
Well, that’s it. The month is over. This post is actually two days late. I lost my rhythm, and just couldn’t get caught back up, especially what with me falling asleep at about eight or each evening.
Speaking of sleep, one of the things that has bugged me a little bit about the sleep spell in the d20 System is this line: “Slapping or wounding awakens an affected creature, but normal noise does not.” When I think about it, I cannot help but think that this sentence pretty much ruins the spell’s effectiveness much of the time.
If slapping a target of sleep wakes them up, then wouldn’t the targets wake up when they collapse and hit the ground, especially if they were running, jumping, fighting, et cetera, before the spell took effect?
GM: “The orcs charge.”
Player: “I cast sleep.”
GM: “The orcs fall asleep instantly. They tumble roughly to the ground, landing on each other, smacking their heads on the ground, and what not. Of course, this wakes them up.”
I’ve never adjudicated sleep that way, but it kind of makes sense.
Tags: A to Z 2015, spells

The island of Yondral with its collection of some half dozen buildings floats on invisible, eldritch currents, perpetually surrounded in mist. Once upon a time, an order of mystics called Yondral home. Peaceful, contemplative, and erudite, these mystics practiced arcane meditative arts, seeking to divine the mysteries of reality for no other purpose than the pure joy of learning. Life on Yondral was peaceful, even idyllic.
That is until one of the mystics named Blaise turned his mind toward darkness. A malignant force wormed its way into Blaise’s psyche, and slowly the mystic became more wicked while the force became stronger. Before the other mystics could figure out what was wrong with Blaise and take steps to heal him, the force lashed out. Yondral was sundered, but not into pieces. Instead, beneath the floating island, there appeared a demon-haunted mirror image of Yondral.
Today, Yondral and its twisted opposite drift about, abandoned but not abandoned, perhaps still home to ancient wisdom but certainly home to ineffable evil.

Tags: A to Z 2015, place of power

Musical Interlude
Sheesh. Where’d the time go? It’s Sunday, and I’m doing Saturday’s post (but I am cheating my backdating the post; shh, don’t tell anyone). Worse than that, I’ve got nothing. My brain is fried. Grading, progress reports, typing a newsletter, and next up essays to proofread for my son Christopher. Perhaps a little W. B. Yeats is apropos?
What Was Lost
I sing what was lost and dread what was won,
I walk in a battle fought over again,
My king a lost king, and lost soldiers my men;
Feet to the Rising and Setting may run,
They always beat on the same small stone.
Tags: A to Z 2015, W. B. Yeats

Musical Interlude
That’s right. I’m taking the day off. No Boogie Knights post today. I heading out for a meeting about a pilgrimage to England and Ireland for my children, and then I’m heading over to Our Lady of Walsingham Catholic Church for the monthly meeting of the Walsingham Holy Smokes Society.
That’s right. I’ve got a date with a few shots of Krupnik, perhaps a Jacobite ballad or two, and doing something other than fretting about work.
Huzzah.
Tags: A to Z 2015

I got nothing game related to post today. Nothing at all. It’s been a busy week, and it’s Friday night, and I don’t feel like doing much other than drinking a beer and eating dinner. Nevertheless, I’ve made a commitment to the alphabet, and today is O, and so tonight I’m kickin’ it old-school style.
Tonight’s the Night
I Just Want To Be Your Everything
Best of My Love
Evergreen
Angel in Your Arms
I Like Dreamin’
Don’t Leave Me This Way
(Your Love Has Lifted Me) Higher and Higher
Undercover Angel
Torn Between Two Lovers
Boogie the night away, you groovy people.
Tags: A to Z 2015