Current Events This December

It’s been a busy time around here lately, what with school before the holidays, me trying to get some long-delayed projects done, family stuff, et cetera. Just to keep you in the loop, here’s a quick update.

I put together a two-page PDF with links for discounted-for-the-holidays Spes Magna products. You can get this special by clicking this sentence.

For you GMs who are tired of naughty adventurers, I offer the Krampus for four game systems. Stuff those awful murderhobos in Krampus’s wicker basket and bake them into sinfully tasty meat pies. Your campaign world will be a happier place. Gruß vom Krampus! includes four short PDFs, each one providing game statistics for Krampus for four different game systems: Dungeon World, Fate Accelerated Edition, the Pathfinder Roleplaying Game, and Swords & Wizardry. You can get your Krampus fun at either DriveThruRPG or Paizo.com.

After a delay of about a year, I’ve finally finished Astounding Archetypes: Bloodhand Gang. This supplement for the Pathfinder Roleplaying Game presents five new archetypes for use with the Pathfinder Roleplaying Game. Players may adventure as a dragon warrior (fighter archetype), jotunkin (barbarian archetype), telekinetic monk (monk archetype), warp thief (rogue archetype), and yo-yo magus (magus archetype).

If you’re a GM, unleash the Bloodhand Gang on your players’ characters. Each villainous member of the mercenary Bloodhand Gang is a fully detailed NPC. The Gang utilizes all five new archetypes. Bloodhand Gang members run from CR 7 to CR 10 and equal an EL 14 challenge.

Astounding Archetypes: Bloodhand Gang is currently available at DriveThruRPG. It should be live at Paizo.com soon.

If you’d like to pick up Gruß vom Krampus! and/or Astounding Archetypes: Bloodhand Gang at a discounted price from DriveThruRPG, you can use this code (for the former) or this code (for the latter).

December 11th, 2015  in Product Development No Comments »

Gruß vom Krampus!

What am I doing this weekend? Funny you should ask. I’m statting up Krampus for the Pathfinder Roleplaying Game, Swords & Wizardry, Fate Accelerated Edition, and Dungeon World. I’m formatting each Krampus into separate PDFs, and I’m thinking about bundling them together and putting them up at DriveThruRPG. Ho-ho-hozzah!

And now for another magic item. See Baruch 5:1-9 for more information.

Garment of Sorrow and Affliction: This magical article of clothing appears to be (and duplicates the powers of) a specific type of magic robe. Roll 1d8: Robe of Blending (1-3), Robe of Eyes (4-6), or Robe of Wizardry (7-8). Unfortunately, this garment is cursed. It will function as the determined type of magic robe for 1d6+6 uses before the curse activates.

The curse afflicts the wearer with fits of brooding and melancholy, causing him ignore any given situation (50% chance). Once per day, the wearer must make a saving throw. If he fails, he attempts to destroy himself in a manic fit of hopelessness. This fit of suicidal mania lasts for 2d6 combat rounds. Usable By: All Classes (Robe of Blending), or Magic-User (Robe of Eyes or Robe of Wizardry).

December 6th, 2015  in Product Development No Comments »

My New DMG

Tempus fugit, often when I’m not paying attention. It’s been way too long since I posted anything here.

So, what’s new hereabouts?

Well, I sort of started working more on the final draft of Boogie Knights of the Round Table, my epic RPG about bold heroes singing and dancing against the machinations of the Man. I’ll not mention any sort of release date. I am tired of making promises regarding Spes Magna Games products that don’t get kept. If missed deadlines were wishes, frogs wouldn’t bump their butts when they hop.

I also found a great deal on Amazon.com for a 1E AD&D Dungeon Masters Guide. I lost mine years ago. For years, I’ve been saying to myself, “Self, you should get a replacement.” (I’m sensing a leitmotif of procrastination in my life.) My new DMG is in really good condition. There’s not a single bit of highlighting, underlining, or what not on any of the pages. Even the blanks for the artifacts are still blank.

