Posts Tagged ‘ samurai ’

The Severed Arm of the Hatiyara

The Ways Of…, which presents seven new monastic traditions for seven core races, seems to be doing well. I’ve gotten one three-star rating, which is okay, but also a bit irritating. Not that it’s three stars, mind you, but because I don’t know why it’s three stars instead of two or four. Tomorrow, I continue running The Lost City for four 3rd-level monks, each one using a different archetype from The Ways Of…. The first session went well, the only real problem due to laggy videoconferencing. (Nota Bene: That last link is an affiliate link. If you click and buy, I get a few copper pieces.)

I recently mused about what a 20-level samurai class for 5E D&D might look like. Those musings have been fleshed out into a document that includes said 20-level samurai class, three samurai archetypes, 12 new spells, and sidebars that briefly discuss samurai armor and weapons. I’ll be revising and editing the document more today and/or tomorrow before it too goes up on DriveThruRPG as a PWYW playtest supplement.

I have a few other Oriental Adventures-inspired ideas outlined. I’m probably going to put together a third OA-themed document, this one detailing subclasses. The bushi and sohei are fighter subclasses, the shugenja a cleric subclass, and the wu jen a wizard subclass. Likely the yakuza will get added in as a rogue subclass, but I’ve not outlined that one yet. I’m not sure about an OA-style barbarian subclass, and the assassin rogue archetype hits most of the ninja. More mulling over those that two must occur.

But none of that is what this post is about. This post is about a new 5E D&D monster.

Have you seen The Art of Stefan Koidl. No? Into the circle of shame you go. “Shame! Shame! Shame!” Now that those who deserve punishment have eaten their just desserts, let’s move on to the new monster. Since I don’t have the artist’s permission, I’m linking to today’s inspirational work of horror. If your SAN is low, don’t click here.

Hatiyara

The hatiyara is an undead monster that lairs in abandoned buildings or tunnel systems. In life, the hatiyara was an outcast, one who lived on the fringes of society, often surviving by begging and theft. In undeath, it survives by murder in order to consume the hands of its victims.

Medium undead, neutral evil

Armor Class 15 (natural)
Hit Points 90 (12d8+36)
Speed 30 feet

STR 17 (+3), DEX 12 (+1), CON 16 (+3), INT 8 (-1), WIS 13 (+1), CHA 15 (+2)

Skills Athletics +6, Sleight of Hand +4, Stealth +4, Perception +4
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing not made with silvered weapons
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 5 (1,800)

Dimension Door. As part of its move, the hatiyara can pass through a portal (such as a doorway or a window) and appear in another portal within 60 feet. The hatiyara does not need to be able to see the destination portal.

Regrowth. The hatiyara regrows severed arms after a short or long rest. When it regrows a severed arm, its detached limbs cease to be active.

Actions

Multiattack. The hatiyara makes three attacks with its claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage plus 2 (1d4) necrotic damage.

Reactions

Severed Arm. When the hatiyara takes slashing damage, it can choose to have one of its six arms be severed by the attack. The hatiyara takes no damage from the attack. As a bonus action, the hatiyara can control its severed arms as long as they remain within 30 feet of it. If more than 30 feet separates the hatiyara and a severed arm, the severed arm “dies” at the end of the hatiyara’s turn. A severed arm has a base speed of 15 feet. It has the hatiyara’s AC, resistances, and immunities. A severed arm has 9 hit points, and it can make one claws attack on its turn.

June 17th, 2020  in RPG No Comments »

Samurai Thoughts

So, if I’m heading toward a new campaign starting circa October of this year, and if this campaign is to use the 5E D&D ruleset but with influences from early edition Oriental Adventures and Birthright, that means renaming, tweaking, and rewriting a certain amount of material. For example, no OA-inspired setting would be complete with a samurai character class. After rummaging through my bookshelves, I found five books, each one with a version of the samurai. To wit:

Oriental Adventures (1E): This character class starts with katana specialization and the possibility of specializing in daikyu, making samurai the only class allowed two weapon specializations. As they advance in levels, samurai become proficient in horsemanship, the bow, calligraphy, painting, and poetry. They gain multiple attacks at higher levels. Samurai can focus their ki via a “loud, fierce shout” that increases attack and damage ability. As samurai earn levels, they become more able to damage foes, gain immunity to fear, are harder to surprise, and can cause fear in their enemies.

The Complete Fighter’s Handbook (2E): This warrior kit grants bonus weapon and nonweapon proficiencies that focus on samurai weapons and skills. The kit grants the “loud, fierce shout” ability found in 1E OA.

Oriental Adventures (3E): This character class grants an ancestral daisho at first level. The daisho becomes more powerful as the samurai earns levels. Starting at 2nd level, the samurai gains bonus feats drawn from a list of feats associated with the different samurai clans.

Complete Warrior (3E): Another take on the samurai as a character class. This time the samurai gains daisho proficiency at 1st level, but the samurai’s daisho do not gain power as the samurai advances in level. At 2nd level, the samurai learns to fight with both katana and wakizashi at the same time. After that, we see a return of the “loud, fierce shout” theme coupled with a gradually improving ability to cause fear in enemies.

Xanathar’s Guide to Everything (5E): The samurai is a fighter subclass, available starting at 3rd level. The samurai gets a bonus skill proficiency and a “fighting spirit” to start. The latter improves a single weapon attack and grants bonus hit points. At higher levels, the samurai becomes an “elegant courtier” and his fighting spirit ability expands and improves.

Out of these five options, I prefer the samurai be its own class rather than an add-on (2E) or a subclass (5E). These abilities seem a must:

  1. Emphasis on the daisho.
  2. Skills that combine martial and courtly foci.
  3. Some sort of “loud, fierce shout” ability.
  4. Some sort of ability to cause fear, perhaps related to the “loud, fierce shout” ability.

Samurai subclasses (available starting at 3rd level) might focus on different different fighting styles. For example, a Hyoho Niten Ichi-ryu style would focus on fighting with two swords, using one for offense and the other for defense, whereas a Muso Jikiden Eishin-ryu would focus on drawing and cutting with the sword as a single motion. What might these look like in game terms and modified for a fantasy world? Well, I’m not sure about that.

My initial thoughts involve basing different subclass abilities on the themes of eight or so samurai fighting styles. To fit the subclass pattern of things, each style would need to grant an ability at 3rd, 7th, 10th, 15th, and 18th levels. Since I’m not even going to attempt create 40 different abilities, I’d combine fighting styles, ignore this, emphasize that, et cetera. My goal isn’t historical accuracy.

If I whittled down, say, eight fighting styles to three or four, I could then create a “menu” of character options for the aforementioned levels. A samurai who focuses on a single style would have greater ability within a narrow field, whereas a samurai who dabbles a bit in different styles would have a wider range of weaker abilities.

Perhaps over the next few days, I’ll put together a rough-draft samurai class?

Next up, to repeat myself, for the first time in a while, I’ve finished a new Spes Magna product, this time for 5E D&D. The Ways Of… presents seven new monastic traditions, each one available to a different core rules race.

June 6th, 2020  in RPG No Comments »