The Mad Hermit for C&C
The shipwrecked adventurers followed the freed sprites to Brú na Bóinne, a magically hidden fort home to a community of friendly fey creatures ruled by the aloof Queen Titania. From this safe haven, the adventurers split into two groups determined to find a way off the island. Group one set out in search of the Mad Hermit said to live in the woods. After several hours of careful travel, the party encountered a trio of savage, dwarf-like creatures trying to kill an ensnared mountain lion, which wore a collar.
The adventurers freed the mountain lion, which fled the battle, and also defeated the savages. Then, tge adventurers tracked the mountain lion back to its lair: a massive tree in the center of a circular clearing. The heroes circled the clearing, spotting a dimly lit entrance into the tree. After they had reached about the half way point to the tree, a voice boomed:
“Turn back! The Mad Hermit tolerates no trespassers!”
Phosterius the Mad Hermit
Size: Medium
HD: 5 (d6)
HP: 25
AC: 15 (leather armor, small wooden shield, +1 ring of true protection, DEX)
Saves: M, P
Move: 30 ft.
Attacks: +1 dagger (1d4+1)
Special: Druid and rogue abilities (see below)
INT: High
Alignment: Chaotic Good
Type: Humanoid
Treasure: 5
XP: 365
Phosterius, known as the Mad Hermit, has lived on Shipwreck Island for a bit more than two decades. His reputation for insanity and wild dangerousness is not completely without merit, but he neither truly mad nor murderous. What he values most is being left alone with his only companion, Susuarana, his daughter who was an infant when they were stranded on the island.
Phosterius has all the skills of a 3rd-level rogue, and he can sneak attack and back attack as a 5th-level rogue (+2 “to hit” and +4 damage versus an unsuspecting target or +4 “to hit” and triple damage with a successful move silently or hide check). He also zealously protects the territory around his tree-home, striving to live in harmony with nature. He enjoys a +2 bonus to saving throws against air, earth, fire, water, lightning, and cold attacks, speaks the druidic language, and casts spells as a 5th-level druid. Phosterius prepares four 0-level, four 1st-level, three 2nd-level, and one 3rd-level druid spells per day. He typically prepares these spells:
0th Level: create water, endure elements, first aid, light
1st Level: alarm, entangle, goodberry, invisibility to animals
2nd Level: cure light wounds, heat metal, summon swarm
3rd Level: snare
Phosterius avoids direct combat when possible. If pressed, he uses his +1 dagger. His magic ring adds its +1 bonus to both armor class and saving throws, but the former bonus does not function with magic armor. He owns a magic collar. When worn, the wearer becomes a mountain lion (M&T 204-205) in all ways except intelligence, maintaining this form as long as the collar is worn. Phosterius’s daughter often wears the magic collar on her jaunts through the forest.
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