Tuesday Terror: Tenihouira

Rigrena illustrated the inspiration for this week’s Tuesday Terror. The illustration is part of the Realms of Atrothia, an Kickstarter expansion for 1E Pathfinder. It looks like it’s got some nifty ideas. If I still played Pathfinder, I’d be tempted to give it a go.

Below is my interpretation of what the picture could represent.

The tenihouira are a type of magical giant native to the Outer Planes found on Arborea, Ysgard, Limbo, Pandemonium, the Abyss, and Carceri. These creatures are seldom encountered on the Material Plane. They have an affinity for air and water. The tenihouira revel in contests of strength and displays of skill in battle.

Tenihouira
Large outsider (giant), any chaotic

Armor Class 15 (natural armor)
Hit Points 209 (22d10+88)
Speed 40 ft.

STR 24 (+7), DEX 13 (+1), CON 18 (+4), INT 10 (+0), WIS 12 (+1), CHA 14 (+2)

Saving Throws STR +11, CON +8
Skills Athletics +11, Intimidation +6, Perception +5
Damage Resistances cold, fire
Condition Immunities lightning, thunder
Senses blindsight 120 ft. (in fog or water only), passive Perception 15
Languages Abyssal (if native to a Lower Plane), Aquan, Auran, Celestial (if native to an Upper Plane), Giant
Challenge 9 (5,000 XP)

Indomitable (2/Day). The tenihouira rerolls a failed saving throw.

Innate Spellcasting. The tenihouira’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: fly (self only), water breathing (self only)
3/day each: fog cloud, gust of wind
2/day each: call lightning, water walk
1/day each: conjure elemental (air or water only), chain lightning

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the tenihouira regains 20 hit points.

Storm Critical. The tenihouira scores a critical hit on a roll of 19 or 20 with a melee or ranged weapon attack. The extra damage caused by the critical hit is lightning damage.

Actions

Multiattack. The tenihouira makes three attacks with its saw-toothed sword.

Saw-Toothed Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6+7) slashing damage. On a critical hit, the saw-toothed sword inflicts 21 (4d6+7) slashing damage plus 14 (4d6) lightning damage.

Shocking Bolt (Recharge 5-6). Ranged Spell Attack: +8 to hit, range 60 ft., one creature. Hit: 13 (2d8+4) lightning damage and the target can’t take reactions until the start of its next turn. The tenihouira has advantage on the attack roll if the target is wearing armor made of metal.

February 19th, 2019  in RPG No Comments »

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