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The Creeping Terror

A week ago, I resigned from my teaching position. Starting tomorrow, I go from unemployed to semi-employed. I’ve started offering my services as a private tutor. You can read about me here.

Also, during my abundant spare time last week, I released Narvon’s Sinister Stair and The Bishop’s Secret, two short adventures for Swords & Wizardry and Swords & Wizardry: WhiteBox, respectively.

I also watched The Creeping Terror, one of the worst movies ever made, which explains what follows for use with Mutant Future.

Nearly 20 feet long, covered in both fur and some sort of chitin, multiple eyestalks bobbing about as it shuffled forward, emitting the most terrible noises, the creeping terror advanced through the hail of bullets and arrows, seemingly unconcerned about the damage it suffered.

Creeping Terror
Alignment: Neutral
Movement: 60′ (20′)
Armor Class: 5
Hit Dice: 10
Attacks: 1 (bite)
Damage: 3d8
Save: L5
Morale: 10
Hoard Class: None
XP: 2,400

Mutations: Alien Physiogomy, Digestive Analysis, Sonic Paralysis

Some alien civilization engineered creeping terrors as a means of testing the native fauna of distant worlds, perhaps to see if those worlds would be suitable for colonization. Due to their extraterrestrial origin and Alien Physiogomy, creeping terrors can withstand incredible punishment. They take half damage from physical attacks, and they are immune to poison and radiation. Creeping terrors move slowly, dragging themselves forward with two blunt feet and undulating their lengthy torsos in a series of motile contractions.

When they sense prey, creeping terrors emit a cacophony of shrieks and howls. Living creatures within 30 yards of the creeping terror must attempt a Stun Attacks saving throw. Failure induces sonic paralysis for 2d4 turns. Affected creatures stand motionless, perhaps screaming and gaping in fear, but otherwise unable to act. Creeping terrors attack with a powerful bite. On an attack roll of 19 or 20, the target is swallowed whole, and takes 3d8 points of damage per turn from the creeping terrors powerful digestive enzymes (see page 58, Mutant Future, for more details about paralysis and swallow attacks).

Within the digestive tract, creeping terrors have a variety of alien technological artifacts that analyze creatures swallowed whole. Powerful transmitters send collected data into space, presumably to be collated and studied by whatever alien creatures create creeping terrors.

April 15th, 2018  in RPG, Spes Magna News No Comments »

Lilacs Out of the Dead Land 4

Four days later, Jones’s murder was still news. The police still issued little more than boilerplate statements. The housekeeper had found the body. The police had found Sharon’s hair and the news article about her disappearance. Scrutiny fell on Sharon’s surviving family members, but nothing came of it. No evidence connected them to the murder; they all had alibis. Even if thoroughly interrogated, none of them could tell the police anything. Jared had had no contact with any of the family. Miriam, Sharon’s sister, would have received the necklace by mail already. The envelope had no return address. The postmark was hours away from Jared’s home.

Jared switched from the radio to CD and walked to the kitchen to pour another cup of coffee. Placido Domingo as Leandro defended Morala. Leaning against the counter, cup in one hand, phone in the other. A thumb pushed buttons.

After three rings, a woman’s voice answered. “Prescott Investigation.”

“It’s me,” said Jared. “Anything?”

“I managed to isolate a reflection. It’s partial, but pretty clear. Voice analysis concludes the camera operator was male, definitely foreign, probably Albanian. He was tall, maybe close to your height. All in all, I doubt there’s enough for identification.”

“Call Ira. Your office.” Jared glanced at the clock. “One o’clock.”

The line disconnected. Jared walked back to the living room, sat on the sofa, placed the cup of coffee next to the bottle of Excedrin. Also on the table was Jones’s the toothbrush in a Ziploc baggie. Two pills later, Jared pulled the toothbrush from the baggie. He held it between forefinger and thumb. The familiar scent of flowers announced Jones’s appearance.

“What the hell!”

Jones stood in the middle of the room, nude, bearing the signs of his last minutes alive. He staggered away from Jared. Jones’s bare feet made no sound.

“You! You son of a bitch! What did you do to me?”

Jared leaned forward, looked Jones in the eye. “I killed you. You’re dead. Calm down.”

A calmness spread over Jones, through him. He looked at the hole in his hand, and the discolored wrist. He touched the gash in his chin, looked down at the bullet holes in his chest.

