Archive for March, 2016

Creepy Mutant Plants

Well, I’ve spent the first few days of Spring Break on a combination of being lazy and resting from being sick while not being able to take any time off from work. I’m finally starting to feel better, so it’s time to start doing things I’ve been putting off. First up, this post featuring two new mutant plants for Mutant Future.

Bloodcap

Bloodcap, a mutant fungus, resembles a pale blob that produces thick, crimson jelly from cavities in its irregularly shaped cap. A single bloodcap grows to about two yards across almost always on the ground near some larger plant. While the bloodcap itself is immobile, its jelly oozes slowly. A bloodcap feeds on the carbon found in adipose tissue, the connective tissue in which fat is stored in animals. A bloodcap’s body acts much like an auditory organ. By rapidly expanding and contracting its blobs of jelly, a bloodcap produces sucking noises which it uses as a form of echolocation.

When a bloodcap detects a potential source of food, it spews a glob of acidic jelly out to a range of 45 feet as a ranged attack with a +2 bonus to hit. If the jelly misses or falls short, it oozes toward the nearest. A blob of jelly inflicts 3d6 points of damage from its highly caustic acid that rapidly breaks down the bonds of molecules containing carbon, attacks as a 4-HD monster, and has a 9 AC and 4 hit points. A successful bare-hand or similar attack against a blob of jelly exposes the attacker to the blob’s acid. The blob absorbs adipose tissue from its victim and then oozes back to the bloodcap to deliver the nutrients.

No. Enc.: 1d8
Alignment: Neutral
Movement: None, or 30′ (10′) for jelly
Armor Class: 9
Hit Dice: 4
Attacks: 1
Damage: 3d6 (acidic jelly)
Save: L2
Morale: None
Hoard Class: None
XP: 245

Mutations: Dermal Acid Sap; Full Senses (Echolocation, Hearing); Unique (Acidic Jelly)

Flying Drosera

The flying drosera is an intelligent, carnivorous plant. It resembles a fleshy vine covered with stems that excrete a viscous, clear fluid from their tips. This fluid is a paralytic poison used by the flying drosera to disable its prey. The monster follows up a successful poison sap attack by constricting its prey like a python (regardless of whether the prey is paralyzed by the initial attack). Most of the time, this monster moves by slithering, but via mental power it can fly at a speed equal to its Will times 10 feet per round.

Flying droseras live in small packs, usually high up in the boughs of the larger trees in their forested hunting grounds. These monsters communicate with each other via clicking and body posture. While they have no need for treasure, they understand the bargaining power of coins and technological artifacts. Communication with flying droseras is difficult, but it is not unknown for these monsters to offer treasure to appease powerful, intelligent creatures.

No. Enc.: 1d4 (2d4)
Alignment: Neutral
Movement: 120′ (40′), or fly (3d6 x 10′)
Armor Class: 5
Hit Dice: 6
Attacks: 2 (poison sap, constrict)
Damage: Class 11 poison/2d8
Save: L6
Morale: 8
Hoard Class: VI
XP: 1,320

Mutations: Dermal Poison Sap (Class 11); Free Movement; Full Senses (Hearing, Sight); Psionic Flight

March 16th, 2016  in RPG 1 Comment »

Inevitable

Today’s daily prompt of “Inevitable” comes from this site. I got about 350 words in just over eight minutes.

Another Sunrise

“Be careful,” I said. “Step up or you’ll hurt yourself.”

Hank whimpered, hands groping through the air, feet shuffling over pine needles and dirt. He tried to talk, but the knotted rope I’d tied around his head and between his teeth made that impossible. Unsteadily to be sure, Hank made it up over the rocks.

“We’re almost there.”

It had been slow going. It was never easy walking my victims up to the edge, what with their hands tied together and the bags over their heads, but the effort was worth it. Worthwhile acts are difficult.

“You can’t really blame me,” I explained, guiding Hank around the trees by yanking the rope around his waist in the direction he needed to walk. “I’m not like other men.”

He started crying again. The sound made me smile. I spoke up a little so that’d he be able to hear me over his sobs.

“Imagine, Hank, if you can, what it would be like living on an alien world. A world where the rules about polite behavior, about right and wrong, were the opposite of what you knew in every fiber of your being to be true. Can you try to imagine that?”

Hands groping blindly, Hank stumbled a bit. I waited for him to regain his balance.

“Try, Hank. This is important.”

Hank nodded, a frantic jerking of his head.

“I’m like that alien, Hank. Your world’s rules aren’t native to me. You see a puppy or a baby, you instinctively want to pat it on the head. Right? Of course, I’m right. Well, Hank, when I see a sanctimonious sack of crap like you, I want to kill.”

Hank choked out a strangled sound, almost musical. We’d arrived at the top of the ridge. The sun was just coming up, crimson spreading across the sky like blood draining from a slit throat.

“It’s inevitable, Hank. Beautiful and inevitable.”

Hank screamed until he hit the rocks at the base of the ridge. I sat down to enjoy the sunrise.

March 5th, 2016  in RPG 1 Comment »