Archive for April 21st, 2015

R Is for Rest and Recovery

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Musical Interlude

The Boogie Knights of the Round Table (BKotRT) doesn’t currently have a system for healing. Heroes have three sets of hit points, and those hit points recover at a rate more or less determined by the GM and what makes sense in the story. Such healing is generally assumed to occur in between scenes.

But what if a hero has a quality related to healing, such as Operatic Paramedic or Attentive Bartender? Shouldn’t this sort of hero be able to make some sort of roll and restore hit points to his target? Seems reasonable to me. And what about hero points for emergency recovery? That’s a fairly standard application for things like hero points. That also seems reasonable.

Here’s what I’m thinking:

A hero with an appropriate quality can roll against a difficulty number (DN) set by the GM. If he equals or exceeds the DN, his target recovers hit points equal to one-half his maximum total. Uriah has 4 Kung-Fu hit points. If he’s down to one, and a hero applies first aid successfully, Uriah regains 2 hit points. Just to keep things simple, hero points can work the same way, but without the dice rolling. I’m inclined to limit healing to once per scene.

April 21st, 2015  in Product Development No Comments »