades. To help celebrate this event, all Spes Magna Games products are on-sale this month for 25% off their regular prices.

Elsewhere on the domestic front, the tutoring goes well. Nearer the beginning of April, I had zero clients. Starting a new month, I have three, which I see for eight hours a week. I’ve one school that seems interested in hiring me for the coming school year, and for certain the home-school program administered through Our Lady of Walsingham, my parish, has work for me, albeit in this latter case not enough to pay the bills all by itself.

Speaking of home-schooling, I’ve pitched an idea to the Powers That Be in said program to run a six-week summer course for homeschoolers called “Introduction to Story Games”. I think it’s a wonderful idea that’d give me a chance to not only teach more kids how to RPG, but would also help those kids by reinforcing targeted academic and social skills. If my “Introduction to Story Games” class gets approved, I’m considering using Skill Centric Role Play by David Holmes and Hero Kids by Hero Forge Games. Who knows? Maybe this class could become something like a regular source of income.

On the movie front, I’ve recently watched 1959’s ridiculous Invisible Invaders, starring John Agar, Jean Byron, and at least the voice of John Carradine. Brace yourself as Earth is brought to its knees by highly advanced aliens from the Moon who use their vast technological superiority to possess the bodies of the dead, creating highly radioactive zombies that, while they are slow, can at least walk without dragging their feet through the dirt.

Presenting the Invisible Invader, first for Mutant Future and then for the Marvel Super Heroes Roleplaying Game.

Alignment: Chaotic
Movement: 90′ (30′)
Armor Class: 6
Hit Dice: 8
Attacks: 1 (weapon)
Damage: weapon
Save: L8
Morale: 7
Hoard Class: XV
XP: 1,060

Mutations: Animate Dead, Light-Refracting Force Screen, Sonic Vulnerability

The invisible invader is a highly intelligent (2d4+10 INT and WIL) alien creature that seeks to conquer inferior life forms. It can surround itself with a light-refracting force screen that renders it invisible to sight across the entire electromagnetic spectrum and absorbs 30 points of damage each attack made against it, unless the attack is sound-based. Not only do sound-based attacks ignore the invisible invader’s light-refracting force screen, such attacks also inflict +2 points of damage per die.

As its action for the round, the invisible invader may alter the subliminatory frequency of its physical form and merge with a recently killed creature that is approximately the size of a human. The invisible invader then animates the corpse, which becomes highly radioactive (Class 4 radiation in a 15-foot radius). Due to its imperfect control, the animated dead has its movement reduced by 25%. The invisible invader can use the corpse’s physical abilities, including mutations, but it loses its light-refracting force screen. Damage suffered by the corpse does not affect the invisible invader, unless the damage is sound-based.

In its visible form, the invisible invader resembles a squamous humanoid creature with large hands and feet with three phalanges each.

Primary Abilities: F Ty, A Ty, S Ty, E Gd, R Rm, I Ex, P Rm
Secondary Abilities: Health 28, Karma 80, Resources Rm, Popularity 0
Powers: Animate Dead (Am), Light-Refracting Force Screen (Rm)
Nota Bene: When the invisible invader uses its Animate Dead power on a recently dead creature approximately human in size, the corpse animates under the control of the invisible invader. Use the corpse’s original FASE, but apply -1CS to Fighting and Agility and +1CS to Strength and Endurance. The corpse emits Excellent intensity radiation. The invisible invader retains its own RIP and Karma. In its natural form, the invisible invader’s Light-Refracting Force Screen grants Remarkable levels of Invisibility and Resistance to all forms of damage except those based on sound. Whether possessing a corpse or in its natural form, the invisible invader is vulnerability to sound-based attacks (+1CS damage).

May 2nd, 2018  in Spes Magna News No Comments »

Lilacs Out of the Dead Land 5

If you’ve missed the earlier parts of Jared’s story, here’s a table of contents:

Part 1 | Part 2 | Part 3 | Part 4

Jared arrived early. He sat in his car outside the Klein Building. Prescott Investigation’s offices were on the third floor. The blinds were open. Vehicles occupied about half the spaces in the parking lot. Clouds had rolled in from the north since the morning. Sunlight filtered through, dulled and gray. Rain was coming. The wind blew in fitful gusts.

