Posts Tagged ‘ Shadowdark ’

Three Celestial Swords

The wonderful sword illustrations below are by Fernando Salvaterra, and I’ve used them with permission. If you’re looking for a great artist to support via Patreon, check Fernando out here.

Moon Sword. This +1 shortsword sheds light out-of-doors depending on the phase of the Moon: new (no light), crescent (5-ft. radius), quarter (10-ft. radius), gibbous (15-ft. radius), full (20-ft. radius). A shapeshifter wounded by the Moon Sword must make a DC 18 Wisdom saving throw or revert to its natural form and stay in that form until the next moonrise.

Sword of Stars. The bearer of this +2 shortsword cannot become lost when traveling under the night sky. A Lawful bearer can cast with a successful DC 15 Wisdom check the spell Prophecy once per week (assuming the bearer completes penance after each casting).

Sun Sword. Damage from this +3 shortsword counts as fire damage against creatures with special vulnerabilities to fire (e.g., mummies and trolls). Also, these creatures as well as creatures that hate sunlight have disadvantage on their attacks against the wielder of the Sun Sword. Once per day upon command, the Sun Sword glows as if affected by a Light spell.

September 29th, 2024  in RPG No Comments »

Drooling Eyebeast & Salt Ooze

Cleaning up old files on my computer, I found a folder full of stock art gathering virtual dust, and so I moved the folder to a more visible part of my desktop to remind me not to pay for things that get lost. The illustrations for the two monsters below come from Creeper Classics 1. The art in this post (and copyrights for the art) belong to J.M. Woiak and Heather Shinn of the STINKYGOBLIN.

Enjoy two more monsters for Shadowdark.

Eyebeast, Drooling

The drooling eyebeast (the least eyebeast) is an undulating sphere the size of a human head. Wart-like growths cover its moist flesh. From its top grow four flexible stalks, each ending in an eye. It has a large central eye above a wide, drooling maw. Numerous fangs grow from the upper jaw.

AC 12, HP 9, ATK 1 bite +2 (1d4 + attach) and 1 eyebeam (far) +4 (1d8), MV near (fly), S +0, D +2, C +0, I -1, W +2, Ch -1, AL C, LV 2

Alert. Cannot be surprised by visible creatures.

Attach. Attach to target; bite auto-hits next round. DC 14 STR on turn to tear off.

Eyebeam. Roll 1d4 to determine type of energy: 1 = heat, 2 = cold, 3 = electricity, 4 = necrotic.

Ooze, Salt

A mound of light grey slurry, wet and gritty. Malicious and among the weakest of creatures from the Quasi-Elemental Plane of Salt.

AC 13, HP 16, ATK 2 slams (1d6), MV near (swim), S +2, D +1, C +1, I -3, W +1, Ch -3, AL C, LV 3

Dessicating Aura. Flesh-and-blood creatures within close suffer 1 point of damage at the start of turn.

Impervious. Only damaged by magical sources. Immune to cold.

September 14th, 2024  in RPG No Comments »

Greater Cockatrice

The wonderful illustration above is by Fernando Salvaterra, and it is used with permission. If you’re looking for a great artist to support via Patreon, check him out here.

Cockatrice, Greater

A molting, lizard-chicken hybrid with a crimson, razorlike crest and a tail that is the body and head of a venomous serpent.

AC 12, HP 18, ATK 1 bite +4 (1d4 + petrify) and 1 bite +4 (1 + poison), MV near (fly), S -2, D +2, C +1, I -3, W +1, Ch -3, AL N, LV 4

Petrify. DC 12 CON or petrified.

Poison. DC 18 CON or go to 0 HP with a death timer of 1.

September 12th, 2024  in RPG No Comments »