Pillar of Iron

Thou therefore gird up thy loins, and arise, and speak to them all that I command thee. Be not afraid at their presence: for I will make thee not to fear their countenance. For behold I have made thee this day a fortified city, and a pillar of iron, and a wall of brass, over all the land, to the kings of Juda, to the princes thereof, and to the priests, and to the people of the land. And they shall fight against thee, and shall not prevail: for I am with thee, saith the Lord, to deliver thee. (Jeremiah 1:17-19)

Pillar of Iron (Abjuration)
Level: Cleric 5
Range: 0
Duration: 1 round/level
Area of Effect: 1″ diameter by 2″ high column
Components: V, S, M
Casting Time: 8 segments
Saving Throw: Special

Explanation/Description: When the cleric calls upon his or her deity for strength and protection, a burst of radiance radiates from the cleric, forming a column of bright light equal to continual light. Enemies within the spell’s area of effect must make a saving throw. Failure to make the save means the creature is violently thrust 10-30 feet directly away from the cleric. If the creature hits a solid object as a result, it takes 1d6 points of damage per 10 feet of forcible movement. The area of effect is equal to a protection from evil spell. The cleric is immune to fear and magical silence for the spell’s duration. The cleric and those friendly to the cleric who are in the area of effect make “to hit” and damage rolls at +1, while enemies within the area of effect suffer a -1 on “to hit”, damage, and saving throws. The material component is a small iron rod.

February 3rd, 2019  in RPG No Comments »

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