To celebrate my new DMG, I’ve made up a few 1E monsters. You can find them by clicking on this sentence.

Enjoy!

December 3rd, 2015  in RPG No Comments »

Blessed Relics

See 1 Kings 17:10-16 and Mark 12:41-44.

Stories about a wandering prophet tell us that some time ago in a foreign land during a time of famine there lived a widow with only one son. The prophet arrived at the widow’s home one day, and local customs regarding hospitality required the widow to feed the prophet. When she complained that she had only enough food for her and her son to have one final meal. The prophet told her to prepare a meal for him, and that afterward she would never go hungry. The widow did so, and after that her jar of meal never went empty.

Jar of Zarephath This plain earthenware jar, kept in a grand temple in an important city, serves as the city’s protection against famine. The priests regularly distribute meal from the jar to the city’s poor and abandoned, giving each person a day’s worth of meal. No matter how often this is done, the jar is never empty. In times of famine or siege, the jar helps ensure a modest diet for the city’s inhabitants. Usable By: Lawful only.

Later stories of another wandering prophet speak of an impoverished widow who gave all of her money, amounting to only two of the smallest of the coins of the realm, to the city’s temple as an offering. The rich and haughty who witnessed this felt inclined toward scorn at the widow’s pitiful offering, but the wandering prophet defended her, saying she gave all she had rather than only a portion of what she could spare.

The Widow’s Mites These two coins appear to be nothing more than common copper pieces, but they hold a powerful blessing. Their possessor can call upon this blessing in a time of trouble or danger. After doing so, the possessor will succeed at his next attack roll, saving throw, or other action so long as that action is done for the benefit of another, even if this means the possessor puts himself in harm’s way (such as by leaping in front of a Lightning Bolt, et cetera). After the blessing is called upon, the coins vanish, seeking out the next worthy person to benefit. Usable By: Lawful only.

November 9th, 2015  in RPG No Comments »

Bellicose Sisters of St. Sebastian

The Bellicose Sisters of Saint Sebastian live in well-fortified abbeys wherein they practice the arts of war in addition to devoting their time to prayer and service to the poor and the orphaned.

When the first packs of varulfs invaded the Commonwealth’s northern frontiers, the Papal Legate’s soldiers proved barely adequate to the task of repelling the lycanthropic threat. Saint Sebastian of Narbonne appeared to Abbatissa Elisabet via locution. The martyr pulled an arrow from his body and fired it at a charging varulf, piercing its heart and killing it instantly. He then handed his bow to Elisabet, at which time she awoke from the vision intent on forming a martial order of nuns to protect the Commonwealth’s marches.

At first, the Papal Legate opposed Elisabet, but after several years of prayer and penance, her request was granted by Pope Hadrian IX. The first company of Bellicose Sisters established an abbey at Haguenau. Within a year, the nuns met a varulf company near the banks of La Moder. The bloodshed was horrific. Most of the nuns died, but the varulf company met with total annihilation. The order’s fame spread, and young women rushed to join the Bellicose Sisters.

Today, the Bellicose Sisters command nearly a dozen fortified abbeys, and they number in the hundreds. Varulf packs still hunt the frontiers, but the ravaging packs that once threatened entire communities have been either destroyed or driven back into the savage wilderness beyond the Commonwealth’s reach.

The stats below are for the Bellicose Sisters’ rank-and-file. Senior nuns have more Hit Dice and cast Cleric spells.

Bellicose Sister of St. Sebastian: HD 2+2; AC 7 [12]; Atk 1 melee weapon (1d6), or 2 arrows (1d6); Move 12; Save 16; AL L; CL/XP 3/60; Special: +2 saving throws against paralysis and poisoned, blessed arrows

Blessed Arrows: Against the forces of Chaos, a Bellicose Sister’s arrows are especially effective. Treat a Bellicose Sister’s missiles as +1 arrows, modifying attack rolls and damage appropriately. Against Chaotic lycanthropes, a Bellicose Sister’s arrows also inflict double damage.

August 22nd, 2015  in RPG No Comments »