Day 4: Carols
College of Cheer and Good Tidings
Bards associated with the College of Cheer and Good Tidings celebrate joyous events and help others celebrate those events as well. These festive bards sing folk songs, carols, birthday ditties, and so on, performing in homes, around campfires, in taverns, in royal courts.
When times turn troubled and situations become dire, bards of the College of Cheer and Good Tidings go out among the stricken to help bolster spirits, to encourage the frightened, and to bring light-heartedness to darkened places.
Bonus Proficiencies
At 3rd level, you become proficient with Athletics, Religion, and Vehicles (land). You add double your proficiency bonus to Athletics and Vehicles (land) when the activity involves ice or snow.
Enliven the Spirit
Also at 3rd level, when you use your Song of Rest to help revitalize wounded allies during a short rest, those allies regain extra hit points as normal, but they also gain inspiration.
Unavoidable Sing-Along
At 6th level, you can perform a catchy rendition of a popular tune. Each enemy within 30 feet of you that can hear your performance must make a Wisdom saving throw. On a failed save, the creature becomes charmed for a duration equal to concentration, up to 1 minute. While charmed, the creature does its best to sing along with you. The charm ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature of its musical reverie. This feature expends one of your uses of Bardic Inspiration.
Indefatigble Soul
At 14th level, your joie de vivre reaches its highest level. You have advantage on ability checks, skill checks, and saving throws against effects that control or manipulate your mind or emotions. When you use Charisma (Persuasion) to influence a creature, you double your proficiency bonus so long as the creature can understand you and what you’re persuading the creature to do involves cheer and good will.