The Charvog
A charvog is a squat, broad-shouldered goblinoid. Its facial features somewhat resemble a cross between a human and a cat or an ape. It has powerful arms, noticeably thicker and longer than its legs. A charvog’s most noteworthy feature are the sword-length projections of serrated, spiked bone that grow from its forearms past the elbow. Note only does a charvog use these bony growths in combat, smashing and stabbing with berserk ferocity, the monster races quickly across ice by dropping to all fours. It uses the bony growths like sled runners, pushing itself with its legs.
Charvog
Medium humanoid (goblinoid), chaotic evil
Armor Class 14 (leather armor)
Hit Points 13 (2d8+4)
Speed 25 ft.
Ability Scores STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 9 (-1), WIS 11 (+0), CHA 8 (-1)
Skills Stealth +7
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 10
Languages Goblin
Challenge 1/2 (100 XP)
Furious Attack: At the start of its turn, a charvog can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
* Skate: Ice does not count as difficult terrain for charvogs. When on ice, a charvog can take the Dash action as a bonus action.
* Multiattack: A charvog makes two attacks with its bony spikes.
* Bony Spike: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d8+1) piercing or slashing damage.
* Javelin: Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.
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