Ira pulled into the parking lot. He still drove the same Karmann Ghia he’d bought his last year in college back in 1971. It was still bright yellow, lovingly maintained. Ira pivoted on his rear before using the door to help him up to his feet. Slowly, deliberately, he pulled his briefcase from behind the driver’s seat. He shut the door, double-checked the lock. His shock of white hair, like a ragged halo, caught the wind. He wore khakis, a pull-over turtleneck, and a sweater vest. The sole of one shoe was noticeably thicker than the other. Ira walked slowly with a slight wobble.

“Good afternoon, Ira,” Jared said, catching up to the older man at the elevator.

Ira smiled, extended his hand, which Jared shook. “How does life treat you, Jared?”

The bell preceded the elevator doors opening. Jared pushed three. “I can’t complain,” he said. “How about you?”

Ira looked up at Jared with shining eyes. His glasses reflected the overhead lights. “Most days are okay. On the others, I survive.”

Third floor. The elevator doors opened. The hall, carpeted floor flanked by faux wood paneled walls, ran left and right before turning at both ends, forming a rectangle. Frosted glass windows. Heavy doors with neatly centered placards. Signs next to the doors with suite numbers. Jared walked slowly, keeping pace with Ira.

Jared pushed the button next to the door announcing “Prescott Investigation”. A faint buzz sounded through the door. Another buzz and a click let the two men know they could enter the brightly lit office. The room, square and professional, held a single desk behind which sat a tanned, dapperly dressed young man. Neatly trimmed hair, clean shaven, manicure. The nameplate on his desk informed clients that his name was Charles Benoit. Behind him on the wall hung a painting of Regency Era people, handsomely dressed, enjoying a picnic and games in a park. Opposite the desk stood three chairs. Two more chairs faced the entry. Two more doors, both closed, led out of the atrium. Centered about eye level on one door was a nameplate that read “Rebecca Prescott”. The other door was unmarked.

“Ms. Prescott will be with you shortly,” the man said. “Please have a seat. Would you like something to drink?”

Jared settled into one of the chairs while Ira set his briefcase on another. Ira asked for coffee, two sugars, one cream. Jared declined. Charles nodded, departed through the unmarked door.

“He’s new,” Ira said. “Does he know?”

Jared nodded. “He knows. He was read in after the usual vetting. Seems reliable and efficient.”

Charles returned, cup of coffee balanced efficiently on a saucer. Ira thanked him, sipped loudly. The door to the boss’s office opened inward, almost silently. A short, heavy set woman with a bob haircut advanced, smiling. As she said her hellos, she accepted a kiss on the cheek from Ira, shook Jared’s hand.

Rebecca Prescott stood aside, gestured for her guests to enter her office. She wore a dark gray blazer, calf-length red skirt, white blouse. Small diamond stud earrings, a thin gold chain, a wristwatch of gold and silver. Her shoes were flats, closed toe, and matched her skirt.

“Make yourselves comfortable, gentlemen,” she said as Jared and Ira entered her office. “Charles, please make sure we’re not disturbed.”

“Of course.”

The office door shushed closed. Rebecca’s office was nearly three times the size of the atrium. Her desk was small, modern, and facing the far corner. Two laptops sat on the glass desktop. Both were open. Screen savers active. Landscapes faded into resolution and lasted a few seconds before fading into different scenes. Adjacent to the desk was a bookcase holding law books, reference guides, and a jumbled collection of worn true crime paperbacks. Family photos hung on the walls. Rebecca with her three children and husband. School pictures, family outings. Ira was in several of the pictures. Two diplomas were displayed, one a Masters of Science in criminology, the other a Masters of Science in information technology.

Jared and Ira sat at the rectangular conference table. Ira was unpacking his briefcase, setting up two laptops. One he faced toward Jared, the other toward himself. Rebecca pulled a chair around to sit next to Ira. The computers were synced. Ira opened up the library of portraits on Jared’s computer before opening the facial reconstruction program on his own.

