E Is for Experience and Other Points
The Boogie Knights of the Round Table (BKotRT) has two types of points: experience and hit. Earn enough of the former, and a player’s character improves. Lose enough of the latter and a player’s character ceases to improve, probably forever.
At the end of a successful adventure, a hero typically earns 1-3 experience points (XP). These XP are spent to increase the die ratings of ability scores and qualities, as well as to acquire new qualities. The XP cost to rise to the next highest die rating equals one-half the current rating’s maximum value. So, it would cost Gary’s Beau Mandy 2 XP to increase Rodeo Clown d4 to Rodeo Clown d6. It would cost 4 XP to increase Beau’s Cool from d8 to d10. A new quality costs 4 XP, and it starts with a d4 die rating. After this, the quality can be improved as normal. When an ability score or a quality reaches d12, it can still be improved, but it’s expensive. For 8 XP, a d12 ability score or quality increases to d12+4, or 6 XP for the d12 and 2 XP for the d4. After this, the additional d4 can be increased as normal.
A hero has three sets of hit points, one for each ability score. A hero’s hit points for each score are equal to the maximum possible for the ability score’s die. Let’s go back to Beau, whose ability scores are Kung-Fu d6, Brains d8, and Cool d8. Consequently, Beau’s hit points are Kung-Fu 6, Brains 8, and Cool 8. Different types of combat inflict different types of damage. In the last post, Beau engaged in social combat against his contact to convince him to reveal needed information. During this conflict, Beau would most likely suffer damage to his Brains and/or Cool.