Archive for the ‘ RPG ’ Category

Plague of Spiders

At long last, I purchased Simon Washbourne’s Barbarians of Lemuria. I first encountered this game as its free version. I first played BoL at OwlCon 2013, and I really enjoyed the convention scenario and the system itself.

BoL includes a magic system that is both flexible and customizable. While most magicians appear in sword & sorcery fiction as villains, BoL does offer magician as a heroic career for player characters. Spells cost Arcane Power, which starts equal to the character’s magician rank plus 10. Spells fall into four categories: Cantrips, First Magnitude, Second Magnitude, and Third Magnitude.

A magician casts a spell by deciding on the effect, which determines the spell’s category. The higher the category, the more Arcane Power the spell costs and higher the difficulty of casting the spell (success determined by rolling 2d6 + Mind + magician rank – difficulty modifier and trying to equal to beat a 9).

Cantrips accomplish minor tasks, such as making a coin vanish or causing a rope to slither up a wall. First Magnitude spells are utility spells “that allow the sorcerer to perform activities that anyone with the right training and equipment could manage.” These spells can inflict damage, such as a blast of flame, or let the magician climb like a spider. Cantrip and First Magnitude spells are likely the only types of spells that will commonly see use in the game. Second and Third Magnitude spells are capable of truly mighty effects, such as mind control, destroying a building, or causing a volcano to rise out of the earth and erupt.

All spells except Cantrips require additional casting requirements, such as possession of a special item (like an ancient tome), rare ingredients (like the tongue of a mythical beast), or a ritual sacrifice (including even human sacrifice for Third Magnitude spells). The magician can pile on additional casting requirements to lower the spell’s Arcane Power cost, but each category of spell has a minimum Arcane Power cost regardless of how many additional casting requirements are applied. For example, a First Magnitude spell cost a minimum of 1 Arcane Power, whereas a Third Magntitude spell costs at least 11 Arcane Power.

Here’s a sample Third Magnitude spell to go along with the creepy pictures of spiders taking over the countryside in Australia:

Plague of Spiders
Cost: 15
Requirements: Personal ordeal. The caster must immerse himself in a pit full of biting spiders, crushing and eating hundreds of the spiders as they bite him, in order to achieve the right frame of mind for casting.
Minimum Cost: 11
Difficulty: Demanding (-6)

This horrible spell summons forth millions of spiders that swarm across the land for miles, blanketing everything in their path with webs. Individually, the spiders prove little threat (Size Tiny, Damage 1, Lifeblood 1, Move 15 ft.). They are, however, extremely venomous. The spider’s venom forces a Tricky task roll using Strength to resist or else suffer 1 LB each round until unconscious at 0 LB. This unconscious victim must then make a Hard task roll using Strength to avoid death. A physician can treat the poison, but doing so is Tricky.

November 26th, 2013  in RPG 1 Comment »

Rantz’s Fair Multitude at DriveThruRPG

Welcome to Rantz’s Fair Multitude! This Old-School game supplement offers 30 pages of ideas to challenge and reward your players. Among the multitude, you’ll find the following:

* Nine new magic items, including Demon Cymbals and Nails of Prynn
* More than 25 new monsters (with plot hooks), including the book golem, hungry ghosts, and the Seekers of the Eternal Flame
* Six special places you can drop into your campaign, including the Bridge of the Damned and Stadgaar Manor
* Eight new spells, including Arcasparv’s Doomful Gullet and Valfoxell’s Adventitious Pretense
* Brief descriptions for a 12 deity pantheon, including Cro, the God of Truth, Chaos, and Opposites

Rantz’s Fair Multitude can be purchased for $1.50 at DriveThruRPG with special discount.

November 26th, 2013  in RPG, Spes Magna News No Comments »

The Amphitheater of the Continuum

If you’ve still not checked out Dyson Logos’s excellent maps, you owe it to yourself to do so. For example, check this one out.

Doesn’t that just scream awesome? Doesn’t it make you want to use it for a game? The answer to both questions is, “Yes. Yes, it does.”

In keeping with the second affirmative, I cobbled together a short, one-page Swords & Wizardry adventure based on Dyson’s Smith chart map. You can download it as a PDF by clicking on the picture that accompanies these words. Perhaps “adventure” is too big a word for what I’ve done, but it could at least be a part of a larger adventure.

By the way, if you dig Dyson’s work, check out his goodies over at Lulu and RPGNow.