“Ready when you are,” Ira said, leaning back in his chair, right hand on the mouse, left hand resting on the table. Rebecca took his hand her hers. He squeezed her fingers and smiled at her.

Jared sighed, rolled his head to flex his neck, and pulled the Ziploc baggie with the toothbrush. He took the toothbrush from the baggie.

“Lilacs,” Ira whispered.

Jones stood in the far corner. Reflexively, he tried to cover his nakedness with his hands.

“They can’t see you,” Jared said. “Or hear you. Move over here so you can see this computer.”

“Why?” Jones asked as he did as he was told.

“We’re going to do some facial reconstruction,” Jared said. “Ira used to work for the Bureau. He pioneered the use of computers to create composite images from witness descriptions. You’re going to help us identify the man who filmed you with Sharon.”

Jones looked at the screen. Face after face, each one slightly different than the one before.

“The partial image from the video gives us a reasonably good starting point,” Ira said. “I’ve already narrowed the parameters. Ready when you are.”

For the next hour or so, Ira asked questions, and Jared repeated Jones’s answers. With each click or sweep of the mouse, the portrait took shape. The face narrowed. The cheek bones became sharper. The eyes, dull green and set wide across the bridge of a nose that looked to have been broken and poorly set. Head shaved bald. Cauliflowered ears, the left one pierced and sporting a diamond stud. Thick eyebrows. A neatly trimmed goatee, brown so dark as to be almost black, but flecked with gray.

“That’s him,” Jones said. “I mean, that really is him.”

Jared repeated Jones, and Ira looked in Jones’s direction.

“Good, good,” Ira said to the ghost. “Then, we’re done here.”

A few more clicks of the mouse set the printer to humming. Rebecca took the page from the output tray and held up the portrait for all to see. Then, she set the page on the table.

“I’ll get this picture to Management,” Rebecca said. “If he’s in the system, we should have his identity in two or so days. After that, Management will meet as usual to discuss the next step.”

Jared rolled his head, flexing his neck and shoulders, listening to the crackle of his bones. He sighed.

“I’m done with you for now,” he said, and Jones vanished. He looked at Ira, at Rebecca, and drummed his fingers on the tabletop, the staccato taps the only sound other than the faint hum of the air conditioner. “The next step has already been decided, Rebecca. With or without sanction, I’m taking it.”

Jared stood. Ira did also, using the table as leverage. Rebecca held Jared’s stare as her father stepped over to the much taller man. Ira reached up and laid a gentle hand on Jared’s shoulder. The old man’s fingers were slightly crooked with thick knuckles, the back of his hand covered with a web of dark veins.

“God bless you,” Ira said.

Jared looked down at Ira and grinned, but he didn’t say what he was thinking. Instead, Jared said, “Thank you, Ira. God bless you, too.”

April 26th, 2018  in RPG No Comments »

The Beginning of the End

Today’s post seems particularly important since the world ended yesterday. So, without further ado, I bring you the giant grasshopper apocalypse.

If you’ve never watched Bert I. Gordon’s delightfully horrible The Beginning of the End, you’re missing out on an American film that aspires to B-movie status. Starring Peter Graves and Peggie Castle, this absurd piece of cinema history features a plucky photojournalist (Castle), a heroic agriculturalist (Graves), and an assortment of bit players doing a poor job of pretending horror in the face of ravenous grasshoppers grown to monstrous proportions after eating radiation-treated giant fruits, vegetables, and grains.

Get it? A radiation-based science project designed to end world hunger creates a swarm of giant locusts that threaten to devour the world’s food supply? Ooh. Irony.

If you’re brave enough, here’s the trailer. After the pic below, you’ll find giant grasshoppers for two game systems.

Presenting the Megalocust, first for Mutant Future and then for Advanced Dungeons & Dragons.

