Archive for July 18th, 2014

Friday Fun with Matt Jackson

Over on G+ today, Matt Jackson posted a pic of a little map with these words: “Let’s have some fun today. I made a map, let’s stock it! Write a short adventure for whatever system you prefer.”

I figured, Why not?

While you check out my small contribution to the fun, consider making a contribution of your own to Matt Jackson’s Wounded Warrior Project fundraiser. Speaking as both a gamer and a veteran, Matt’s fundraiser is double good.

Huah!, and welcome to Ean Illiam’s Cavern Stores!

Ean Illiam, ancient but spry merchant, set up shop more than a decade ago in a group of caves about a day’s ride outside the village. Rumor says Ean served the former king as a soldier. Or as an assassin, or maybe a warpriest. Such is the way of rumors. Ean himself denies these rumors with a wink and a toothless grin.

Whatever the truth, Ean offers quality goods for a reasonable price. He regularly receives shipments of common weapons, armor, and dungeon gear. Shoppers can almost always find whatever they need from these categories. If a trusted customer knows how to ask, Ean also supplies poisons. Services offered by Ean and his staff are more limited. Herman Aleš, a talented blacksmith, works for Ean, as does Mojca Marica, a chirugeon. A hot meal and ale can almost always be had, although Ean isn’t running a tavern, so don’t expect anything too fancy. Surely, stories about Ean arranging murders for hire cannot be true. Can they?

1. Entrance: Carved stairs lead up into the stony hillside. Ean almost always has a few guards on duty in or around this area. These guards often have well-trained mastiffs on hand to help emphasize the importance of behaving. Lanterns hung from hooks twisted into the ceiling provide light throughout Ean’s caves. Those who look before heading in may notice smoke billowing out from natural chimneys higher up the hillside.

2. Front Stores: Ean greets customers here. Shelves built along the walls display Ean’s more common goods. Clerks assist with the sales, and one doesn’t need to be alert to spot a guard or two keeping keen eyes on visitors. Sturdy tables and chairs are set up down the center of the cave, and a hollowed out section of wall serves as a cooking pit. A simple stew is almost always kept bubbling above the fire.

Ean Illiam
Devious, Hoarder, Intelligent, Organized, Solitary
Cudgel (b[2d8] damage)
12 HP
0 Armor
Close
Instinct: To strike a deal

* Call for help
* Deal like a devil
* Move with remarkable speed

3. Rear Stores: Lesson common and more expensive goods occupy the shelves. A heavy curtain is drawn across the exits to the north up the stairs and to the south into the private stores. There might be guards behind those curtains.

4. Stairs Up: If asked, Ean or his staff say that the stairs up lead to private rooms off-limits to visitors.

5. Private Stores: Ean’s most exotic and expensive goods are kept in this cave, and access is granted to only his most valued customers. Mojca has a small clinic area set up in this cave.

Mojca Marica
Intelligent, Magical, Organized, Solitary, Stealthy
Scalpel (w[2d8] damage)
12 HP
0 Armor
Close
Instinct: To heal

* Alert the guards
* Apply the healing arts
* Deceive the senses

6. The Forge: The heat and noise from this area spread through Ean’s caves. Herman Aleš labors here with hammer and tongs, assisted by surly apprentices.

Herman Aleš
Intelligent, Solitary
Hammer (1d10+2 damage)
12 HP
2 Armor
Close, Forceful
Instinct: To forge

* Grip like steel
* Look for imperfections
* Work metal

7. Rippling Waters: Is this is a spring? To where do the cool, clear waters flow?

July 18th, 2014  in RPG 1 Comment »