Archive for April, 2019

For Sale By Me

I’m back to selling a few gaming items via eBay. If you’re interested, check these out, and maybe even put in a bid.

Heroes of Olympus: A Task Force Role Playing Game was published as a boxed set in 1981. Conceived and written by B. Dennis “Chariot of” Sustare, this unusual game combines fantasy roleplaying in mythical Greece with squad level wargaming action. This game was (at least) almost unique among roleplaying games of the time.

RuneQuest Monsters was published by Games Workshop for use with the Avalon Hill/Chaosium RuneQuest roleplaying game. This book was authored by familiar names of gaming lore, such as Steve Perrin, Lynn Willis, and Sandy Petersen. The book features some wonderful interior art, including some full-color, full-page illustrations. Among the many monsters within include the frumious bandersnatch, the enigmatic dragonnewt, the shaggy jack’o’bears, and the fearsome walktapus.

I wrote Path of Legend for the Dawnforge: Crucible of Legend campaign setting published by Fantasy Flight Games using the d20 System. This adventure was designed to introduce players to Dawnforge. According to the front cover, it is a “Legendary Quest in the World of Dawnforge”. According to the back cover, “The adventure leads new heroes from 1st to 5th level, and also offers them the chance to earn their first legend point. The adventure provides a compelling mix of location and event-based encounters, and rewards roleplaying and puzzle-solving as well as combat.”

April 9th, 2019  in RPG No Comments »

Tuesday Terror: Pestilent Phylactery of Velenu

Tuesday Terrors have obviously been on hiatus for a bit, but today this sort-of-weekly feature returns not with a monster but with a new spell. To see the spell in action, click here. can be viewed with caution by clicking on the monster’s name below. The artist is Tooth Wu. Check out his ArtStation portfolio.

“We had the blaggard cornered. Xurek went at him head on while Pallamon moved in from the flank. It was the end. After days of fighting our way through his minions, it was the end. And then he cast…that spell. Xurek and Pallamon went down screaming. I ran. Discretion is the better part, right?” — Brego the Discreet

Pestilent Phylactery of Velenu
3rd-level conjuration

Casting Time: 1 action
Range: 10 feet
Components: V, S, M (viper fangs sealed in a phylactery)
Duration: Instantaneous

You wrap the phylactery around one of your limbs, which then becomes covered in writhing, biting growths that resemble vipers, centipedes, and fanged tentacles. You use these these horrid growths to attack up to three targets within range. You can direct the growths to attack one target or several.

Make a melee spell attack against the target for each growth. You have advantage on the attack roll if the target is within 5 feet. On a hit, the target takes 1d6 piercing damage and 1d6 poison damage. For 1 minute after a target is hit, the target must make a Constitution saving throw. If the target was hit by more than one growth, the target makes the Constitution saving throw with disadvantage. On a failed save, the target takes 2d6 poison damage. On a successful save, the spell ends for the target.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you create one additional attacking growth for each slot level above 3rd.

April 9th, 2019  in RPG No Comments »

ThursdAD&D: Candles of Life and Mortids

Well, I’ve not done a very good job keeping up with this blog, my writing, et cetera, over the past two or so weeks. Not sure why. No excuses. Here I go again.

First up is a magic item inspired by The Moody Blues, probably the first prog rock band. The song is “Candle of Life” from To Our Children’s Children’s Children.

“Something you can’t hide says you’re lonely. / Hidden deep inside of you, only / It’s there for you to see. Take a look and be. / Burn slowly, the candle of life.”

Candle of Life: A candle of life is a magical taper that bolsters the life force of the one who lights it. The candle illuminates a 15-foot radius, and it will burn for 4 hours. It is possible to extinguish the candle by typical means, but it can be placed in a lantern or otherwise sheltered to protect it from drafts, et cetera. While the candle burns, the one who lit it must remain within the its radius of illumination to gain the following benefits. The user regenerates 1 hit point per turn so long as he or she is not dead. The user gains a +4 bonus to saving throws against disease, death magic, energy drain, poison, and aging. If one of these effects would not allow a saving throw, the candle‘s user is entitled to a saving throw, but with no special bonus.


Next up, how about a new monster by a talented artist? Visit this site and check out a few creatures created by Lukaz Jaskolski. The monster below is inspired by his bug horror entitled “Predator Creature 1”. Enjoy!

Mortid
Frequency: Rare
No. Appearing: 1-6
Armor Class: 2
Move: 15″
Hit Dice: 8+8
% in Lair: 40%
Treasure Type: J-N, Q (x2)
No. of Attacks: 5
Damage/Attack: 1-6/1-6/2-5/2-5/1-4
Special Attacks: See below
Special Defenses: See below
Magic Resistance: Standard
Intelligence: Average
Alignment: Chaotic evil
Size: M
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/XP Value: VII/2,200 + 12/hp

The mortid is a horrific undead creature with a thick carapace and a skull-like visage. It scuttles about on four legs, and it attacks with its four claw-like appendages and its jagged teeth. Like most undead, the mortid hates the living, especially all types of elves.

This monster is stealthy and expert at camoflauge. It surprises prey on a roll of 1-4 (out of 6). The mortid can leap 3″ upon prey in order to attack. Its upper limbs strike with scimitar-like blades. Its lower striking appendages are blunter but still effective weapons. The mortid’s bite is not especially strong, but it has a powerful negative force that drains 1 life energy level from the victim, complete with corresponding losses in hit dice, ability level, attack level, et cetera.

The mortid is affected only by magical weapons. It regenerates at a rate of 3 hit points per melee round, but is destroyed if brought to 0 hit points. Sleep, charm, and hold spells do not affect the mortid. Neither does poison or paralysis, and it takes only half damage from spells based on cold or electricity.

Holy water splashed upon the mortid causes 2-7 hit points of damage per vial-full that strikes the monster. A cleric can turn the mortid as if it were a vampire.

Any elf drained of all life energy by the mortid becomes a half-strength mortid under the control of its slayer. This transformation takes place 1 day after the elf is buried, but only if the elf is buried. If the mortid which slew the elf is itself killed, the mortids created by it become free-willed monsters.

April 4th, 2019  in RPG No Comments »