Atanasija’s Lyre
Dunwick Rossignols sang like an angel, but he had the heart of a devil. He used his charm and music to ingratiate himself into the life of Nafasi, a prosperous village situated near an important crossroad. Dunwick prospered. He also systematically seduced many of the village’s maidens and wives. The wicked bard delighted in the strife caused by his many conquests. He deliberately sowed seeds of jealousy and false hope, plucking on people’s emotions as deftly as his finger plucked his lyre’s strings.
Dunwick played his cruel games too long. His machinations provoked the widow Atanasija into a cold fury. She lured Dunwick to her home with carnal promises. As soon as he entered her home, Atanasija struck him a stunning blow to the head with a bronze candlestick holder. Her cold fury blazed white hot then, and she strangled Dunwick to death, crushing his windpipe with the candlestick holder. Horrified by her crime, Atanasija fled into the night, vanishing into Mabonde, the nearby forested valley. Dunwick was buried, and the villagers made a half-hearted and failed attempt to apprehend Atanasija. Little by little, life in Nafasi resumed something resembling what it was before Dunwick.
Months after Dunwick’s brutal murder, Atanasija, now mad, crept into the village’s cemetary. With ragged fingernails, she clawed Dunwick’s remains free from their grave and stole the bard’s skull. Back in her cave in Mabonde, Atanasija fashioned Dunwick’s skull into a macabre lyre. The mad widow played and sang her most beloved songs by Dunwick. Before the last echoes of her tortured voice faded in the darkness of her cave, Atanasija took her own life.
Decades went by as the widow’s corpse rotted away before a group of adventurers pursuing goblin raiders stumbled into the cave and discovered the Atanasija’s lyre.
Barbarians of Lemuria
A minstrel can play Atanasija’s Lyre and make a tough (-4) mind check modified by minstrel ranks. If the minstrel succeeds, 1d6 corpses within earshot of the lyre’s morbid notes rise up and attack the nearest living creatures, continuing to do so as long as the minstrel plays. If the minstrel’s check results in a natural 12, double the number of corpses that animate. If the minstrel’s check results in a natural 2, one or more of the lyre’s strings break and must be replaced before the lyre functions again.
Dungeon World
Whenever you play Atanasija’s Lyre near one or more corpses, roll+CHA. *On a 10+, several corpses animate as zombies under your musical control. *On a 7-9, several corpses animate as zombies.
Swords & Wizardry
Atanasija’s Lyre is a magical item usable by any non-Lawful character. As long as the holder plays this musical instrument, up to 2d6 nearby corpses animate as skeletons or zombies. Each round this lyre is played, there is a 10% chance the undead slip the musicians’s control and attack the nearest living creatures. In this latter case, the zombies and skeletons remain animated until destroyed.