Killer Frogs
In the Tome of Horrors by Frog God Games, we find the killer frog, a delightful monster hearkening back to the early years of D&D. I like Frog God’s take on the killer frog. It remains true to its roots. It’s small and attacks with claws and a fanged bite. There’s no mention, however, of killer frogs being “specially bred mutants” (to quote AD&D’s Monster Manual). Specially bred by whom? Well, by followers of Wastri, of course!
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My Wastri’s killer frog, domesticated and trained to hunt in packs, starts with Frog God’s version as the base. The italicized description below comes directly from the Tome of Horrors.
This frog stands partially erect and has dark-green skin fading to light on its underbelly. A trio of defensive horn-like protuberances just upward, one from its nose and each brow, and its smiling countenance reveals sharp fangs lining its entire gum line.
Wastri’s Killer Frog
Small beast, unaligned
Armor Class 13 (natural armor)
Hit Points 16 (3d6+6)
Speed 20 ft., swim 30 ft.
STR 13 (+1), DEX 14 (+2), CON 15 (+2), INT 3 (-4), WIS 10 (+0), CHA 7 (-2)
Skills Perception +2, Stealth +4
Senses passive Perception 12
Languages —
Challenge 1/4 (50 XP)
Amphibious. The killer frog can breathe air and water.
Keen Smell. The killer frog has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The killer frog has advantage on an attack roll against a creature if at least one of the killer frog’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Standing Leap. The killer frog’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The killer frog makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.