Posts Tagged ‘ monsters ’

The Spiders from Mars

The desolate plains of an alien world named for an ancient culture’s war god appear lifeless from a bird’s eye view, but appearances deceive. Strange formations crisscross that alien world’s desolate plains, and entities monstrous and malevolent live within those formations.

Martian spiders, or zlopavouk in their own bizarre language, are intelligent, communal creatures who build elaborate networks of tunnels and tubes out of soil, rock, and adhesive secretions, creating a composite material every bit as strong as granite. Divided into rigid castes, most Martian spiders are workers, who occupy the lowest tier in zlopavouk society. The workers have little in the way of genuine will, but instead live content, controlled by a combination of pheromones and telepathic commands produced by the higher castes, the fierce warriors and the terrifying nobles.

Like a terrestrial spider, a Martian spider’s body consists of two parts: a cephalothorax and an abdomen. It has nine legs, six growing from the cephalothorax, three per side. The other three legs, noticeably larger, grow from the abdomen, spaced more or less equally. A Martian spider scuttles rapidly on all nine legs, but it can also rise up on its rear legs, moving in a semi-rotating gait so that it can bring its forelimbs to bear. These forelimbs end in three-fingered hands. Martian spiders of all castes have three pedipalps near their three fanged mouths. The bite of a Martian spider is highly toxic. They also have three compound eyes spaced to the front and sides of the cephalothorax, giving Martian spiders a field of vision nearly 360 degrees in breadth.

Workers are smallish, being about three to four feet long. They do not have spinnerets like terrestrial spiders, but instead have structures evolved to scoop soil, move rocks, and then shape and fuse them with adhesive secretions. Warriors are larger, reaching seven feet in length. Their three-fingered hands end in hooked claws, and their fangs are exceptionally large. Noble Martian spiders are larger than workers but smaller than warriors. An observers may readily identify a noble Martian spider by the clusters of bright red nodules growing around its eyes. These nodules contain highly specialized psychic organs.

Martian Spider Workers
Agile Fingers & Venomous Fangs
Skilled (+2) at: Following Orders
Bad (-2) at: Thinking Outside the Box
Stress: [] [] [] (6 workers)

Martian Spider Warrior
Aspects: Driven to Conquer, Fierce Member of the Warrior Caste
Skilled (+2) at: Attacking with Speed and Precision, Commanding Workers
Bad (-2) at: Anything Not Related to Fighting and Killing
Stress: [] []

Martian Spider Noble
High Concept: Psychic Ruler of Martian Spider Society
Trouble: “Obey Me!”
Other Aspects: Hyper-Intelligent Alien Overlord, My Intricate Plans Cannot Fail, Your Mind is My Mind

Approaches: Careful Good (+3), Clever Great (+4), Flashy Mediocre (+0), Forceful Mediocre (+0), Quick Fair (+2), Sneaky Fair (+2)

Stunts
Telepathic Powers: Because I have telepathic powers, I gain a +2 to Cleverly create an advantage or overcome an obstacle by directly influencing the mind of another.

Refresh: 3

July 12th, 2015  in RPG No Comments »

The Bakemono of Kaosunoie

Are you familiar with the art of Domenico Neziti? If your answer is “No”, you owe it to yourself to check out his on-line portfolio. If Spes Magna Games had an art budget, I’d love to commission Domenico to do a cover and some interior art.

Domenico’s art has a definite voice that sets it apart. His character studies are evocative and stylized in a way that reminds me of Tony DiTerlizzi‘s Planescape work. Domenico’s monsters are usually scary, but some are adorable. His action pieces are dynamic and vivid.

Domenico has graciously permitted me to feature two of his pieces on site for this post. If you click on either piece, it will embiggen for greater clarity.

And now, some game content for Fate Accelerated Edition.

Sitting adjacent to a narrow, shallow canal that angles its way between barley fields, Kaosunoie appears as little more than a smallish, sturdy stone building. Its single entrance is blocked by nothing more than a silk curtain. Its small round windows hold nothing within their panes, presenting no real obstacle to sun, wind, or rain. The nearby well offers fresh, crisp water, and the dai-dōrō next to the winding path leading up to Kaosunoie hints that the structure is some sort of shrine.

