Posts Tagged ‘ Swords & Wizardry ’

The Salt Sucker

Tropical jungle wildernesses, especially those close to coastal regions, conceal many threats, among them the dreaded salt sucker. Intelligent and manipulative, a salt sucker’s natural appearance is monstrous, with dark eyes, a lamprey-like mouth, downy fur, and powerful arms that end in three-fingered hands. These fingers are quite long and the gripping surfaces are covered with strong, sucker-shaped muscles.

A salt sucker is seldom seen in its natural appearance. These creatures possess telempathic abilities that enable them to instantly appear as any humanoid drawn from the emotional memories of its victims. Under cover of this illusory appearance, the salt sucker then causes paralysis with its gaze. At this time, its victim is helpless. The salt sucker uses its fingers to suck all of the salt from the victim, an act which kills the victim in 1d4 rounds. If forced to defend itself in melee, a salt sucker uses its powerful strike.

Salt Sucker
Armor Class: 6 [13]
Hit Dice: 6
Attacks: Strike (1d6+1)
Special: Gaze causes paralysis, suck salt, telempathic illusion
Move: 12
Save: 13
HDE/XP: 9/1,100

March 2nd, 2017  in RPG No Comments »

Have No Fear!

The Lord is my light and my salvation, whom shall I fear? The Lord is the protector of my life: of whom shall I be afraid? (Psalm 26:1, Douay-Rheims)

Last Sunday, I wrote about using turn undead as a way of transforming the Cleric into a melee master against affected undead. This seems especially appropriate for Clerics who follow deities devoted to battle, undead smashing, et cetera. Not all Clerics, however, fit that mold, so this Sunday I want to turn my attention to Clerics who seek to encourage their allies in conflict with the soul-rending terrors of the undead. Such a Cleric’s player rolls 2d10 and refers to the table for turning the undead as normal, but the results of success differ as follows:

* If the number on the dice is equal to or greater than the number shown on the table, the Cleric’s allies gain for 3d6 rounds a +1 “to-hit” bonus when fighting affected undead. Those allies also gain a +1 saving throw bonus against special attacks from the affected undead.

* If the table indicates “T”, the Cleric’s allies gain for 3d6 rounds +1 bonuses both “to-hit” and to damage. The saving throw bonus increases to +2. Furthermore, any ally who fails or who has failed a saving throw against a special attack from the affected undead immediately gains a reroll on that saving throw with that +2 bonus.

* If the table indicates “D”, the Cleric’s allies gain for 3d6 rounds a +2 “to-hit” and +2 damage bonus against the affected undead. Furthermore, the allies become immune to the special attacks of the affected undead.

January 22nd, 2017  in RPG No Comments »

Smite Those Undead!

…I am glorified in the eyes of the Lord, and my God is made my strength. (Isaiah 49:5)

Certain Lawful Clerics do not “turn” undead monsters. Instead, these Clerics call for divine assistance in direct combat with the undead. Such a Cleric’s player rolls 2d10 and refers to the table for turning the undead as normal, but the results of success differ as follows:

* If the number on the dice is equal to or greater than the number shown on the table, the Cleric gains for 3d6 rounds a +1 “to-hit” bonus and a damage bonus equal to the half Cleric’s level (round up) when fighting affected undead.

* If the table indicates “T”, the Cleric gains for 3d6 rounds a +1 “to hit” bonus and a damage bonus equal to the Cleric’s level when fighting the affected undead. Furthermore, the Cleric makes one attack per level each round against the affected undead.

* If the table indicates “D”, the Cleric gains for 3d6 rounds a +1 “to hit” against the affected undead. Any hit automatically destroys the undead monster, reducing it to dust. Furthermore, the Cleric makes one attack per level each round against the affected undead.

January 15th, 2017  in RPG No Comments »

Chance Encounters…Almost

If you’re not in the same virtual places I’m in on G+ and Facebook, you likely missed the posting of two creatures excerpted from Chance Encounters, my soon-to-be-released collection of fantastic creatures for Swords & Wizardry. You can take a gander at the bloody bones demon here and then find the ioun bug here. Chance Encounters includes these two monsters along with 24 others, each gloriously illustrated by stock art from some pretty talented artists.

What I’d really like is for some gimlet-eyed folks to read through my almost-final draft of Chance Encounters in order to provide me with constructive criticism. The task offers a very small amount of fame as well as a free copy of Chance Encounters when it goes live for sale. If you’re interested, shoot an e-mail to mark at spesmagna dot com. I’m pushing to get Chance Encounters finished by about 25 September or so.

Speaking of finished products, I published for the excellent The Black Hack a collection of character classes entitled Clever Title Using Hack & Class. It’s selling really well for something I’ve written, perhaps because it’s currently on-sale for $0.50.

Indeed, everything I’ve published at DriveThruRPG is on-sale this month as I try to raise enough money to buy dice for a dozen or so students that will soon participate in Ludi Fabularum, the story-game club I’ve facilitated for the past few years at the school whereat I teach.

Last of all, if you’re still playing AD&D, here’s a link for a new monster, the shereriti, a horrid product of ghastly rituals to Lloth. Enjoy!

What’s Happening?

Well, it’s been interesting the past few weeks. Between the start of the 2016-2017 school year and the passing of my mother due to cancer, I’ve had plenty to keep me busy and/or nearly exhausted. Without a doubt, however, life goes on, and little by little, I’m adjusting my schedule, habits, et cetera, to get back into the swing of things.

So, what’s new gaming-wise around here? Glad you asked. In no particular order:

1. Our longish-running Fate Accelerated campaign has run aground. We’re one or two sessions away from the big finale, and I need to get my act together so that we can find out whether the heroes can defeat the Martian invasion of Earth.

2. I’ve dove into both The Black Hack and The Cthulhu Hack. I’ve run pick-up games of the former a couple of times, and it works like a charm, at least for one-shots. I’ve been working on The Strange Case of the Bell Witch Bootleggers for The Cthulhu Hack, and I’d even scheduled a few playtests, but every time something comes up that derails the game. Are the Old Ones opposing me? Perhaps. I did run most of the first chapter of Chaosium’s venerable Masks of Nyarlathotep for four players using The Cthulhu Hack, doing so in about four hours, which included character creation. We encountered a few hold ups at the start, owing mostly to me being tired and having re-read chapter one more than two or so weeks ago, which resulted in more page-flipping than normal. The players all professed to having enjoyed the session, and it’s been requested that we continue the horror. For me, this is a sure indicator that a game is worth owning, that my players express enthusiasm for it.

3. I published Clever Title Using Hack & Class, presents eight new character classes for use with The Black Hack. Sales have been good, but I’ve not received any feedback yet. I’m hoping to get one or two positive reviews.

4. If you’d like to purchase Clever Title Using Hack & Class (or any of my products), now’s the time to do it. I’m running a sale all month long to raise money to purchase dice and dice bags in preparation for restarting Ludi Fabularum, the story game club I facilitate at the school wherein I teach. This will be fourth year I’ve overseen Ludi Fabularum, and it has attracted a small yet loyal group of players.

5. In addition to The Strange Case of the Bell Witch Bootleggers, I’ve also been working on The F/MU/T Hack (rules for multiclassing and nonhuman races for The Black Hack) and Chance Encounters (new monsters for Swords & Wizardry fully illustrated via stock art).

Well, that’s it for now. I’ll try to post some excerpts from The F/MU/T Hack and/or Chance Encounters over the next few days.

September 10th, 2016  in Spes Magna News No Comments »