“How is this possible?”

Jared pointed to the chair across the room from the sofa. “Sit down.” Jones sat down. The cushion didn’t move as Jones was now weightless. “I enlisted in the Army when I was eighteen. Infantry. Ranger training. Half way through my second tour, I applied for Delta Force and was accepted. Made it through. My life really changed after that. I hunted high-priority targets, first in Iraq, then later in Yemen.”

“You were an assassin.”

“No,” Jared said. “Then, I was a soldier, and I was a good soldier. I became an assassin later. After several years with Delta, I was recruited by the Central Intelligence Agency. Real black ops. More training. I was the killer man’s son and then some. In the tangle of lies and spies, I lost my way. I stopped being a soldier.”

Jared took a deep breath, sipped his coffee. Jones studied his killer. The last time Jones had seen him, Jared had been nearly naked, armed, wired for violence, quick to inflict pain. He was different now, sitting on his sofa in his living room, dressed in sweats and T-shirt, sipping coffee, talking about his past and lost ways.

“What the hell does that have to do with me? Being here? I dead, but I’m here. I shouldn’t be here. I shouldn’t be at all.”

Jared chuckled, but only briefly. “Your file said you were an atheist. You were raised Southern Baptist. Your father was a deacon.”

“My father was a violent drunk,” Jones said. “There’s no God. All that church stuff is a load of crap.”

“Right,” Jared said. “When you die, you’re nothing. Just worm food.”

Jones looked away from Jared’s stare, from his knowing grin. “You’re telling me it’s true? Heaven and Hell, Jesus Christ and the devil?”

Jared shook his head. “I don’t know about that. I just know I can call spirits, ghosts, whatever you want to call yourself, from wherever you were before I called you. I know. I know. You don’t remember anything after you died. Every one of you tells me that, but I’m getting ahead of myself. I was working black ops. I’d stopped being a soldier. I’d become an assassin, a murderer. Then, one day years after I’d started that part of my life, I took a bullet.”

Jared pushed his hair back, exposing the scalp at the hair line just to front of his left temple. The flesh was scarred, a rough circular pattern.

“I was dead for nearly five minutes. There’s still a small fragment of skull lodged in my brain. When I came back, I was medevaced to Zinjibar. In the hospital, I could see the recently dead, walking around, confused, sad. Happy some of the time. They never lingered for long. When I was well enough, I was shipped back stateside. I had a souvenir. A kris I’d taken from a terrorist I’d killed. When I touched it, he appeared. Scared me. I dropped the weapon, yelled at him. He vanished. That’s how I found out.”

Another sip of coffee. Jared rubbed the back of his neck, massaging down the rising pain.

“I did some research. Necromancer. Psychopomp. Medium. I don’t know what I am, or how I can do what I can do, but I know what I can do. You’re mine until I choose to let you go.”

Jones’s jaw trembled. “Then what?”

Jared shrugged. “I don’t know. Maybe you go to Hell. Maybe you just cease to be. Until then, you’re going to help me.”

“How?”

“Sharon, the girl you killed, the girl you raped while she was dying. You didn’t find her on your own. She was brought to you. Right?”

“Yeah,” Jones said, and then looked confused. “Why did I answer you?”

“I told you that you’re mine,” Jared said, “and the dead speak only the truth. You can’t lie to me or to yourself. Not anymore. That’s why you’re going to help me. I’m going to find those responsible for Sharon’s death.”

“And then what?”

“And then I’m going to kill them all.”

April 11th, 2018  in RPG No Comments »

Lilacs Out of the Dead Land 3

Just over a half hour later, Jared stood in shadow against the wall around Jones’s property. Jared checked the time on his phone. It was nearly midnight. The street in both directions was clear as far as he could see. It was very unlikely anyone home across the street would be able to see him over their properties’ walls.

Jared pulled on his gloves. He took a few steps away from the wall and then ran, jumped, caught two of the projecting fleur-de-lis atop the wall, and then vaulted up and over. Jared landed in a crouch, almost entirely concealed from view from the house by a tree and adjacent bushes. He waited, counting off the seconds.

Two minutes passed before he moved. Jones’s house was quiet. The yard lights were on. So too was the porch light. The soft glow through downstairs and upstairs windows showed that hall lights had been left on, but the other windows were dark.

