More Flesh-Eating Mares & Delphic Mists

How about one more preview of the soon-to-be-released PDF of Greek/Roman mythological magic items and monsters? I’ve already posted fluff text for the mares of Diomedes. Here’s the rough draft stat block:

Mare of Diomedes
The horses wheel in your direction, neighing as they charge. There is something savage about their attitude, reminding you more of a wolf pack on the hunt than a herd of horses on the run.

CR 3; XP 800
N Large animal
Init +2; Senses low-light vision, scent; Perception +7

Defense
AC 15, touch 11, flat-footed 13 (+2 Dex, -1 size, +4 natural)
hp 25 (3d8+12)
Fort +7, Ref +5, Will +2

Offense
Speed 60 ft.
Melee bite +5 (1d6+4), 2 hooves +0 melee (1d4+2)
Space 10 ft.; Reach 5 ft.
Special Attacks rend (1d6+6, bite and 1 hoof), trample (1d4+6, DC 15)

Statistics
Str 18, Dex 15, Con 19, Int 2, Wis 13, Cha 8
Base Atk +2; CMB +7; CMD 19 (23 vs. trip)
Feats Endurance, Run
Skills Perception +7

Ecology
Environment temperate plains
Organization solitary, pair, or pack (3-18)
Treasure none

The biggest, baddest monster in the PDF is the CR 15 Python, a unique dragon formed from the primordial ooze of creation. Python lairs in a vast series of caves, into the uppermost of which seep the Delphic mists:

Delphic Mists
These magical vapors rise from the earth itself in rear of the uppermost cave of Python’s lair. Any creature with Int 13+ and Wis of 18+ who inhales these vapors must make a DC 15 Fortitude save or become fatigued. Furthermore, if the breather fails this saving throw, it gains the ability to use divination as a spell-like ability. This spell-like ability must be used within 5 rounds of failing the save, and it can only be once per failed saving throw against the fatiguing effects of the Delphic mists.

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