The Eleventh Day
The penultimate encounter on our twelve day trip to meet new monsters.
On the eleventh day of searching / my party came upon: / eleven bereft phantoms / ten kanga raiders / nine goblin bombers / eight mewling fluxcats, / seven rapid oozes / six vile ọgbanje, / five hungry things, / four burning swarms, / three hell birds, / two bloodmad zogs, / and a birchwrath in a fell wood.
The bereft phantom is a pathetic undead creature, the tormented spirit of someone who died with some great longing left unfulfilled. Now cursed, the bereft phantom can never achieve in undeath what it longed for while alive. Driven mad with anguish and rage, the bereft phantom seeks to share its torment with others. The bereft phantom is obviously undead and tormented, appearing much as it did in life, but now weighed down by spectral chains forged link by link in the crucible of unrequited desire.
AD&D Version
Frequency: Very rare
No. Appearing: 1-12
Armor Class: 4
Move: 12″/24″
Hit Dice: 2+2
% in Lair: 10%
Treasure Type: E
No. of Attacks: 1
Damage/Attack: 1-6
Special Attacks: See below
Special Defenses: Silver or magical weapons to hit
Magic Resistance: See below
Intelligence: Average
Alignment: Chaotic evil
Size: M
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/XP Value: IV/175 + 3/hp
The bereft phantom’s touch burns both flesh and soul with its supernatural cold. A living creature damaged by this cold must make a saving throw versus spell or be slowed for 1-6 melee rounds. Silver weapons (which cause half damage) or magical weapons (which score full damage) are needed to hit a bereft phantom. It is unaffected by sleep, charm, hold, or cold-based spells or attacks. Poison and paralysis are likewise ineffective, but holy water inflicts 2-8 hit points of damage for each vial full which hits. A raise dead spell slays a bereft phantom.
The bereft phantom can use dimension door as a 7th-level magic-user up to three times per day. Once per day, a bereft phantom can impose a cursed geas upon a creature it touches (no saving throw). The cursed geas is a magical command to carry out some service, usually one related to the bereft phantom’s unrequited desire. The cursed geas cannot be fulfilled, but the victim must try nonetheless. Every day the victim labors under the effects of the cursed geas, he must make a saving throw versus death magic or lose 1 point of constitution. If the victim refuses to follow the cursed geas, he makes this saving throw with a -4 penalty. When the victim’s constitution reaches 2, he lapses into a coma. When it reaches 0, the victim dies. After 1-4 days, the victim becomes a bereft phantom.
Neither dispel magic nor remove curse can negate a cursed geas. Alter reality, dispel evil, limited wish, or wish can negate a cursed geas, as can slaying the bereft phantom who imposed it.
5E D&D Version
Medium undead, chaotic evil
Armor Class 13
Hit Points 39 (6d8+12)
Speed 0 ft., fly 60 ft. (hover)
Ability Scores STR 6 (-2), DEX 16 (+3), CON 14 (+2), INT 11 (+0), WIS 13 (+1), CHA 14 (+2)
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks made with silvered weapons
Damage Immunities cold, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages any languages it knew in life
Challenge 3 (700 XP)
Cursed Geas (1/Day). As a bonus action, the bereft phantom places a magical command on a creature it hits with its chilling touch, thus forcing the creature to carry out some service, usually one related to the bereft phantom’s unrequited desire. While the target is under the effect of the cursed geas, it must make a DC 14 Wisdom saving throw once per day or take (11) 2d10 psychic damage. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts as long as the cursed geas. The target dies if its hit point maximum is reduced to 0. A humanoid slain by a cursed geas rises 24 hours later as a bereft phantom. Destroying the bereft phantom ends the cursed geas. A greater restoration or wish spell also ends it.
Incorporeal Movement. The bereft phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Chilling Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6) cold damage and 3 (1d6) necrotic damage, and the target is slowed for 1 minute. The target can make a DC 14 Wisdom saving throw at the end of its turn. On a successful save, the target is no longer slowed.
Dimension Door (3/Day). The bereft phantom can use dimension door three times per day.