Only the most aged locals remember a time when Kaosunoie was not there, and in the decades following the buildings mysterious appearance after a thickly fogged, windless night, everyone in the nearby farming village has made their peace with the strange structure. At the appointed times, they offer sacrifices of barley, rice, and braided hair, leaving these offerings around the dai-dōrō. In return, the bakemono that live within Kaosunoie avoid destructive mischief and even defend the village against threats.

Kaosunoie’s interior exists within two overlapping realities. In the mundane reality that the village also occupies, the building houses a single room with a dirt floor and unadorned walls. For those who, like the bakemono, can cross over into the spirit realm, Kaosunoie’s interior is a bewildering maze of corridors, ladders, chambers, and courtyards open to a starless, cloudless sky locked in eternal twilight. Dozens, maybe hundreds, of bakemono live in Kaosunoie, and the spaces harder to reach are home to more dangerous creatures, including at least one oni.

Stats for gangs of bakemono:

Bakemono Gang
Shapeshifter
Skilled (+2) at: Ganging up, pranks
Bad (-2) at: Staying focused, maintaining current form
Stress: [] [] [] (6 bakemono)

Stats for a bakemono character:

O-Tomiki
High Concept: Bakemono Shaman of the Void
Trouble: No Such Thing As Too Much Sake
Other Aspects: My Shapeshifting Powers Are Strong, Look! Over There!, I Can Smell Your Weakness

Approaches: Careful Mediocre (+0), Clever Average (+1), Flashy Fair (+2), Forceful Average (+1), Quick Good (+3), Sneaky Fair (+2)

Stunts
Like the Wind: Because my form is fluid, I gain a +2 to Quickly create an advantage or overcome an obstacle by changing my shape.

Refresh: 3

June 19th, 2015  in RPG No Comments »

Vodyanoi & Rusalki

From the waist up, a vodyanoy appears as a naked old man, but its frog-like face, tangled greenish hair, and covering of algae and muck over fish scales surely prevents anyone from mistaking this creature for human. What’s more, it has not hands but instead webbed paws, and in place of its legs extends a powerful fish’s tail. A vodyanoy’s eyes burn like red-hot coals.

When not swimming, it usually rides along its river on a half-sunken log, making loud splashes. When angered, a vodyanoy breaks dams, destroys water mills, and drowns both people and animals alike. Consequently, those who live along the banks of a vodyanoy’s river make sacrifices to appease the monster. Vodyanoi also drag down people to their underwater dwellings to serve as slaves.

For Barbarians of Lemuria

Attributes: Strength 4, Agility 0, Mind 1

Combat Abilities: 2 claws +1, damage d6-1; Defence 1; Protection d3-1 (scales); Lifeblood 10

Special: Vodyanoi breathe water as well as air. Against man-made structures, vodyanoi can exert enormous destructive power, comparable in many ways to the effects of a catapult.

For Dungeon World

Group, Hoarder, Intelligent
Claws (d8+2 damage, forceful)
6 HP
2 Armor
Close
Special Qualities: Amphibious
Instinct: To dominate its territory

* Destroy a man-made structure
* Drag victim to the bottom
* Swim silently and swiftly

For Swords & Wizardry

HD 4+1; AC 5 (14); Atks 2 claws (1d6); SV 13; Special breathe water, destroy man-made structure; MV 6 (Swim 12); AL C; CL/XP 5/240

The rusalka, an unquiet undead monster, was in life a young woman who either committed suicide by drowning due to an unhappy marriage or who was murdered by drowning, especially after becoming pregnant with an unwanted child. A rusalka must suffer its tortured existence in or near the body of water in which it both died and was reborn.

This undead creature is not invariably malevolent, for it may die in peace if its death is avenged. Nevertheless, a rusalka’s main activity is far from benign. It seduces by either by looks or by voice young men, who the monster then leads into the depths of its waterway. Therein, the rusalka entangles its victim with her long red hair and submerges, dragging the would-be lover to his death.

