Random Dungeon = Fangehull

I drew the map in the image below by using the random dungeon generation tables in Appendix A of the 5E DMG. After I’m done with this post, I’ll continue writing Fangehull, a 5E site-based adventure that uses this map. Fangehull will be first released via my long-dormant Patreon site, which you can find at this link right here.

And here’s Duugogaan, hobgoblin and torturer who was blessed by an infernal power at birth.

Duugogaan
Medium humanoid (goblinoid), neutral evil

Armor Class 15 (chain shirt)
Hit Points 71 (11d8+22)
Speed 30 ft.
Ability Scores STR 10 (+0), DEX 14 (+2), CON 14 (+2), INT 12 (+1), WIS 14 (+2), CHA 16 (+3)

Skills Insight +4, Intimidation +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin, Infernal
Challenge 5 (1,800 XP)

Aspect of the Overseer. Duugogaan enjoys a special blessing bestowed to him at birth by some infernal goblinoid power. Duugogaan makes Wisdom (Insight) and Charisma (Intimidation) checks with advantage. Whenever Duugogaan casts a spell that inflicts damage on a creature, Duugogaan gains 5 (1d4+3) temporary hit points.

Martial Advantage. Once per turn, Duugogaan can deal an extra 10 (3d6) damage to a creature he hits with a weapon attack if that creature is within 5 feet of an ally of Duugogaan that isn’t incapacitated.

Spellcasting. Duugogaan is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Duugogaan knows following sorcerer spells.

Cantrips (at will): chill touch, friends, mage hand, message, shocking grasp
1st level (4 slots): comprehend languages, shield, witch bolt
2nd level (3 slots): detect thoughts, suggestion
3rd level (2 slots): fear

Actions

Multiattack. Duugogaan makes three melee attacks: two with his shortsword and one with his dagger.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Chill Touch. Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 9 (2d8) necrotic damage, and the target can’t regain hit points until the start of Duugogaan’s next turn.

Shocking Grasp. Melee Spell Attack: +5 to hit, range 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the creature hit can’t take reactions until the start of its next turn. If the target is wearing armor made of metal, Duugogaan has advantage on the attack roll.

July 11th, 2018  in Product Development No Comments »

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