He pulled the Ziploc baggie from his jacket pocket. He opened it, and then pulled off a glove with his teeth. Carefully, with forefinger and thumb, he pulled a hair some of the way from the baggie. The cool night air filled with the scent of flowers. She stood nearby, still nude, still marred by the violence that caused her death.

Jared whispered, “It’s time. I need you to shut off the alarm and unlock the door.”

“That won’t be easy,” she said.

“The code is star, four, zero, six, three, zero, star. Repeat it.”

She did, and added, “I don’t know if I can do this.”

“You can. Focus on what he did to you. Focus on your pain, your fear.”

She looked down. Tears dropped from her yellowed eyes, but they vanished before they touched the ground.

“You’re almost done, Sharon,” Jared said, looking away from her grief. “After tonight, you can rest.”

The restless spirit of the murdered young lady nodded. She walked across the lawn, visible only to Jared. She cast no shadows. She had no motion that sensors could detect. The front door was no obstacle to her. She passed through it as easily as the night breeze passed through the tree branches. A few short minutes later, she passed back through the door, stood on the porch, and waved. Jared sprinted from the wall, across the lawn, up the few stairs between the columns onto the porch.

“Thank you,” he said, opening the door and stepping into the foyer. She followed as he closed the door. “Wait here.”

Sharon shook her head. “I have to see what happens.”

Jared sighed. The muscles in his shoulders and neck tensed. The headache would follow soon. A chandelier, set to its lowest setting, cast soft yellow light over the foyer. Almost silently, Jared walked across the oak hardwood floor to the circular rug underneath a round table. A crystal vase atop the table held fresh orchids. Jared set the vase on the floor, moved the table to the side, and sat down. Quietly, quickly, he stripped down to his briefs and then put his boots and gloves back on. He rolled the Ziploc baggie into a tight cylinder and slipped it into one boot. He unholstered the HK45CT and screwed the suppressor into place. He unsheathed the knife.

Jared climbed up the thickly carpeted, circular staircase to the second floor hall, the pistol in one hand, the knife in the other, walking past expensively framed photographs, most of them showing Jared in formal dress, hobnobbing with politicians, celebrities, and men and women of wealth and taste. Sharon was waiting for him. The light from the chandelier spilled up into the hallway, sending long shadows angling from floor to ceiling. A long rug ran the length of the hallway. The master bedroom door stood half open. The rug softened Jared’s footfalls.

Franklin Montgomery Allan Jones snored softly in his four-poster bed. Opposite the bed in front of the bay window looking out onto the balcony facing the backyard was a dark wood desk. A widescreen monitor attached to a laptop and speakers stood on the desk. Two high-backed, cushioned chairs flanked the desk. A golf bag full of clubs leaned against the wall behind one of the chairs. Built-in closets occupied the far wall. Next to them, French doors led to the balcony. In the far corner, an open door showed some of the master bath.

Sharon waited in the doorway. Jared crept around the bed. He set the pistol near the foot of the bed, shifted the knife into an icepick grip. Jared’s attack was quick. With his free hand, he grabbed Jones’s right wrist and shuffled backward, turning as he did so, jerking Jones from the bed onto the floor in front of the bathroom door. Bones in Jones’s wrist cracked. Jones cried out in pain and alarm. Instinctively, he curled into a ball to protect himself. Jared snatched the pistol from the bed and shot Jones through the left knee cap. Jones’s scream was much louder than the suppressed report of the firearm.

“Quiet!” Jared growled through clenched teeth.

Jones screamed again, and Jared lunged, landing across the older man’s chest, his knees pinning his arms to the floor. In his left hand, the knife slashed across Jones’s chin, opening a gash that bled profusely.

“I said, ‘Quiet’,” Jared repeated, aiming the point of the knife toward Jones’s right eye.

Jones choked back a third scream. All that remained of it was a strangled whimper. Jared could smell that Jones had soiled himself.

“I’m going to stand up,” Jared said. “If you attack me or try to escape, I’ll shoot you again. Nod if you understand me.”

Jones’s eyes, wide and glistening, looked up into Jared’s eyes. Jones had taken hundreds of depositions as a lawyer. He knew what a lie looked like. He knew what doubt looked like. He saw neither in Jared’s hard, arctic gaze. Jones nodded. When Jared stood up and backed away, the lawyer’s hands came up to his chin, came away covered in blood, then moved to his ruined knee.

