Archive for July 29th, 2016

The Jester for The Black Hack

I might be having too much fun with these classes for The Black Hack. Mea culpa.

Jester
Starting HP: d4 + 4
HP Per Level/Resting: 1d4
Weapons & Armor: Any One-Handed Melee and Slings, and Gambeson and Leather
Attack Damage: 1d6 / 1d4 Unarmed or Improvising

Special Features
A Jester rolls with Advantage to determine initiative. He also rolls with Advantage when performing delicate tasks, acrobatics, and jokes.

When making a DEX save to avoid a suitable projectile, a Jester may choose to roll with Disadvantage. If he succeeds, he catches the projectile without harm to himself (assuming this is possible).

Leveling Up
Roll to see if attributes increase. Roll twice for DEX and CHA.

Arcane Spellcasting
A Jester can cast a number of Arcane Spells per day. See the Spellcasting section. A Jester always tests INT with Disadvantage after casting a spell.

Spellbook
A Jester starts with a large spellbook containing 1d3 spells from the Level 1 and 2 Arcane Spell lists. A Jester’s spells never inflict direct damage, involve other planes, or consorting with the undead. Some things just aren’t funny.

July 29th, 2016  in RPG No Comments »