Fiends for The Black Hack
Monsters from the Fiend Folio for The Black Hack, an ebon slice of RPG genius.
Al-Mi’Raj
This large, yellow rabbit sports a unicorn-like horn. Adventurers may find al-mi’rajes in pastures and woodlands, or perhaps lairing in a small cave.
Hit Dice: 1
Notes: Horn (1d3). Highly nimble. Attacks suffer disadvantage to DEX tests to hit an al-mi’raj with ranged weapons.
Bloodworm
Found in shallow pools in underground caverns. Cannot swim, but instead wriggle along the bottom of their watery lairs. Reach lengths of nearly 20 feet, but slender and lithe.
Hit Dice: 6
Notes: Bite (1d8). CON test if bitten to avoid 1d8 points of damage from blood drain the moment after the attack.
Coffer Corpse
Emaciated, rotting flesh, eyes burning with hatred, fingernails grown into talons.
Hit Dice: 2
Notes: Claws (1d6). Ignores the first 6 points of damage (no other armor), but collapses as if destroyed if it takes at least 6 points of damage. The next moment, it springs back to unlife. Those who witness this attack must test versus WIS to avoid fleeing in panic.
Death Knight
Skeletal creature in ancient, decaying finery and plate armor.
Hit Dice: 9
Notes: Mighty attacks with weapons (3d6). Tests to see if magic is powerful enough to overcome a death knight’s defenses suffer a +2 penalty (in addition to applicable modifiers for a powerful opponent). Can cast Wall of Ice once per moment. Can Detect Magic and see invisible creatures. Can use Fireball and Power Word, Kill once per day each.
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