Valmar’s Tongue

I couldn’t find the artist’s name. The pic is either concept art or fan art related to something called Grandia II. Here’s my take on the creature.

Valmar’s Tongue is one of the seven pieces of Valmar, an ancient evil god. Valmar’s Tongue was removed during the Battle of Good and Evil, after which it was sealed in the Liligue Cave.

Valmar’s Tongue
Huge fiend, neutral evil

Armor Class 18 (natural armor)
Hit Points 218 (19d12+95)
Speed 40 ft., climb 40 ft.

STR 23 (+7), DEX 16 (+3), CON 20 (+5), INT 16 (+3), WIS 13 (+1), CHA 16 (+3)

Saving Throws DEX +8, CON +10, WIS +6, CHA +9
Skills Deception +9, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, fire, poison
Condition Immunities charmed, poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 11
Languages all, telepathy 120 ft.
Challenge 16 (15,000 XP)

Gluttony. Valmar’s Tongue has advantage on melee attack rolls against any creature it has injured.

Huge Leap. Valmar’s Tongue’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.

Magic Resistance. Valmar’s Tongue has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Valmar’s Tongue makes three melee attacks: one bite, one pincer, and one tongue.

Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10+7) piercing damage. The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and Valmar’s Tongue can’t bite another target.

Pincer. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) piercing damage. The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and Valmar’s Tongue can’t pinch another target.

Tongue. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (5d6) acid damage. On a hit, the target also takes 7 (2d6) acid damage at the end of its next turn.

Possession (Recharge 6). One humanoid that Valmar’s Tongue can sense within 5 feet of it must succeed on a DC 18 Charisma saving throw or be possessed by Valmar’s Tongue, which then disappears, and the target is incapacitated and loses control of its body. Valmar’s Tongue now controls the body but doesn’t deprive the target of awareness. Valmar’s Tongue can’t be targeted by any attack, spell, or other effect, except ones that dispel fiends, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, Valmar’s Tongue ends it as a bonus action, or Valmar’s Tongue is forced out by an effect like the dispel evil and good spell. When the possession ends, Valmar’s Tongue reappears in an unoccupied space within 5 feet of the body. The target is immune to Valmar’s Tongue’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

December 12th, 2018  in RPG No Comments »

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