Deer Season?
Cervus
No. Enc.: 1d8
Alignment: Neutral
Movement: 180′ (60′)
Armor Class: 7
Hit Dice: 4
Attacks: 1 or 2 (gore or bite)
Damage: 2d6 (1 or 2 gores), 1d8 (1 bite)
Save: L2
Morale: 9
Hoard Class: None
XP: 190
Mutations: Ultravision, Unique (Anticoagulant Saliva)
The cervus is a monstrous, predatory deer. When fully grown, an adult cervus stands over six feet at the shoulder. Its antlers spread wide enough that it can gore two targets who are within 10 feet of each other. The cervus deals double damage with its gore after charging. Outward curving canines jut from the cervus’ upper jaw, and it has a powerful bite. Its bite may deliver a dose of anticoagulant saliva (save versus poison). Prey affected by the saliva bleed profusely, losing two hit points per round until the wound can be properly bandaged.
About one in four or five cervuses has a third eye. A three-eyed cervus is intelligent. Roll 6+1d4 for Intelligence and Willpower, and increase save to L4. It also has 0-3 (1d4-1) mental mutations. Add 55 XP per additional mutation.