The Fachan for DCC

From out of the fogs enshrouding the Scottish highlands hops the fearsome fachan!

“He held a very thick iron flail-club in his skinny hand, and twenty chains out of it, and fifty apples on each chain of them, and a venomous spell on each great apple of them, and a girdle of the skins of deer and roebuck around the thing that was his body, and one eye in the forehead of his black-faced countenance, and one bare, hard, very hairy hand coming out of his chest, and one veiny, thick-soled leg supporting him and a close, firm, dark blue mantle of twisted hard-thick feathers, protecting his body, and surely he was more like unto devil than to man” (Popular Tales of the West Highlands, Vol. IV, John F. Campbell).

The average fachan stands about nine feet tall.

Fachan: Init +1; Atk flail +5 melee (1d6+4) and fear gaze; AC 14; HD 6d10; MV 30′; Act 2d20; SP fear gaze, incredible balance; SV Fort +3, Ref +3, Will +1; AL C.

Fear Gaze: Once per round, a fachan may use one of its action dice to cast scare with a +6 caster bonus. On a critical failure, the fachan loses its fear gaze ability for one day and is struck blind for 1d5 rounds.

Incredible Balance: A fachan always makes saving throws against being tripped or knocked off balance. It ignores fumble and critical hit results that result in being tripped or knocked off balance.

May 29th, 2023  in RPG No Comments »

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