Tuesday Terror: The Karphanoid

This week’s Tuesday Terror can be viewed with caution by clicking on the monster’s name below. The illustrator is Bobby Rebholz. Check out his ArtStation portfolio. His style and subject matter reminds me a bit of Wayne Barlowe.

The karphanoid is a huge creature with stilt-like legs, a short body, and a long whip-like tail. It appears to be a monstrous combination of insect and reptile. Aggressive and predatory, the karphanoid feeds on blood, draining it from its prey by means of a spiked proboscis.

Karphanoid
Huge monstrosity, unaligned

Armor Class 15 (natural armor)
Hit Points 85 (9d12+27)
Speed 45 ft.

STR 21 (+5), DEX 11 (+1), CON 17 (+3), INT 2 (-4), WIS 12 (+1), CHA 7 (-2)

Saving Throws CON +6
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 5 (1,100 XP)

Keen Sight. The karphanoid has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The karphanoid makes three attacks with its stomp, its tentacle or its blood drain, and its tail.

Stomp. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (4d8+5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (2d8+5) bludgeoning damage plus 9 (2d8) piercing damage. If the target is Large or smaller, it is grappled (escape DC 15) and restrained until the grapple ends, and the karphanoid cannot use its tentacle against another target.

Blood Drain. At the start of each of the karphanoid’s turns, it drains blood from a creature grappled by the karphanoid’s tentacle. The target loses 17 (5d4+5) hit points due to blood loss.

Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 27 (5d8+5) bludgeoning damage.

March 19th, 2019  in RPG No Comments »

Leave a Reply

*