Archive for August 29th, 2018

Cthuga’s Flame Creatures

Yesterday it was the servants of He Who Must Not Be Named. Today’s trip into the AD&D Deities & Demigods brings us the fiery minions of Cthuga, the “master of the fire element”, statted for 5E D&D.

These creatures appear to be smaller versions of their master. This means a flame creature resembles a flaming amoeba with tentacles that appear to be flames emanating from its body. (Deities & Demigods, page 44)

Flame Creature of Cthuga
Huge elemental, chaotic evil

Armor Class 18 (natural armor)
Hit Points 184 (16d12+80)
Speed 60 ft.
Ability Scores STR 14 (+2), DEX 21 (+5), CON 20 (+5), INT 10 (+0), WIS 12 (+1), CHA 9 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 11
Languages Ignan
Challenge 10 (5,900 XP)

Amorphous. The flame creature can move through a space as narrow as 1 inch wide without squeezing.

Elemental Nature. The flame creature doesn’t require air, food, drink, or sleep.

Flame Aura. At the start of each of the flame creature’s turns, each creature within 60 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the flame creature or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Illumination. The fire creature sheds bright light in a 45-foot radius and dim light in an additional 45 feet.

Magic Resistance.. The flame creature has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The flame creature attacks twice with its tentacle and/or its heat ray.

Heat Ray. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 16 (2d10+5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 6 (1d12) fire damage at the start of each of its turns.

Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 18 (3d8+5) bludgeoning damage plus 10 (3d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 6 (1d12) fire damage at the start of each of its turns.

August 29th, 2018  in RPG No Comments »