Tuesday Terror: The Bearboar
Last week, I ripped a headline from current events to create a new AD&D monster. For this week’s Tuesday Terror, that same headline gets the 5E treatment.
“Everybody died,” the scientist claims. The grizzly boar charged through the grounds and impaled the rich hunters, one after the other, on its sharp tusks. Though it was shot a few times, the creature seemed to have no problem absorbing bullets.
Scientists performing mad experiments in genetic engineering are the equivalent of the insane wizard who created the first owlbear. The bearboar is the result of some mad experiment by an insane wizard. It combines the form and features of a cave bear and a giant boar. Although omnivorous, the bearboar prefers a diet of meat. It has excellent hearing and smell but rather poor eyesight.
Bearboar
Large monstrosity, neutral evil
Armor Class 14 (natural armor)
Hit Points 84 (8d10+40)
Speed 30 ft.
STR 19 (+4), DEX 10 (+0), CON 20 (+5), INT 4 (-3), WIS 11 (+0), CHA 7 (-2)
Damage Resistances bludgeoning and slashing from nonmagical attacks; piercing from magical attacks
Damage Immunities piercing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 5 (1,800 XP)
Charge. If the bearboar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Deadly Claws. The bearboar’s claws score a critical hit on a roll of 18-20.
Keen Hearing and Smell. The bearboar has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Poor Eyesight. The bearboar has disadvantage on Wisdom (Perception) checks that rely sight.
Relentless (Recharges after a Short or Long Rest). If the bearboar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack. The bearboar makes three attacks: two with its claws and one with its tusks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.
Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.