Spes Magna Presents The Accordian Files!

The Accordian Files is a complete RPG that pits the forces of accord (the player characters) against the forces of discord (run by the Discord Master). Three books comprise the system: The Player’s Book, The Discord Master’s Book, and the introductory adventure, The Ghost in the Washing Machine. All three PDFs fit on 24 pages, or you can use the PocketMod versions to fit the entire game on three sheets of paper folded up small enough to fit in your back or shirt pocket. Here’re the linkies:

Regular PDF Versions
* The Player’s Book
* The Discord Master’s Book
* The Ghost in the Washing Machine

PocketMod Versions
* The Player’s Book
* The Discord Master’s Book
* The Ghost in the Washing Machine

Enjoy!

Sharin’ Da Google Docs!

Free stuff on Google docs! Huzzah!

The Accordian Files RPG (Playtest Version)
* The Accordian Files Player Book
* The Accordian Files Discord Master Book

For Risus: The Anything RPG
* It’s a Mad, Mad, Mad, Mad Whimsy World Fantasy Setting

For Sci-Fi Gaming
* Random Elements for Sci-Fi Technobabble

For Fantasy Games
* That’s a Goblin!? (23 random goblin mutations for Old School fantasy)
* The Lure of the Jade Throne (1-Page Dungeon)
* The Elemental Mosaic (A magical trap room for Pathfinder)

July 1st, 2013  in RPG No Comments »

The Gaatji

The Gaatji (gah’-ti-jee) dwell in the same watery environs as the Fombui, but unlike those strange, peaceful creatures, the Gaatj are fearsome worshippers of chaos. These monsters build crude villages out of rocks and coral, constructing their squat buildings so that they clump together, interconnected and maze-like. A Gaatj appears to be a bizarre sort of squid, but with two “feathered” tentacles and numerous lateral fins projecting from either side of its oblong body. Its bulbous eyes project from the skull on squat stalks. An adult Gaatj measures between 5-7 feet long from skull to tail with tentacles a foot or so shorter than overall body length.

A Gaatj attacks with its tentacles. After a tentacle hits, it automatically does 1d8 points of damage per round instead of the initial 1d4. Also, there is a 20% chance that the tentacle pinions one of the victim’s limbs (roll randomly for left/right arms and legs to see which is immobilized). Gaatji cast both Magic-User spells (3/1) and Cleric spells (2). They are also vulnerable to electricity-based attacks, suffering a -2 on their saving throws and taking +25% damage from such effects.

Swords & Wizardry

Hit Dice: 3+3
Armor Class: 6 [13]
Attacks: 2 tentacles (1d4) (see below)
Saving Throw: 14
Special: Constriction, spells, vulnerable to electricity
Move: 3/12 (swimming)
Alignment: Chaos
Challenge Level/XP: 6/400

June 29th, 2013  in RPG 1 Comment »

Sine Nomine Publishing’s “Solo Heroes”

Well, the Chance Family Vacation 2013 to Canyon Lake, Texas, has ended with no casualties. Huzzah! During the week, my son Christopher (a.k.a. Giant Boy) and I took a few hours to playtest Sine Nomine Publishing‘s Solo Heroes. Kevin Crawford has authored another winner. Here’s the short version: If you want to run old-school fantasy one-on-one, download these rules.

Here’s part 1 of the review, where we talk a bit about the PDF:

Here’s part 2 of the review, where we talk about how the rules worked during game play using the short adventure included in the PDF.

June 29th, 2013  in RPG No Comments »

Uncovered Treasures

Well, summer time is here, and I’m off until mid-August. I enjoy not working and still getting a paycheck (even though that’s not quite true since I do have curricula to write/update, professional development books to read, a few meetings to attend, et cetera, but you get the idea). The wife decided that my son Giant Boy and I needed to reorganize the library. Over at my Facebook page, there’re a few pictures of the progress. (Feel free to like me while you’re there.)

During the stacking, hauling, and sorting, I came across the map shown in the picture to the above right. (Click to embiggen if that’s what you’re into.) Years ago, somewhere around the 6th-7th grade (around 35 years ago), my friend Fred and I found this map in a desk at school along with a raggedy copy of the OD&D blue book. I have no idea where the blue book went, but I still have the map, which I refound during the library project.

Fred and I started gaming shortly thereafter. We lured a number of friends into gaming as well. If nothing else, it kept us from the running streets (well, not kept from entirely, but moreso than otherwise). Those gaming buddies — Little Greg, Big Greg, Other Mark, Ben, Dan, Fred’s father Big Fred, et cetera — are pretty much all gone now. Big Fred was killed by speeding city truck in the late 80s. Little Greg, Big Greg, and Ben seem to have just dropped off the face of the earth. Dan lives out of town and can’t travel, but I’m not sure why that keeps me from driving up to visit him. I think Other Mark lives in Austin, Texas. Fred died suddenly of an aneurysm several years ago.

It’s that last loss that weighs most heavily. Fred was my brother, and his mom (also deceased a short time after Fred) was my other mother. There’s not a day goes by I don’t wish he were still with us. Reorganizing the library was a bittersweet job. Nearly every gamebook, every character sheet, every folder has some connection to Fred.

The reorganization is mostly done. I ended up tossing a lot of paper: old notes about adventures, old characters sheets that I’ll never use again, photocopies of player handouts, et cetera. Along the way, I found some forgotten treasures, like the map in this blogpost.

It’s fitting, in a way. Most gaming involves getting the treasure. More gold, better armor, a sword with one more plus, and so forth. Those imaginary treasures aren’t quite metaphors, but, then again, maybe they are. There’re memories attached to those tabletop adventures and, as age increases, those memories gradually become most of what we have left of old friends and old times.

June 22nd, 2013  in RPG No Comments »