November 25th, 2013  in RPG No Comments »

The Family That Slays Together…

When Andrej Cherno married outcast harridan Vilma, the newlyweds dedicated themselves to Seskoe*, the goddess of winter, witches, and creation. Andrej and Vilma have three daughters: Mária, the eldest; Anastázia, the middle girl; and Dorota, the toddler. All members of the Cherno family thrive on murder and terror. Andrej and Vilma plan atrocities as creative undertakings designed to both honor Seskoe and encourage the twisted development of their wicked daughters.

In order to protect their identities, the Chernos wear bizarre disguises when on their family outings. These outings include such foul deeds as arson, murder, abductions, and acts of terrorism. Andrej and Vilma are careful to ensure that their daughters all have a chance to contribute to the family’s activities.

Seskoe has granted special powers to the Chernos as rewards for their service:

• Andrej’s melee attacks are vampiric, inflicting an additional 1d4 points of damage. Andrej gains one-half of this additional damage as hit points, healing his injuries and even permitting him to increase his hit points beyond their normal amount (up to a maximum of 44 hit points). Andrej’s bonus hit points fade at a rate of 1d4 points every turn.

• Vilma can use Charm Person, Darkness 15-Foot Radius, Invisibility, Polymorph Self, Sleep, and Suggestion once per day each. Also once per day, she can summon an 8-HD ice elemental.

Ice Elemental: HD 8; AC 3 [16]; Atk 1 strike (2d8 plus Slow); Move 9; Save 8; AL N; CL/XP 9/1100; Special: immune to cold and non-magic weapons.

• Mária can transform herself into a cloud of chilly mist. In this form, she can fly, albeit slowly (speed 3), as well as flow through small spaces.

• Anastázia’s gaze paralyzes those who meet it. Her own family members are immune to Anastázia’s gaze.

• Dorota can backstab for double damage like a thief. She hides in shadows and move silently with a 75% chance of success.

*Seskoe turns water to ice, rain to snow, and sorrow to callousness. She is served by witches who seek to swallow life’s warmth. At the same time, Seskoe represents creation, but devoid of the light of inspiration. She creates without originality or love for her creations.

For Swords & Wizardry:

Andrej
Hit Dice: 5+4 (26 hit points)
Armor Class: 4 [15]
Attacks: 1 weapon (1d6 plus 1d4 vampirism)
Saving Throw: 12
Special: Vampirism
Move: 12
Alignment: Chaos
Challenge Level/XP: 6/400

Vilma
Hit Dice: 5+4 (22 hit points)
Armor Class: 4 [15]
Attacks: 1 weapon (1d8)
Saving Throw: 12
Special: Magic use, regenerate 1 hp/round
Move: 12
Alignment: Chaos
Challenge Level/XP: 7/600

Mária
Hit Dice: 4+3 (20 hit points)
Armor Class: 5 [14]
Attacks: 1 weapon (1d6)
Saving Throw: 13
Special: Gaseous form
Move: 12
Alignment: Chaos
Challenge Level/XP: 5/240

Anastázia
Hit Dice: 3+2 (16 hit points)
Armor Class: 6 [13]
Attacks: 1 weapon (1d6)
Saving Throw: 14
Special: Freezing gaze
Move: 12
Alignment: Chaos
Challenge Level/XP: 4/120

Dorota
Hit Dice: 2+1 (10 hit points)
Armor Class: 7 [12]
Attacks: 1 weapon (1d4)
Saving Throw: 16
Special: Backstab x2, stealth
Move: 12
Alignment: Chaos
Challenge Level/XP: 3/60

November 23rd, 2013  in RPG No Comments »

Biderukic’s Dense Salamander

It’s been a while since I posted a new spell. As I’m going down a list of randomly generated Vancian spell names, here’s what’s next:

Biderukic’s Dense Salamander
Spell Level: Magic-User, 5th Level
Range: NA
Duration: 6 rounds

The caster summons 1d4 dense salamanders, who serve him until slain or until the duration of the spell expires. The dense salamanders do not appear immediately; there is a delay of 5 rounds before they appear.

Dense salamanders are sluggish, somewhat intelligent creatures of the elemental planes of fire. They appear to be large snake-like beasts with tough scales that give off dangerous heat. The very touch of a dense salamander deals 1d4 hit points of fire damage, and they wrap their tails around foes to cause an additional 1d4 points of crushing damage per round as the victim writhes in the deadly heat of the serpentine coils.

Dense Salamander: HD 2+2; AC 4 [15]; Atk touch and constrict (1d4 + 1d4 heat); Move 9; Save 16; AL C; CL/XP 4/120; Special: constrict, immune to fire, heat.

November 17th, 2013  in RPG No Comments »