Y Is for Yappy
yappy: (adj.) inclined to talk foolishly or at length
Most ettins, two-headed giant-like creatures, dwell only in remote areas in underground lairs, for these monsters prefer darkness. They revel in savagery and live at a level barely above the Stone Age. Some, however, have greater than intelligence, and they develop something more like a civilized attitude.
These advanced ettins lack the base savagery of their less intelligent relatives. Many advanced ettins possess skills such as metalworking or agriculture. This is not to say that advanced ettins cannot be cruel, even evil. Sophistication and culture do not preclude moral depravity. Indeed, most advanced ettins cannot be trusted unless dealt with carefully, preferably from a position of strength.
An advanced ettin’s most remarkable trait are his two personalities. Both heads have their own intelligence, name, personality, et cetera. These two heads do not always get along with each other, and they tend to carry on lengthy, often strident conversations with each other. The monster’s left head controls the right side of the ettin’s body, whereas the right head controls the other side.
Even though an advanced ettin has a single body (and corresponding hit point total), it acts as if it were two different creatures. Often, one head focuses on thrown weapons, acting during the Movement and Missile portion of the round. The other head concentrates on melee attacks, or, rarely (10% chance), casts spells. An advanced ettin spellcaster is able to cast 1d4 1st-level Magic-User spells, 1d3 2nd-level Magic-User spells, and 1d2 3rd-level Magic-User spells.
Advanced Ettin
Hit Dice: 10
Armor Class: 3 [16]
Attacks: 1 weapon (2d8) plus 1 weapon (3d6)
Special: Surprised only on a 1, two personalities
Move: 12
Saving Throw: 5
Alignment: Neutrality or Chaos
Number Encountered: 1d3
Challenge Level: 11/1,700 (13/2,300 for spellcaster)