The Corpse Creeper
Hello! Long time no post. I return with a brief post that features two links and one monster. The first link is a reminder that I have a teacher blog called The Knights of the Mightier Pen. The second link is to the RPG Stock Art patreon of Jeshields. I like his work, an example of which is below, and I talked with him for a few minutes at North Texas RPG earlier this year. He seemed like a good guy, and I’m happy to now be one of his patrons.
And now, a new monster for B/X D&D, the illustration of which was done by Jeshields.
Four segmented legs end in three-toed feet, the center toe of each foot noticeably wide and longer than the other two, and each toe ending in a soft pad. Two tentacles of mottled, gray-green flesh. A serpentine body, muscular and smooth, dark gray to black, tapering down to a short, segmented tail, each segment covered in chitin. Its head, more bestial than humanoid, is fringed with short horns. Its wide mouth grins, revealing jagged, ill-spaced fangs, between which writhes a three-pronged tongue nearly as long as a man’s arm from shoulder to fingertip. Its black eyes reflect light like polished obsidian.
Corpse Creeper (Monstrous, Chaotic)
Armor Class: 6
Hit Dice: 6+1** (L)
Move: 150′ (50′)
Attacks: 2 tentacles/1 tongue
Damage: 1-4/1-4/2-5 + special
No. Appearing: 1-2 (2-5, B)
Save As: Fighter 6
Morale: 7
The corpse creeper feeds on decaying flesh. Highly intelligent, a corpse creeper often speaks and reads several languages. Stealthy, it moves equally well on a floor, wall, or ceiling, surprising others on a roll of 1-3 (on 1d6). If both tentacles hit a man-sized or smaller target, the corpse creeper seizes that target, constricting for 2-8 points of damage each round thereafter until the creeper is killed, releases its victim, or the victim escapes. The prongs of the corpse creeper’s tongue conceal wicked barbs. On a hit, the target must make a saving throw versus Paralysis, which lasts 2-8 turns if the saving throw fails. Against a victim being constricted, the tongue strikes with a +4 “to hit” bonus. Corpse creepers are immune to disease, poison, and the paralyzing touch of ghouls and ghasts.