For Barbarians of Lemuria

Attributes: Strength 2, Agility 2, Mind 2

Combat Abilities: grappling hair +2, damage d3; Defence 2; Protection d4-1 (lacks any vulnerable organs); Lifeblood 10

Special: Rusalki appear as beautiful, red-haired maidens to mask their true, more horrific appearance. If engaged in seductive efforts against a male hero, the hero must attempt a Hard Mind action to avoid being charmed by the monster.

For Dungeon World

Devious, Group, Intelligent
Entangling hair (d4 damage)
10 HP
0 Armor
Close, Reach
Special Qualities: Undead
Instinct: To kill young men

* Appear beautiful
* Ensare in its entangling hair
* Inflame the passions

For Swords & Wizardry

HD 8; AC 3 (16); Atks Entangling hair (1d3 then constrict); SV 8; Special appear human, charm male, constrict (1d6), undead; MV 9 (Swim 9); AL C; CL/XP 11/1,700

June 3rd, 2015  in RPG No Comments »

Bosch-Inspired Monsters

Yndspeers appear as a bizarre avian-like humanoid roughly the size of a dwarf. A yndspeer is devoid of feathers except for a crest on its head and a tuft growing downward from its abdomen. Rather than wings, a yndspeer has stubby arms and hands. Males also sport wickedly sharp, upward curving barbs on their legs half way between the knee and ankle. These creatures cannot fly, but move rapidly along with a herky-jerky gait. Despite their somewhat comical appears, yndspeers are mischievous and cruel.

HD 1+1; AC 7 (12); Atks barbed spear (1d6); SV 18; Special spears lodge in victim (save negates); MV 12; AL C; CL/XP 2/30

The lyuwvis — a bizarre hybrid of frog, lion, and fish — hunts coastal marshlands. In the water, it swims sluggishly; on land, it hops about on its legs or else scoots through muck and mud on its belly. What the lyuwvis lacks in grace, it makes up for in strength and tenacity. This monster grows to the size of a large hound, and its powerful jaws inflict terrible wounds. The lyuwvis spits a noxious mixture of mud, saliva, and mucous before it attacks. Those struck by this foul substance find their reflexes impeded (as a Slow spell; save negates).

HD 3+2; AC 5 (14); Atks bite (1d6+2); SV 14; Special noxious spit; MV 6 (Swim 6); AL N; CL/XP 4/120

May 31st, 2015  in RPG No Comments »

Jasper’s Starfish Dragon

In my last post, I imagined Jasper, son of Laryssa and John Payne, as the superheroic Crayola Kid. I also explained that Jasper needs ear surgery to help improve his hearing. At the time of this writing, the Payne family has raised $2,050 of $4,300 needed for Jasper’s medical bills. Check out the Paynes’ GoFundMe page. I’m planning on another donation by Spes Magna Games at the end of this month once my March sales receipts are deposited to my PayPal account. I’m also hoping that the little bit of exposure my posts bring might inspire others who can to be generous.

Of course, I need something gaming related for this post, and so this time I’ve statted up Jasper’s starfish dragon (click on the pic to embiggen the image).

The Starfish Dragon

Deep beneath the waves of the vast sea lurks the starfish dragon. The size of a galleon, supernaturally strong and invulnerable to all but the most powerful weapons, it seldom surfaces except to protect its territory against hostile interlopers. When the starfish dragon attacks, it stirs up massive waves and then tears the hull open from underneath. It usually then descends back to its depths, leaving the sailors to the mercy of the elements.

For Dungeon World

Intelligent, Magical, Hoarder, Huge, Solitary
Tentacles (b[2d10]+5 damage, +2 piercing)
20 HP
4 Armor
Forceful, Messy, Reach
Special Qualities: Aquatic, know the deeps, nigh-invulnerable scales
Instinct: To terrorize the weak
* Crush with tentacles
* Exhale unquenchable fire
* Toss massive waves

For Swords & Wizardry

HD 10; AC 1 (18); Atks 3 tentacles (1d8), 1 bite (3d6); SV 5; Special +1 or better weapon to hit, 35% magic resistance, breathe cone of fire (10d8 with save for half damage), control ocean waters; MV 6 (Swim 21); AL N; CL/XP 14/2,600

March 22nd, 2015  in RPG No Comments »