Armor of Light
The night is passed, and the day is at hand. Let us therefore cast off the works of darkness, and put on the armour of light. (The Epistle to the Romans 13:12)
Armor of Light
Armor (half plate or plate), very rare (requires attunement by a good-aligned creature)
This armor gleams like a mirror, its metal surfaces polished to a high sheen. While wearing this armor, you gain a +1 bonus to AC even if you’re not attuned to the armor. If you’re attuned to the armor, its additional powers become available. The armor has 5 charges for the additional powers, which you can use while wearing the armor. For 1 charge, the armor sheds light for one hour. For 2 charges, this light has the same effect as magic circle affecting fiends and undead, doing so for one hour. For 3 charges, the armor emits a sunburst in a 60-foot radius centered on you. The sunburst damages only fiends, undead, and oozes, but otherwise conforms to the spell of the same name. The armor regains 1 expended charge daily at dawn. If the armor is reduced to 0 charges, roll a d20. On a 1, the armor’s additional powers cease to function until the armor is fully charged.