Vainamoinen of the Kalevala

First up, check out the badwinnie, a huge rabbit with a voracious appetite and a wiggly nose. After you do that, check out the Thieves Can’t comic presented by Zach Stoppel and Bartholomew Klick.

Next, we leave behind the Nile and head north to the icy world of the AD&D Deities & Demigods Finnish Mythos. Permit me to introduce Vainamoinen, hero and minstrel for use with 5E D&D.

Vainamoinen is the Kalevala’s greatest hero and minstrel. His mother is Ilmatar [goddess of mothers], so Vainamoinen has divine ancestors (like many of the Finnish heroes). He is called “Son of the Wind” by his friends and enemies alike.

Vainamoinen appears as an elderly fighter…. (Deities & Demigods, pages 57)

Vainamoinen
Medium humanoid (human), lawful good

Armor Class 21 (leather)
Hit Points 247 (26d8+130)
Speed 45 ft.
Ability Scores STR 27 (+8), DEX 24 (+7), CON 20 (+5), INT 18 (+4), WIS 18 (+4), CHA 18 (+4)

Saving Throws DEX +13, INT +10, WIS +10, CHA +10
Skills Arcana +10, Athletics +20, History +10, Insight +16, Intimidation +16, Medicine +16
Condition Immunities charmed, poisoned
Senses passive Perception 14
Languages Common, Giant, Sylvan
Challenge 20 (25,000 XP)

Destroy Undead. As an action, Vainamoinen speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet of him must make a DC 18 Wisdom saving throw. When an undead creature with a CR of 2 or lower fails its saving throw, the creature is instantly destroyed. Otherwise if the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Vainamoinen as it can, and it can’t willingly move to a space within 30 feet of Vainamoinen. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Divine Sense (5/Day). The presence of strong evil registers on Vainamoinen’s senses like a noxious odor, and powerful good rings like heavenly music in his ears. As an action, he can open his awareness to detect such forces. Until the end of his next turn, he knows the location of any celestial, fiend, or undead within 60 feet of him that is not behind total cover. He knows the type (celestial, fiend, or undead) of any being whose presence he senses, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, he also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Heroic. Vainamoinen makes Wisdom and Charisma saving throws with advantage. His proficiency bonus with Athletics, Insight, Intimidation, and Medicine is doubled.

Innate Spellcasting. Vainamoinen’s innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:

At will: dispel magic, conjure animals, shapechange

Legendary Resistance (3/Day). If Vainamoinen fails a saving throw, he can choose to succeed instead.

Magic Items. Vainamoinen uses several magic items. He wears +3 leather armor and belt of cloud giant strength. (His Strength without the belt is 21.) He fights with either his +3 battle axe or his sword of sharpness. The latter weapon is intelligent. It speaks Common and casts fear once per long rest. He also two magical crossbows. The first combines is a +3 crossbow of remarkable speed and range. The other crossbow loads and fires itself much like a dancing sword. In hands other than Vainamoinen’s, these magical items are all legendary items that require attunement.

Spellcasting. Vainamoinen is a 20th-level spellcaster. His spellcasting ability is Wisdom (save DC 18, +10 to hit with spell attacks). He prepares spells from the bard (up to 9th-level spells), cleric (up to 6th-level spells), paladin (up to 5th level spells), and wizard (up to 6th-level spells) lists. He has the following spells prepared:

Cantrips (at will): dancing lights, friends, minor illusion, shocking grasp, spare the dying
1st level (4 slots): cure wounds, silent image, speak with animals, thunderous smite
2nd level (3 slots): alter self, find traps, zone of truth
3rd level (3 slots): crusader’s mantle, major image, protection from energy
4th level (3 slots): freedom of movement, greater invisibility, staggering smite
5th level (3 slots): circle of power, flame strike, mislead
6th level (2 slots): programmed illusion, true seeing
7th level (2 slots): mirage arcana, teleport
8th level (1 slot): glibness, power word stun
9th level (1 slot): foresight, power word kill

Spell Recovery (1/Day). Vainamoinen has learned to regain some of his magical energy by meditation. When he finished a short rest, he can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 20, and none of the slots can be 6th level or higher.

Actions

Multiattack. Vainamoinen makes two melee or two ranged attacks. Vainamoinen ignores the load property of crossbows.

+3 Battle Axe. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 15 (1d8+11) slashing damage, or 16 (1d10+11) slashing damage if used with two hands.

Sword of Sharpness. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) slashing damage, or 13 (1d10+8) slashing damage if used with two hands.

+3 Crossbow. Melee Weapon Attack: +16 to hit, range 800/– ft., one target. Hit: 15 (1d10+10) piercing damage. As a bonus action, Vainamoinen can make an attack with his +3 crossbow.

Dancing Crossbow. Melee Weapon Attack: +13 to hit, range 100/400 ft., one target. Hit: 12 (1d10+7) piercing damage.

Legendary Actions

Vainamoinen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Vainamoinen regains spent legendary actions at the start of his turn.

Attack. Vainamoinen makes one attack.

Cantrip. Vainamoinen casts a cantrip.

Detect. Vainamoinen makes a Wisdom (Perception) check.

October 7th, 2018  in RPG No Comments »

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