“Wh-who are you?” Jones stuttered.

“Don’t talk. Listen. Nod if you understand me. Good.”

Jared jabbed the knife into the mattress, squatted, and pulled the rolled Ziploc baggie from his boot. Sharon stood at the foot of the bed. She was crying again.

“Tell him,” she said.

“I will,” Jared said. “He’ll know why before he dies.”

Jones gaped at the nearly naked man in his room. “Who are you–? Oh shit. You’re insane.”

Jared threw the baggie at Jones. It hit his chest, stuck to the blood that had poured from his chin.

“See that picture? That’s Sharon Washington. You killed her.”

Jones started trembling. He grabbed the baggie and tossed it away, recoiling from it.

“No!” Jones said, holding up his hands. “I didn’t! I –”

Jared shot Jones through the palm of the right hand. Jones screamed for several seconds before he regained a modicum of control. His breaths came in hard, huge gulps. The trembling increased. At the foot of the bed, Sharon turned away.

“You’re going into shock,” Jared said. “We don’t have time for lies. Where is Sharon’s necklace? Where’s the video? The truth, or I’ll use my knife on your face again.”

Through chattering teeth, in between sobs that convulsed his body, Jones said, “In the closet. There. There’s a safe.”

“Tell me the combination, Mr. Jones.”

A couple of minutes later, Jared crouched on the floor a few feet from Jones. He still held the pistol. On the floor in front of him was a silver chain with a pendant, a heart around a cross. An umarked CD in its case was next to the necklace.

“Do you know why I’m going to kill you?”

Jones nodded. He wept, a deep sobbing full of sorrow and fear.

“Close your eyes.”

Jones closed his eyes. Jared shot him once in the head and twice through the heart. He pulled the comforter from the bed and spread it over the body.

“You can look now.”

Sharon turned and looked at shape under the comforter. She smiled, but it was a sad smile. With a shaky hand, she pointed at the necklace still on the floor.

“You’re sister will get it,” Jared said. “I’ll mail it to her.”

“Will she be safe?”

Jared nodded. “There’s nothing to connect her to any of this.”

“Thank you,” Sharon said.

“You’re welcome.”

In between blinks of Jared’s eyes, Sharon vanished. The faintest scent of flowers lingered for a few more seconds. Jared sighed, closed his eyes, rolled his head in a circle, right shoulder to back to left shoulder, chin to chest. The headache had arrived in earnest.

He cleaned up in the shower, meticulously washing away the blood that had spattered on him from the knife work and close range pistol shots. He then wiped down the shower. He took the towel he used with him. Down the stairs, wet boots squishing, he put on his clothes. He had left the contents of the Ziploc baggie by Jones’s body. The baggie, wrapped around Jones’s toothbrush, was back in a jacket pocket. He tucked the CD and the necklace into the other pocket. He left the front door open. The housekeeper would arrive in a few hours. She’d discover the body and call the police.

Several minutes later, Jared was back behind the wheel of his car. The pain from the headache made spots swim before his eyes. He drove home, almost in a daze, the headlights of oncoming vehicles sending needles into his brain. He fell into a fitful sleep almost as soon as he flopped onto the sofa. Dreams full of blood and ghosts accompanied the drumbeat of pain in his skull.

March 28th, 2018  in RPG No Comments »

Kobold Spiders

I took 12 isometric dungeon maps that I’ve drawn and put them together as Map Collection I, which is now available at DriveThruRPG at the cost of 10 cents a map.

And now, a new monster for Swords & Wizardry!

Kobold spiders worship various horrifying demons that invariably take forms resembling monstrous arachnids. Rumor has it that Buibui, their chief deity, is a terrifying spider king that rules a hell full of twisting passages, vast webs, and shriveled corpses that scream constantly.

Kobold Spider
Armor Class: 7 [12]
Hit Dice: 1/2
Attacks: Claws/fangs (1d4) or weapon -1
Special: Arachnophilia, climbing
Move: 6
Save: 19
HDE/XP: 1/15

Kobold spiders, strange creatures that start their lives as evil dog-like men with hairless, scaly rust-brown skin. As mentioned above, they worship various horrifying demons that invariably take forms resembling monstrous arachnids. Rumor has it that Buibui, their chief deity, is a terrifying spider king that rules a hell full of twisting passages, vast webs, and shriveled corpses that scream constantly.

