Posts Tagged ‘ OSE ’

AS&SH in Foundry VTT

Well, June came, stayed for a bit, and has moved on. It’s July. Pretty much a month went by without me posting a thing.

I acquired the player’s book for the second edition of Astonishing Swordsmen and Sorcerers of Hyperborea. This game has been on my radar for a while. It fits in somewhere between B/X and AD&D in terms of rules, complexity, et cetera, but it is more compatible with the former rather than the latter. I really like AS&SH.

Last week while vacationing in northest Texas, I took my laptop and my AS&SH book. When it was time to relax in the cabin, I entered player character information into Foundry VTT, which does not have an AS&SH game system, but does have Old School Essentials. So many OSR games are so close to each other that it’s possible to run multiple systems at the same time. The areas where AS&SH are not directly compatible with OSE are numerous but also largely insignificant.

Nota Bene: Each pic below embiggens when clicked.

First up, we have the Wavekisser, a two-masted sailing ship on which the PCs have set sail with Captain Three-Pistols and her motley crew.

Next are a couple of sites, the first a jungle camp and the other a mysterious cave. In the first site, Desdemona and Bridger face a giant crab.

In the second site, an incomplete PC fights undead.

Testy fires his bow and scores a natural 20!

The dronis malmorta takes 5 points of damage!

I added the character classes (and their respective class features) as items that can be clicked-and-dragged onto a character sheet. I also programmed an attribute roller that uses a combination of 4d6-drop-the-lowest and 3d6 to roll a PC’s scores.

Where a class feature requires an die roll, that function is included as part of the feature. For example, a 1st-level monk moves silently on a 5 or less on 1d12.

Some class features mimic weapons, such as the cryomancer’s icicle ability. In this case, it is set up as both a melee and a missile weapon.

July 3rd, 2022  in RPG No Comments »