Archive for March, 2018

Lilacs Out of the Dead Land 1

Jared sat near the end of the bar, canted a bit on the stool to see both the entrance and the door leading to the latrines. He had short hair so blond it was almost white. Jared wore crisp, mint green oxford shirt, dark slacks, and, incongruously, well-polished Army surplus jungle boots. No jewelry, not even a wrist watch. He was tall and slender with sharp features, dark blue eyes.

Near one elbow was a manila folder, thick with its contents. Near the envelope waited a shot glass. The whisky in the glass glowed softly in the dim, yellowish light. Few other patrons were in the bar. It was early, only a few hours after most people had to be at work.

Eddie’s Place opened early, closed late. The public area was one room, a narrow rectangle enclosing the smaller, narrower rectangle of the bar. A door covered with stickers stood in the center of the back bar. Track lighting with low wattage bulbs in green glass shades could not compete with what sun managed to slip over the taller surrounding buildings and through the row of circular windows of frosted glass that faced the street.

Jared walked his eyes from person to person. Eddie, the bartender: fat, bald head already shining with perspiration, neatly trimmed beard, tattoos done in fading blue ink, one of the back of his hand showing fanned playing cards, aces and eights, a dead man’s hand. The others were customers. Regulars. Jared knew them by face if not by name, each one always present. He wondered if they ever went home. If they had homes to go to.

“You gonna drink that today?” Eddie said, his affect flat, disinterested.

Jared fixed on Eddie’s rheumy eyes, waited a beat or two, and then shrugged. The bartender shrugged, turned away to wipe down the bar yet again. The shot glass shimmered as the light shifted from left to right: a truck passed by outside, reflecting the late morning sun.

Jared opened the manila folder and slid out the contents: papers, photographs, several long hairs in a Ziploc baggie, a smaller envelope. Setting aside the smaller envelope, he looked first at the photographs. A handsome man, well-dressed, well-coiffed, stared out from the top picture. Obviously a professional photograph, probably for corporate use. Others showed the same man in public, photographed without his knowledge. At the park. At the store. Leaving the office. The last picture was a young woman, smiling, brown hair styled, wearing a blue graduation robe. Around her neck, a silver chain from which dangled a pendant, a heart around a cross. The papers were typed, single-spaced, organized under headings that provided an outline of the man’s habits, movements, and, most importantly, the reasons why his death had been authorized.

Jared opened the baggie, pulled out a hair. It was the color of coffee light on the cream. A faint, floral scent preceded the words.

“He deserves to die.”

A faint sob punctuated the sentence. Jared looked up. A woman sat on the stool next to him. She was young, too thin, and nude. Her hairline was distorted from where her skull had been cracked by violence. Baseball bat? Gulf club? Her eyes had been blue in life. Now they were paler, yellowed.

“He’ll do this again,” the woman said. “It’s only a matter of time.”

“I know.”

“You say something?” Eddie said.

Jared shook his head. “Not really. Yeah, I’m going to drink this.”

Eddie nodded, turned to walk toward a raised hand at the other end of the bar. Jared took the shot of whisky in hand and tossed it back. The liquid burned at first, but then faded into warm hints of spice and vanilla. He looked at the dead woman and nodded while sliding the papers and pictures back into the manila folder. The smaller envelope went in last, after he thumbed through the bills inside.

Jared closed his eyes. Sighed. How much was a human life worth? Five grand, and even that seemed too precious in the particular case. When Jared looked again, the woman was gone.

“I need the office,” Jared said, sliding from his stool.

Eddie nodded. Jared lifted the bar flap, crossed behind Eddie to the door in the middle of the back bar, pushed the door open, entered the small, cluttered office. The wooden, low backed chair squeaked as Jared sat down while slipping his phone out of his pocket.

After three rings, a woman’s voice answered. “Prescott Investigation.”

“It’s me,” Jared said. “Tell Management I have confirmation. Terms are acceptable.”

“Time to completion?”

“Thirty-six hours. Verification through normal channels.”

A faint click indicated the woman had disconnected. Jared closed his eyes, rested his hands on his thighs, one hand holding the phone, head tilted back, rotated left, then right, then chin to chest, head rolling left, then right. The pain had started, creeping up from a tightness between his shoulder blades to the base of his skull. Sliding open the draw in the desk, Jared fished out the bottle of Excedrin from a tangle of rubber bands and paper clips. He popped one tablet into his mouth, crunching it between his back teeth, ignoring the acrid taste. He dry-swallowed the other.

Envelope in hand, Jared exited the office. He poured himself another shot, tossed it back.

“You shouldn’t drink and take those pills,” Eddie said. “Bad for your liver.”

Jared chuckled. “You’re in the bad-for-your-liver business.”

“Ain’t that the truth?” said one of the regulars, hoisting an empty pint glass. “One more, Eddie. I’m good for it, ain’t I?”

Eddie nodded, turned his back to the regular, locked onto Jared’s gaze. “Every time, huh?”

“Every time, but sometimes it’s not as bad. She was more sad than angry. That helps.”

“You need anything, you call, brother,” Eddie said.

“I don’t need anything, but thanks. Thanks for the use.”