Kobold spiders that survive into adulthood often slowly mutate, taking on arachnid characteristics and becoming more powerful. For every 10 kobold spiders in an encounter, roll 1d3 times on Table: Early Kobold Spider Mutations to create an elite monster. A lair with 30 or more kobold spiders will be ruled by a chieftain. Roll 1d4 times on Table: Early Kobold Spider Mutations and once on Table: Chieftain Kobold Spider Mutations. Adjust HDE/XP of elite and chieftain kobold spiders appropriately.

Kobold spiders always have an affinity for arachnids. Such monsters never attack kobold spiders unless controlled. Otherwise, the monsters either ignore kobold spiders or attempt to flee. Kobold spiders cannot control arachnids, but they often live in close proximity to monstrous spiders. Kobold spiders are expert climbs, able to scurry up sheer surfaces and even across ceilings at normal speed.

Spider Swarm
Armor Class: 7 [12]
Hit Dice: 1-4
Attacks: Swarm (see below)
Special: Swarm (see below)
Move: 3
Save: 18 (1 HD); 17 (2 HD); 16 (3 HD), 15 (4 HD)
HDE/XP: 2/30 (1 HD); 3/60 (2 HD); 4/120 (3 HD), 5/240 (4 HD)

A spider swarm covers a number of 5×5-foot squares equal its Hit Dice. They do not make attack rolls. Any creature within the swarm automatically suffers 1d3-1 points of damage if armored, or 1d6-1 points of damage if unarmored. Once a victim has moved out of the area of a swarm, the victim continues to suffer damage for 1d3 rounds. If a victim wards off the spiders, he or she takes half damage (round down). A creature may ward off a swarm with swinging a weapon or similar object around, but most weapons cannot harm a swarm. A torch inflicts 1d6 points of damage on a swarm with a successful attack. A swarm is considered to be a single creature for the purposes of spell effects (such as Sleep).

March 27th, 2018  in RPG, Spes Magna News No Comments »

Wishing Unwell

A couple of posts ago, I mentioned Dangerous Monsters for 5E over on Patreon. Dangerous Monsters 3 is on track for release by Easter. Here’s a preview. Here’s another preview.

Did you know that most of what I write for Spes Magna Games gets published on this site and then that’s it? In many cases, this is because I’m writing monsters or villains for game systems for which one cannot publish. For example, check these posts related to AD&D.

If you’ve ever thought that it’d be nice to help support this site, please notice the addition of a tip jar in the sidebar to the left. One may choose to drop $1, $5, or $10 into the tip jar. PayPal processes the payments, which then helps me do things like buy groceries, pay for Internet access, et cetera.

And now for more fun with The Black Hack.

The hamlet of Blato has seen better times. Few residents remain. Most have abandoned their homes. With one exception, ruin has visited the surrounding farms, and the one remaining farm family fights a losing battle against the creeping blight that has devastated crops and livestock.

Blato’s end started when Eadgar Iarna, proprietor of the Brass Knave, decided to expand his basements. Workers broke through a layer of rock and plunged into flood caverns. The shift in pressure altered water levels, and ruined the hamlet’s well water. A few days later, the worms arrived, burrowing up through poorer residents’ hard-packed dirt floors in the dark of night. Nearly a dozen residents died screaming that night.

Between the contaminated well water, the deadly worms, and the altered water levels turning the streets and much of the immediate countryside into a sodden mess, the first typhus outbreak did not come as a surprise. Today, Blato is almost a ghost town. Eadgar remains, trying to eke out a living even as the Brass Knave slowly sinks into the muck. One farm family struggles to bring in a crop. A handful of others stubbornly refuse to leave. One of those who remains is a thief and possibly a murderer as well.

Giant Burrowing Worm
A thick as a man’s arm and twice as long, its smooth skin glistens with slime, its wedge-shaped head cracks open to reveal a jagged beak.

Hit Dice: 1
Damage: 1d4 (2)
Special: This horrid worm burrows through earth. It moves somewhere Close as part of an action at any stage of the move, or it can forgo its action and burrow somewhere Nearby. Its venomous bite forces a CON test to avoid paralysis. Make a new CON test at the end of each of your turns to recover.

March 24th, 2018  in RPG No Comments »