Alignment: Neutral
Movement: 120′ (40′)
Armor Class: 4
Hit Dice: 12
Attacks: 1 (bite or trample)
Damage: 3d6 or 6d6
Save: L5
Morale: 8
Hoard Class: None
XP: 3,800

Mutations: Poison Resistance, Reflective Epidermis (radiation), Sonic Suspectibility

The megalocust is a flightless grasshopper the size of a school bus. It has a voracious appetite, and it does not distinguish between animal or vegetable matter. In close combat, it attacks with a powerful bite (1-2) or tramples its target (4-6). The megalocust has a +4 to its attack roll when attempting to trample a foe that is smaller or approximately equal to the size of a horse. This mutant is immune to the effects of radiation. It suffers only half damage from poison, or no damage at all with a successful saving throw. The megalocust is vulnerable to sonic attacks and effects. It takes +1 point of damage per die from sonic attacks that cause damage. Against other effects, it suffers a -4 penalty to its saving throws.

What makes the megalocust most dangerous is that it maybe encountered as part of a swarm (25%) rather than a solitary creature (75%). A swarm contains 5d10+50 megalocusts.

Frequency: Rare
No. Appearing: 1-4 (75%) or 55-100 (25%)
Armor Class: 4
Move: 12″
Hit Dice: 12
% in Lair: Nil
Treasure Type: Nil
No. of Attacks: 1
Damage/Attack: 3-18
Special Attacks: Trample
Special Defenses: See below
Magic Resistance: Standard
Intelligence: Animal
Alignment: Neutral
Size: L (about 40 feet long)
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/X.P. Value: VII/2,700+16/hp

The megalocust is an enormous, ravenous insect most often encountered alone or in small numbers. Some of the time, however, megalocusts breed in prodigious numbers and form a swarm. In combat, the megalocust attacks with a powerful bite, but most of the time smaller creatures simply will be trampled for 6-36 points of damage. The megalocust is immune to electricity and poison. It suffers double damage from sound-based attacks (where applicable), and has a -4 penalty to its saving throws against such effects.

April 24th, 2018  in RPG No Comments »

Is Gratitude the Key to Happiness?

As I write this, I’m 50 years old and seriously under-employed. I left my teaching position largely due to health concerns. I’ve had one heart attack. That was seven years ago. I had a heart attack while driving me and the family home after church one fine Sunday morning. I still remember that next Monday morning, waking up in the hospital with tubes and monitors attached to me, and thinking, “Well, at least I woke up.”

A couple of days later, the day after having my femoral artery snaked to look for blockages and cardiac damage, I got to take an actual shower for the first time since the previous Sunday morning. A few hours later, I got to go home and lay on my couch, facing the television with the remote control within easy reach. That was Wednesday, if I recall correctly. I was back to work that week (against doctor’s orders).

That first week, I did something I’d not done in a while. I felt grateful for waking up. I felt grateful for a hot shower. I felt grateful for a comfortable couch and a remote control that works. I felt grateful for the large number of people in my life who care for me. For the first time in a long time, I truly appreciated G. K. Chesterton’s observation, “When it comes to life the critical thing is whether you take things for granted or take them with gratitude.”

I had been taking waking up in the morning for granted. I’d been taking couches, remote controls, and hot showers for granted. I’d even been taking my friends, family, students, and co-workers for granted. It’s perhaps a poor reflection on the quality of my character that it took a heart attack to shake the scales from my eyes so that I could see better the very many things I have in my life to be grateful for. I ought to be especially grateful for the things in my life that I’ve done nothing to earn but that I have regardless.

Which brings me to another of Chesterton’s observations: “I would maintain that thanks are the highest form of thought, and that gratitude is happiness doubled by wonder.”

There are so many things in my life that don’t have to be the way they are. They could be another way, but they’re not. How I cannot be struck by a sense of wonder by my good fortune? Sure, things aren’t perfect. Things will never be perfect. That’s not my point.

Consider food, for example. Why does it taste good? Is it inconceivable that the world would have arrived at an arrangement wherein food had no special flavor at all? Imagine that all food tasted like steamed asparagus. I like steamed asparagus, but I wouldn’t want all of my food to taste like it. But, if it did, I’d still eat. I’d have to still eat. Would I enjoy eating? Would anyone? I’m not sure about the answers to those questions.

But food does (or, at least, can) taste good, and I’m used to that, so I take it for granted rather than being filled with gratitude and wonder. That seems a shame because, if Chesterton is right (and he almost always is), gratitude and wonder are essential to happiness.

April 23rd, 2018  in RPG 1 Comment »