They shook hands. Eddie poured another pint for the regular. Jared walked out into the late morning sun. The sky, nearly cloudless, the cold wind biting. Sliding behind the wheel of his car, Jared placed the envelope on the passenger seat.

“Five grand,” he said as he turned the key in the ignition. “Five grand.”

He backed out of the parking space into the street, shifted to drive, and accelerated smoothly. It was time to go jogging.

March 16th, 2018  in RPG No Comments »

The Bake-Kujira

The bake-kujira, the curse of the whale, seeks to bring famine, plague, and other disasters to coastal communities. It appears as a huge skeleton of some great fish or whale, invariably accompanied by a host of strange birds and fish.

Ghost or Demon? Stories differ about the bake-kujira’s origin. Some claim the monster is the vengeful spirit of a butchered whale, while others declare the bake-kujira is a demon from some hellish abyssal ocean. Whatever the truth, the bake-kujira displays a number of seemingly contradictory abilities. It is both incorporeal and immensely strong. It swims through the water as well flies through the air. It combines potent innate spellcasting with crushing physical attacks.

Guardian or Destroyer? The bake-kujira usually brings doom to coastal communities near its lair. It ruins crops, sinks boats, and burns homes. Residents of afflicted communities who abase themselves sufficiently may purchase a measure of mercy and even protection from the bake-kujira. The cost for the bake-kujira’s sufferance is high, however, and the monster delights in demanding ever greater outrages be performed in its honor.

Bake-Kujira
Huge undead, chaotic evil

Armor Class 15
Hit Points 102 (12d12+24)
Speed 0 ft., fly 40 ft. (hover), swim 60 ft.
Ability Scores STR 19 (+4), DEX 14 (+2), CON 15 (+2), INT 8 (-1), WIS 16 (+3), CHA 14 (+2)

Saving Throws Con +6, Wis +7
Skills Perception +7
Damage Resistances acid, fire, lightning; bludgeoning and slashing from nonmagical attacks; piercing from magical attacks
Damage Immunities cold, necrotic, poison; piercing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 120 ft., passive Perception 17
Languages Abyssal, Primordial, telepathy 120 ft.
Challenge 10 (5,900 XP)

Echolocation. The bake-kujira can’t use its blindsight while deafened.

Incorporeal Movement. The bake-kujira can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The bake-kujira’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: flaming sphere, fog cloud, thunderwave
3/day each: gust of wind, sleet storm, wind wall
2/day each: blight, control water, ice storm
1/day each: contagion (Spell Attack Bonus: +7), insect plague

Keen Hearing. The bake-kujira has advantage on Wisdom (Perception) checks that rely on hearing.

Legendary Resistance (3/Day). If the bake-kujira fails a saving throw, it can choose to succeed instead.

Turn Resistance. The bake-kujira has advantage on saving throws against any effect that turns undead.

Actions

Multiattack. The bake-kujira makes two attacks: one with its bite and one one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (5d6+4) piercing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (5d4+4) bludgeoning damage.

Legendary Actions

The bake-kujira can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The bake-kujira regains spent legendary actions at the start of its turn.

Innate Spellcasting (Costs 3 Actions). The bake-kujira can use its innate spellcasting ability.

Psychic Attack. The bake-kujira chooses a living creature it can sense within 120 feet of it. The creature must make a DC 16 Wisdom saving throw against this attack, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one.

Sonic Boom (Costs 2 Actions). Each creature within 20 feet of the bake-kujira must make a DC 16 Constitution saving throw against this burst of sound, taking 17 (5d6) thunder damage on a failed save, or half as much damage on a successful one.

A Bake-Kujira’s Lair

The bake-kujira lairs in flooded sea caves or deep sea trenches. The water near its lair is always colder than surrounding waters, and the waves above its lair are choppy, tossed by gusting winds beneath scudding, dark clouds. Flocks of bizarre birds and schools of strange fish live in the region around the bake-kujira’s lair.

Lair Actions

On initiative count 20 (losing initiative ties), the bake-kujira takes a lair action to cause one of the following magical effects:

* A strong current moves through the bake-kujira’s lair. Each creature within 60 feet of the bake-kujira must succeed on a DC 16 Strength saving throw or be pushed 60 feet away from the bake-kujira. On a success, the creature is pushed 10 feet away from the bake-kujira.

* Beasts arrive to defend the bake-kujira. In the water, four swarms of quippers arrive. Above the waves, sixteen swarms of ravens arrive. Otherwise, treat this lair action as conjure animals, to include the requirement for concentration.

* The water in the bake-kujira’s lair becomes uncannily cold. All creatures within 120 feet of the bake-kujira must succeed on a DC 16 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.

Regional Effects

The region around a bake-kujira’s lair is warped by the unnatural presence of the monster, creating the following magical effects:

* The weather and water currents in a 6-mile radius centered on the bake-kujira’s lair becomes unstable and hostile. The weather is always 1d4x10 degrees Fahrenheit colder than normal. When rolling to determine wind and precipitation, treat results less than 13 as 13 (see DMG, p. 109). Checks made related to swimming, navigation, et cetera, are made with disadvantage in the area of effect.

* Aquatic and avian creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the bake-kujira and aggressive toward intruders in the area.

If the bake-kujira dies, these effects fade immediately.

March 15th, 2018  in RPG No Comments »